Retreat, Evacuate! Load up economy passenger cabins!

I've tried fighting the thargoids and spent a few million in rebuys without even killing one.

Pilots are bleeding their accounts trying to make a stand in the latest CG.
We had to perform search and rescue previously

Are We going to have a CG to start evacuating people and personnel from the stations.
?

Get them to a mega ship?
To a fleet rendezvous?

Defend the fleet?
 
Yes, it would certainly be awesome to be flying among all those menacing looking USSs while getting shot at by other humans as you tried to evacuate refugees. [where is it]

But, yeah.
It could be pretty epic... IF they let the thargoids out of their playpens.
Have thargoids appearing a couple of hundred km out from a station and heading toward some of those NPC Belugas and also attacking player ships too.
Set up a pair of CGs - a thargoid hunting one and a passenger evacuation one.

That would, hopefully, create a situation where people could do a CG in Open cooperatively.
Or am I being too optimistic?
 
Yes, it would certainly be awesome to be flying among all those menacing looking USSs while getting shot at by other humans as you tried to evacuate refugees. [where is it]

But, yeah.
It could be pretty epic... IF they let the thargoids out of their playpens.
Have thargoids appearing a couple of hundred km out from a station and heading toward some of those NPC Belugas and also attacking player ships too.
Set up a pair of CGs - a thargoid hunting one and a passenger evacuation one.

That would, hopefully, create a situation where people could do a CG in Open cooperatively.
Or am I being too optimistic?

I seem to recall the Gnosis CG was mostly fairly friendly, so it's not out of the question.

I'd see it as "Due to $REASON the Coriolis Station $NAME in $SYSTEM must be evacuated of all civilian personnel. We require all pilots with passenger transport facilities to transport evacuees to $STATION1 in $SYSTEM1, $STATION2 in $SYSTEM2 or $STATION3 in $SYSTEM3" etc.
 
Thinking about it, it could make for a whole month of CGs.

You could start off with a couple of evacuations then have a CG to supply things like food, medicine and emergency shelters to the system where you'd delivered refugees.
You could then have a heap of passenger missions in that system as the refugees dispersed and, meanwhile, have other CGs to repair/resupply the stations that were "attacked" in the first 2.

I'm wondering why the CGs at Kamadhenu were such a big hit while the recent AX weapons CGs were kind of a damp squib.
I might be wrong but I think it's due to cohesion.
When people feel like something is building on top of something we've already done, it helps compel us to participate in the subsequent stages of that thing in a way that we don't when it feels like a bunch of disparate things.

And, of course, it helps when they pay well. ;)
 
Thinking about it, it could make for a whole month of CGs.

You could start off with a couple of evacuations then have a CG to supply things like food, medicine and emergency shelters to the system where you'd delivered refugees.
You could then have a heap of passenger missions in that system as the refugees dispersed and, meanwhile, have other CGs to repair/resupply the stations that were "attacked" in the first 2.

Oh hells​ yes! Chained-CGs!
 
This is one the the things I was kind of hoping would be part of the Thargoids storyline.

Evacuating passengers from war areas.
Transporting troops into war areas.
Re-supplying war areas.
Scouting for Thargoid installations/bases.

The beginning of the thargoid event was cool. But it might be time to move on already. Is there more? Can't believe there's nothing more in 2.4 other than a new USS with a new NPC and a better route plotter.
 
Oh hells​ yes! Chained-CGs!

Y'know, it might encourage people more if that was a proper thing.

Part of the problem is that most people know a CG has "succeeded" once it hits tier 1 so they can ease off once that happens, unless credits are still a motivation.

If there were "chained CGs" they could be created so that the level of opportunity in the 2nd one was dependent on the outcome of the first etc.
For example, if we hit tier 1 in an evacuation CG, the available opportunities in a subsequent "emergency supplies" CG wouldn't be as great.
If, OTOH, we reached tier 8 on the evacuation CG, there'd be squillions of refugees so there'd be heaps of passenger missions and massive payouts in the subsequent "supply" CG.
 
This is one the the things I was kind of hoping would be part of the Thargoids storyline.

Must admit, I was really expecting either massive amounts of passenger missions out of the Pleiades or evacuation CGs to be the first big part of the Thargoid Invasion.

Seemed like a bit of a no-brainer to me.
 
Must admit, I was really expecting either massive amounts of passenger missions out of the Pleiades or evacuation CGs to be the first big part of the Thargoid Invasion.

Seemed like a bit of a no-brainer to me.

I was / as still hoping that this kind of thing can be available outside of CGs as well.
 
While I think that evacuation missions and CGs as a result of a Thargoid invasion would be good to have (or needed), I think that for such scenarios there needs a serious escalation of the Thargoid situation before evacuations are required.

Evacuating systems is the last resort.

What would be nice is a slowly* changing public perception of the Thargoid situation with more and more people willing to get a way from the Pleiades (refugee missions that don't negatively affect the BGS of the accepting faction) and GalNet stories about that development.

In addition we could get news of stations going "dark" - first small ones, than bigger ones - then we could witness those attacks and things turning really bad.

At that point superpower organized evacuations would begin.

Short: it's too early for evacuations

Edit: Pacing of a story is important in my opinion. A MMO has the problem that a global story always moves too slow or too fast, depending on how much a player plays the game.
If the story moves to fast people will adapt to the new situation and it will get boring quickly.
Imagine a full scale invasion from day one - that would have been a few weeks now - and there is only so much to do. A slower story progression allows more uncertainty, more suspense and yes more spreading out of the content over time until the next thing is ready that will distract players ;)
 
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Some nice ideas for interesting chained CGs here - main thing is we want a sense of progression and purpose - I think the issue people have with the AX CGs (which are also chained via the descriptions) is that they are all the same - bring A to B and get C, then next week bring D to E and get F.

I guess the problem is that CGs probably don't support the actions you want - never seen a passenger related CG so the evacuation / troop supplies are probably out. Scouting is similarly not supported - never seen a good exploration CG and I seem to remember MB commenting on how it's difficult - I think they had one or two but you could just hand in the same data again and again.

There are no payouts for finding Thargoid / Guardian locations (now I write that 'out loud' it seems perverse - there should be finder fees for ruins / sites / geologics - but I bet that's been covered elsewhere).

I'd be happy if they could just put out some Galnets about evacuation / resupply requirements and tweak the BGS to increase the frequency / payout for those types of mission into/out of the Pleiades, though again I don't know if they can do that kind of localised tweakery.

FD have all the stats, nothing to stop them putting out a bi-weekly galnet with totals X troops / scientists brought to Pleiades, Y civilians evacuated - statements from the bigwigs about what's happening. Then mix in calls to investigate thargoids in certain systems - FD know when we enter different USS so they can track that.

Maybe it's all to come, after all at the moment we're putting more bases into the danger area...
 
We need two CGs:

The first CG will be for players to evacuate refugees from a system whilst evading Thargoids
The second is a CG for players to protect the refugee convoys from the Thargoids
 
Well, yet another cargo transport CG.

You know, I'd rather be interested in rewards. Yet another puny monetary reward? Thanks, I'll pass.

Where all *interesting* rewards went? Remember all these old CG where we've given global ship & module discounts, rank bypass, etc?
 
The teaser at the expo did have a hanger with the awooga disco on the go ;)

I've seen background sim pump out refugees transport missions when the system is presumably at war or in retreat.

But it's been a while since I've been looking at that stuff.

It would be cool if it is emergent behavior of the game.
 
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