PvP If WVW and PVP zones were available, would you participate?

Strongly dislike walled garden approach games takes to PvP and PvE. Looking forward to C&P update to give crime meaningful consequences. That's all we need.
 
allowed major and minor factions to compete in a somewhat meaningful way. With the tentative formalization of player groups in ED, would you participate in wvw and pvp zones?

likely, but the devil is in the details ...

first, i've read many references in the thread to a 'walled pvp garden'. that's not implied by op, as i see it, which is much like a cz with meaning (i.e., factions being something more than a randomly generated name in a fishbowl). at the very basic this can be done alredy right now: two player groups just have to watch/influence the bgs, find a suitable conflict popping up, rally players to their side and work it out in the cz.

now ... that sounds like fun, but ... why isn't this done more often? why has powerplay (a huge construction on the same basic concept) devolved into a meta spreadsheet game with languishing support? imo the answer is simple: solo sabotage and crappy networking and instancing. too bad op doesn't give details on how those would be fixed (and worse that that seems to lay a bit beyond frontier's scope/capacity).
 
..., being able to shape the Galaxy via player conflict would potentially be the kind of sandbox feature we've all been requesting for a long time.


What makes you think this doesn't exist?

My group just came out of a 3+ month player conflict in the game, that included a fair amount of PvP
 
There are wars and civil wars within ED all of the time and player participation currently influences the outcome of those conflicts. I would personally appreciate a chance to go to war in a server-hosted instances to fight for a faction. As was mentioned in a previous post, there are GW2 mechanisms to affect balance that affect specific skills and gear to allow a starter player to play against a veteran player - so I do see now that permitting engineered gear could present a significant problem in porting the www pvp models to ED. However, it might be game consistent to temporarily "join the navy" and use one of the vanilla ships and module load-outs when participating. I would prefer an offering like this to affect the war outcome, and not simply be an arena event. It would provide pvp-centric players an opportunity to affect the bgs more directly than the current system allows I believe - but I'm not sure how the mechanics are currently working.

One of the problems of Combat Zones is "too much".

Back in Beta there was one CZ in Eranin. You could go there and almost guarantee finding other CMDR to fight. With release game thousands of combat zones and that meant finding other CMDRs in a CZ was nigh on nil.

So IMHO the game needs to orchestrate a few "hot spots" (it must not be too many) for CMDRs to be pushed/rewarded into (in OPEN). This could be as simple as OPEN only CGs, to missions along side a few regions in certain states in the BGS.

And then of course we have the potential for Powerplay to offer interesting PvP, if its tasks and general gameplay can be improved.

Heck, create a gold rush from time to time in OPEN and see what happens! - https://forums.frontier.co.uk/showt...eful-resource-hot-spots?p=6054187#post6054187

No system, no rules, no restrictions will stop a psycho from ruining your day in any game.

Nonsense... I propose a system where if another CMDR's lasers hit your ship they explode instantly. There you go... There's a system, with a rule, of a restriction that will stop a psycho from ruining my day in ED. ;)

I agree no mechanic can be water tight, and griefing (my term) will always take play in ED. BUT, mechanics can be implemented to drastically reduce it by holding CMDRs logically accountable for any/all illegal destruction (no matter where it takes place).
 
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One of the problems of Combat Zones is "too much".

Back in Beta there was one CZ in Eranin. You could go there and almost guarantee finding other CMDR to fight. With release game thousands of combat zones and that meant finding other CMDRs in a CZ was nigh on nil.

So IMHO the game needs to orchestrate a few "hot spots" (it must not be too many) for CMDRs to be pushed/rewarded into (in OPEN). This could be as simple as OPEN only CGs, to missions along side a few regions in certain states in the BGS.

And then of course we have the potential for Powerplay to offer interesting PvP, if its tasks and general gameplay can be improved.

Heck, create a gold rush from time to time in OPEN and see what happens! - https://forums.frontier.co.uk/showt...eful-resource-hot-spots?p=6054187#post6054187
ESO have a single area that is essentially a 3 way fight for ultimate control of it - a similar system could be done in ED in theory. The Formadine Rift could be the focus of those fights - sufficiently far away from the bubble to not affect those that are not interested in it and sufficiently localised and contained that explorers should not be too badly affected. Also given there is currently no solid presence there a good place to start establishing some solid battle lines and desired areas of control. A hot war in The Rift could be sufficiently vicious and wide spread to appeal to those that desire such things while still localised and contained.

Alternatively, such regions could be the basis for virtual wars where players get tele-presenced to participate in ship builds of their choice (with-in reason). Entry fees could pay for the controlled ships and paid for with in-game credits. This latter approach would allow FD to define build rules more tightly than is ever likely to be palatable currently in the main environment.

Nonsense... I propose a system where if another CMDR's lasers hit your ship they explode instantly. There you go... There's a system, with a rule, of a restriction that will stop a psycho from ruining my day in ED. ;)

I agree no mechanic can be water tight, and griefing (my term) will always take play in ED. BUT, mechanics can be implemented to drastically reduce it by holding CMDRs logically accountable for any/all illegal destruction (no matter where it takes place).
Quite true (+Rep) - the problem is that the level of penalties some of us would like to see imposed would never be deemed acceptable by a not insignificant portion of the PvP crowd.
 
To OP, I don't think so.
I don't know what it is about combat in this game, but it's straight up not that interesting.
It feels like star trek : Orion Pirates, circle and blast, circle and blast, gimped flight model makes this game just another jousting match, JAJM a new acronym to go with WvW PvP.

