I am feeling a little guilty when I say that, but Star Citizen has the worst cosplay-culture I have ever seen which is probably a result of the general aesthetics and social roles it offers. This 'realistic' generic US-centric military, mercenary and bad guy style, a little bit of cowboy here and there with a romantic frontier vibe, a little bit of white 40ies, 50ies and 60ies US-masculinity here and there to reference the cool of jetpilots, muscle cars and self-made businessmen. That's it. And then you have a few guys who just explode with creativity, who rebel against this bland-pseudo-realism of the grey military world, and create the most silly, absurd and disturbing cosplay-costumes and settings thinkable, like this guy. What a madhouse.
ED doesn't do cos-play to any extent. Boiler Suits and Pirate hats are the very top-level of ED cos-play. If your turning up to an Elite event in a boiler suit and a pirate hat your going to have your picture taken.
ED doesn't do cos-play to any extent. Boiler Suits and Pirate hats are the very top-level of ED cos-play. If your turning up to an Elite event in a boiler suit and a pirate hat your going to have your picture taken.
Maybe there’s a portrait of Dear Leader Roberts up and to the right (their left) and on the floor is what’s left of their dignity. Except Marvin, I’d drink with that guy, just not the kool-Aid he’s imbibing.
Edit: lost a chunk of text there somehow but I don’t remember what I was saying, other than I liked the Marvin the Martian costume.
I disagree. There are many, many red flags, but they are for the most part hidden away on threads like this. Poor old Jo public has only the marketing pushed out by CIG and what the gaming press say to rely on. It's with the press that a fair portion of the blame lies IMO. If the truth were reported a bit more aggressively, if the 'facts' spouted by CIG were checked a bit more diligently, then your average gamer would have half a chance of making an informed decision. As it is they are left defenseless against the CIG selling machine.
In the long run, this could work against them. The wider they cast their net, the more people who are not part of the core faithful will come in and after some time they will start asking strong questions about where their game is. And they won't accept answers like "It will be ready when its ready" and "Oh, we estimate somewhere in 2020 we might get a release. We want a quality release, not a buggy mess like ED"
And they will scream "WHAT?!!! They showed us all this amazing stuff! I want it now! And what the hell is ED? Errectile Dysfunction? Give me the damn game I paid for!"
And then when they get told "You just don't understand software development" i think they will get really annoyed.
Actually, thinking about it, consider the reddit sub. How often are there new accounts asking questions about when the game will be ready, and ever time its the same responses "New user. Low karma. Go away troll/goon/derek".... i wonder how many of those have been genuine enquiries. How many new backers or potential backers has the SC sub turned away from the project?
Q: How's testing been?
A: I've been very busy outside of the testing environment, so testing has been sporadic for me. My job sent me out of state last week, so I missed a couple patches. We're waiting for patch O to arrive soon.
Q: How's shopping and missions going?
A: Missions aren't priority testing, so let's skip that. The shopping experience is still very much a WIP, but it's getting there. Dumper's Depot sells individual ship equipment on display like other shops, but you can't interact with the shop keepers yet. Same deal with Miles and Mr. Shadow. Buying & selling cargo is the same as previous weeks. Yes there are new weapons, suits, and armors to try and purchase. Ships can carry/haul cargo boxes 1/4th the size of a 1 SCU box like in previous builds. All cargo boxes are the same size and weight no matter the contents inside. No the cargo boxes do vary in looks and color depending on the contents. No you can't open the cargo boxes. No they are not throw-able. No you can't sit on them. No you can't kick them. (Are you messing with me?) Yes you can stack and place them anywhere you can reach. Yes cargo is persistent. Cargo boxes do spawn on the specified ship when buying them from trade kiosks. They do despawn when selling them. No you can't make profit from selling them yet. Yes the reworked Cutlass can carry two bikes and have enough room for cargo and 6 passengers. Yes cargo boxes can be carried around by your character, but lately the moons' surfaces are quicksand (collision bug) so it's not fun landing ships and vehicles on them.
Q: What improved feature do you like most in 3.0?
A: It's tough to choose just one. My top 3 are the improved party system, improved inventory, and the inner thought selection. Least? the limited fuel we're given, preventing us from reaching other planets in the Stanton System.
Q: Is it true the secret derelict ship is the Javelin? Where can you find it?
A: That is true. It can be found in one of Daymar's plateaus between OM4 and OM6 buoys. It's tough to triangulate because it's one of many unmarked derelict sites and it's surrounded by other land features. It's a lot bigger than I thought it would be. I've yet to see it from space. Levski can be seen from OM2. Its mining hole is a dead giveaway.
Q: What do you say to people who want to end the Evocati phase now and release 3.0 as is? A: Those people either have short-term memories or they weren't there to experience 2.0 in all its crashing bug-ridden glory. 3.0, as is, still needs a lot of bug-fixing and improvements. Missions aren't working as intended for obvious reasons, and cargo still needs a lot of work. Moons' surfaces are still quicksand and CTDs happen at truly random times. Outpost markers still only appear when you're outside your ship, making it tedious to reach marked outposts. The mobiGlas' star map and inventory apps are still buggy and unresponsive at times. NPCs aren't interact-able yet. The x000x errors are very prevalent, preventing a percentage of ETF members from loading into the game. Insurance still doesn't work as intended, preventing previously-used ships to be locked. The only workaround for insurance-locked ships seems to be re-copying your account to PTU every patch which becomes tedious quickly. Point is, 3.0 is not ready to be tested by non-NDA testers. The wait for 3.0 is painful, but the aggravation and the mountain of salt it will add to the pile is not worth it for the average backer. Patience and persistence is very much a desired trait for testing builds like 3.0.
Q: I know you hate predictions but do you believe 3.0 PTU will come this year?
A: I stand by my previous answer. Don't expect it this month.
Falsehood. 3.0 must be ready. Chris Roberts was on stage at Gamescom 2016 demonstrating planets and moons and missions and everything is fine with sandworms.
This guy obviously doesn't know about games development.
I'm sure we were all desperate to know how the shopping experience is coming along. Good to know that's considered more important than game play fundamentals like missions.
Those people either have short-term memories or they weren't there to experience 2.0 in all its crashing bug-ridden glory.
It's not exactly "short term", given that it was almost 2 years ago. I guess that means 3.0 will be in evocati for at least the same amount of time as it takes to make 2.x not suck, and who knows when or if that will ever happen.
3.0, as is, still needs a lot of bug-fixing and improvements.
I'm sure we were all desperate to know how the shopping experience is coming along. Good to know that's considered more important than game play fundamentals like missions.
"To best experience the always-expanding, rich and deep universe of Star Citizen, play on an Intel® Core® processor-based PC with the Intel® Optane™ SSD 900P."
"To best experience the always-expanding, rich and deep universe of Star Citizen, play on an Intel® Core® processor-based PC with the Intel® Optane™ SSD 900P."