no it doesnt, i have rift cv1, i have strix 980 ti,...
Just checked the reviews - 980ti is in real life performance (not OC'ed) within +-10% of the 1080, it just uses more power
no it doesnt, i have rift cv1, i have strix 980 ti,...
Let me put it this way: in order to run decently in VR on an Oculus Rift, ED requires a GTX 1080 which needs around 180 Watts of electrical power.
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Don't forget to add a VR-ready Logitech keyboard!
https://www.neowin.net/news/logitech-is-creating-a-keyboard-designed-for-virtual-reality
oh dude, really? You know that it doesn't have positional tracking? you're going to be really disappointed compared to your rift. Elite will also not play acceptably at 8k, or at least, won't be pretty.
But VR is pretty mind boggling, I'll definitely give you that!![]()
One of the stretch goals for the Pimax was $100 voucher towards a wireless adapter for the 8k headset. i am thinking you will need to purchase a dedicated wifi card, install and run point-to-point, or another NIC and connect to a dedicated AC router to dedicate bandwidth.
Honestly. its far easier running a cable - after all, you're not doing room scale with Elite - that is where wireless comes into play.
I think being able to stream games to the wireless device would be cool![]()
Isn't this for android only like the oculus go. I very much doubt this can be used for ED as it will not be running on windows.
Looks like it to me. I fear rather than improving the technology, companies are chasing the potential cash despite the fact that most of the early adopters want things that make the technology more expensive, not cheaper.
Eventually mobile CPU and GPU technology will be perfectly capable of 8K per eye in VR; not now though and it worries me that companies are trying to push too early....... Avatar... 3DTV :S
It's going to take at least 5 years, and probably 8 if you believe in Moore's Law, to get GPU's to the point where 4K per eye VR @ 90FPS is possible. The hope used to be Crossfire and SLI could do this with multiple cards, but the GPU makers are stepping away from this tech.
You might see 2K soon, but there will be a lot of software optimization to make that work consistently.
That looks cool. I watched the video in the link.
However, I'm not sure how they expect to show/track the users hand/finger positions. The woman in the video is not wearing anything to enable tracking of her fingers/hands yet the video (sometimes) shows ghosted hands on the keyboard image. However, sometimes it does not and just shows which keys are being pressed.
I'm not a touch typist (I was once a long time ago) so I need to see my keyboard AND my hands, and it would need to be displayed exactly in relation to its actual location. If all they are going to do is show me which keys are being pressed thats pretty useless.
This could all be solved if I was a touch typist - but then I wouldn't need to see the keyboard anyway...
So I'm not sure how they expect to overcome this limitation without the user wearing gloves or something.
Of course this can all be solved by using AR (Augmented Reality) cameras on the HMD to momentarily "peek" at your RL environment. This would sort of ruin your immersion, but so does flipping up the HMD (MR), or temporarily removing the HMD (VR) - as I do now. However, the ONLY time I need to do this is when I'm typing some text into the search box of the Galaxy or System map... All my control functions are happily mapped to my X56 - or executed by HCS Voice Pack verbal command. The trick is eliminating the need for the keyboard altogether!
A keyboard doesn't really have any place in VR unless it is an actual control visually implemented in the game iteself. ED can do this nicely with the HOTAS. I have built a holder which places the Throttle on the left arm of my chair and the Joystick on the right arm. (I also use a foot stand under my chair). The relative placement is pretty perfect compared with what I see in VR. In fact, it can actually get pretty creapy when my in-game avatar flexes his throttle hand and this periphery action suprises my brain with a physical "disconnect" (usually after I've settled in for a while). My seating position and my relative HOTAS location match the in game environment perfectly. Immersion is pretty seamless.
If the actual game GUI (cockpit) could place a keyboard on a desk/stand in front of me, and the game could track my actual hands and fingers, then that would be pretty amazing.
I'm assuming that they'll track finger positions via sensors on the keyboard, as well as the Vive's built in camera. Between the two, there's the potential for fairly accurate hand tracking. You don't need perfection, just enough to get a sense of where your hands are.
I wouldn't really be so sure about that.
We are already teetering at the point where "moore's law" (worst use of the term law, it should be called Moore's guide to selling intel cpu's) is no longer applicable.
We have maybe a few refresh cycles left and after that it's all going to be software optimisation or devices need to get bigger.
oh dude, really? You know that it doesn't have positional tracking? you're going to be really disappointed compared to your rift. Elite will also not play acceptably at 8k, or at least, won't be pretty.
But VR is pretty mind boggling, I'll definitely give you that!![]()
It is primarily a seated experience, although it's great to walk around the Bridges of these ships, or just stand there soaking up the environment. Last week a mate of mine came up from London, was absolutely blown away walking around the T9, his first time experiencing VR. It never gets old seeing peoples reaction.