To recap, ED PvP & WvW is JAJM
 
To OP, I don't think so.
I don't know what it is about combat in this game, but it's straight up not that interesting.
It feels like star trek : Orion Pirates, circle and blast, circle and blast, gimped flight model makes this game just another jousting match, JAJM a new acronym to go with WvW PvP.

To recap, ED PvP & WvW is JAJM

Circle blast Circle blast joust. I see that too. I haven't done much wing pvp, I would hope there is more strategy involved. If cap ships, megaships and stations were battlefields, could there possibly be more to the combat?
 
I'd be all over 50, 100 person battles all different ships, loadouts, etc.
It would be glorious, much like the sales video.
But we can never have that due to server limitations.
I wing up, my partner ends up fighting an invisible (to me) opponent, instancing is too hit & miss, and not worth the aggravation.
 
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To OP, I don't think so.
I don't know what it is about combat in this game, but it's straight up not that interesting.
It feels like star trek : Orion Pirates, circle and blast, circle and blast, gimped flight model makes this game just another jousting match, JAJM a new acronym to go with WvW PvP.

To recap, ED PvP & WvW is JAJM
Yeah, you obviously don't know what it is about combat in this game.

No system, no rules, no restrictions will stop a psycho from ruining your day in any game.
No system, no rules, no restrictions will stop a carebear to complain about others instead of itself for being bad at the game.
 
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Yeah, you obviously don't know what it is about combat in this game.


No system, no rules, no restrictions will stop a carebear to complain about others instead of itself for being bad at the game.

Fair enough, but some rules and some restrictions can prevent most toxic/cynical/unwanted behaviour in the game...

I don't understand why some folks fixate on extreme examples other than just to seemingly spout pointless rhetoric?


Some basic mechanics can make OPEN a fair more healthy and productive environment. Can it stop all unwanted/toxic behaviour? Of course not. But it can significantly improve it.
 
Hey there, PvP player here.

For myself (and many other pilots who play the game in a somewhat similar way), what we really want is a few systems where we can have fun and enjoy the game's excellent flight-model, whilst still being able to find enough action.

A few dedicated systems (Anarchy would be nice, with good stations and outfitting, and plenty of asteroid rings) would serve this purpose neatly.

I would like to remind everyone that ganking at CGs happens mostly out of boredom (whilst I personally don't really participate, I can confirm that many simply do it out of lack of anything else to do). PvP-oriented players tend to hang-out around CGs because we know that we will find other PvPers there, other places are just empty.

There will always be a few who go out of their way to exclusively gank traders/explorers etc, but those are vastly out-numbered by the people who just get bored.

Seriously though, if you give us a location where all our needs are met (to recap: good outfitting, anarchy, lots of asteroids, low distances between asteroids/Haz Reses and stations, as well as it being near Founder's, the latter being for transfer cost and ease) many of us would go there. It would become a sort of "hot-spot" for PvP.

It would also be nice to introduce some lucrative trade routes in the area (but only in Open-play, although I doubt this would be easy to do) for those brave traders who want a bit more excitement. It would give the pirates some fun as well.

The whole system of large faction PvP and conflict is rather over the top IMO, a bit too complex, and we can certainly do with much simpler.

Locking PvP into a sort of Arena is a bad idea, most PvP pilots don't like CQC for many reasons but it being separated from the main game is one.


Give us a play-ground, but most importantly, give us the choice. It would work quite well, and I have a feeling it would lower frustration for those who feel like they are always targeted and destroyed for no reason.

Sincerely,

L'Intouchable
 
Hey there, PvP player here.

For myself (and many other pilots who play the game in a somewhat similar way), what we really want is a few systems where we can have fun and enjoy the game's excellent flight-model, whilst still being able to find enough action.

A few dedicated systems (Anarchy would be nice, with good stations and outfitting, and plenty of asteroid rings) would serve this purpose neatly.

I would like to remind everyone that ganking at CGs happens mostly out of boredom (whilst I personally don't really participate, I can confirm that many simply do it out of lack of anything else to do). PvP-oriented players tend to hang-out around CGs because we know that we will find other PvPers there, other places are just empty.

There will always be a few who go out of their way to exclusively gank traders/explorers etc, but those are vastly out-numbered by the people who just get bored.

Seriously though, if you give us a location where all our needs are met (to recap: good outfitting, anarchy, lots of asteroids, low distances between asteroids/Haz Reses and stations, as well as it being near Founder's, the latter being for transfer cost and ease) many of us would go there. It would become a sort of "hot-spot" for PvP.

It would also be nice to introduce some lucrative trade routes in the area (but only in Open-play, although I doubt this would be easy to do) for those brave traders who want a bit more excitement. It would give the pirates some fun as well.

The whole system of large faction PvP and conflict is rather over the top IMO, a bit too complex, and we can certainly do with much simpler.

Locking PvP into a sort of Arena is a bad idea, most PvP pilots don't like CQC for many reasons but it being separated from the main game is one.


Give us a play-ground, but most importantly, give us the choice. It would work quite well, and I have a feeling it would lower frustration for those who feel like they are always targeted and destroyed for no reason.

Sincerely,

L'Intouchable

We should really have PVP CG's. Pick a side within some menu. Duke it out. Turn in credits. Get rewarded materials for RNGering, or credits, or whatever. Hell, if you win maybe a buff or multiplier for the week. This would encourage people to wing up and participate from all corners of the game. It would be a good place to teach and learn for the members of GCI. Bam problem solved. Meanwhile at a Trade CG you still have pirates. And we still get to fight for an objective.
 
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If WVW and PVP zones were available, would you participate?

I would not. PvP does not interest me in any way shape or form.
I'm not even interested in coop.

I love combat in ED as well as other games.
I just do not care about interaction with humans in my games.
 
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