I have played many hours of Elite and have come to a conclusion,
Ships need purpose. The Background sim needs to come to the foreground.
Player owned assets need purpose
How many players own assets in Elite that just sit in some dock collecting dust? Why can't these ships be provided pilots that do tasks? Exploration, mining, survey scanning, trading, etc.
Any income made percent gets sent back to the player. Not huge, but enough so that its worthwhile but also has a semblance of risk. These ships would be target able by players and part of a foreground simulation. (read up on X3 Universe traders for an idea of where I am going on this.) if they get destroyed you need to authorize the insurance cost.
Your scout ships could explore the system and find the most lucrative routes, mining ships that passively generate income and resources. Maybe mining fleets that go out and have a player owned capital ship mining operation.
All this could fund rebuys, this could fund player carriers, this could provide materials that you could pick up.
This could provide targets for players to hit, different player groups vying for control.
This simulates the vast economy that is in eve without drowning it in spread sheets and analysis.
Give you an example Player group A finds in discord that their mining convoy was discovered and attacked, they declare war on that player group.
Now wars in systems would be funded and manned by player owned ships and assets. Imagine being in a fight and seeing your anaconda turret boat with your ship kit, your paint job fighting. This gives a level of emotional attachment that makes games like XCOM amazing.
Elite does not need a narrative, it needs the foundation for players to make their own stories.
The ability to log in and manage a fleet of ships that is directly responsible for the war efforts of my player group would be a dream come true, Having to outfit traders, escorts, scouts, fighters with my own money would mean players sitting on billions of credits would have a substantial money sink. The End game would be massive wars for territory through out the milky way with actual assets on the line. having to deal with the needs and training of my own pilots and crews would be much more welcome that shuffling mission boards. Being able to have my hard earned ships escort me into battle would be amazing.
I don't think these features are really far reaching with what we have existing right now.
This gives endgame, eliminates the credit grind we have seen since Robigo, gives player owned assets an actual use when not flying, allows people to play when away creates a dynamic narrative that allows FDEV to focus on features and not narrative.
Ideally I would like to see player owned bases, stations, outposts, cap ships etc... have them destructible and the ability to take them over.
Ships need purpose. The Background sim needs to come to the foreground.
Player owned assets need purpose
How many players own assets in Elite that just sit in some dock collecting dust? Why can't these ships be provided pilots that do tasks? Exploration, mining, survey scanning, trading, etc.
Any income made percent gets sent back to the player. Not huge, but enough so that its worthwhile but also has a semblance of risk. These ships would be target able by players and part of a foreground simulation. (read up on X3 Universe traders for an idea of where I am going on this.) if they get destroyed you need to authorize the insurance cost.
Your scout ships could explore the system and find the most lucrative routes, mining ships that passively generate income and resources. Maybe mining fleets that go out and have a player owned capital ship mining operation.
All this could fund rebuys, this could fund player carriers, this could provide materials that you could pick up.
This could provide targets for players to hit, different player groups vying for control.
This simulates the vast economy that is in eve without drowning it in spread sheets and analysis.
Give you an example Player group A finds in discord that their mining convoy was discovered and attacked, they declare war on that player group.
Now wars in systems would be funded and manned by player owned ships and assets. Imagine being in a fight and seeing your anaconda turret boat with your ship kit, your paint job fighting. This gives a level of emotional attachment that makes games like XCOM amazing.
Elite does not need a narrative, it needs the foundation for players to make their own stories.
The ability to log in and manage a fleet of ships that is directly responsible for the war efforts of my player group would be a dream come true, Having to outfit traders, escorts, scouts, fighters with my own money would mean players sitting on billions of credits would have a substantial money sink. The End game would be massive wars for territory through out the milky way with actual assets on the line. having to deal with the needs and training of my own pilots and crews would be much more welcome that shuffling mission boards. Being able to have my hard earned ships escort me into battle would be amazing.
I don't think these features are really far reaching with what we have existing right now.
This gives endgame, eliminates the credit grind we have seen since Robigo, gives player owned assets an actual use when not flying, allows people to play when away creates a dynamic narrative that allows FDEV to focus on features and not narrative.
Ideally I would like to see player owned bases, stations, outposts, cap ships etc... have them destructible and the ability to take them over.
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