PvP If WVW and PVP zones were available, would you participate?

out of curiosity.....

would OP consider the military supplying you a ship to go to a warzone a viable compromise for a PvP area?

(it would mean that you would no longer be allowed to fly as an independent in your own ship in (at least some) warzones, and would probably mean your allegiance would be set for that entire war....

so not a pure PvP area but mixed PvE and PvP, and not using PvP gear...... but would be an "in lore" reason for PF members fighting each other with an actual in game reason, and without falling foul of the PF picking up the insurance bill.... (because the military would be picking up the bill as one kind of expects in a war)

even as a none PvP player i would jump on the above.

I'd take some balanced approach to PvP anytime over OHK-lolyoudead gankfests.
 
At the least the game could orchestrate/offer PvP "zones". These could be at their simplest just free for all area(s) in a dedicated system for player to go their and blow each other up for the lolz, ideally with rebuys being fully/partly covered.

More importantly the game desperately needs to orchestrate some solid meaningful PvP gameplay. This could be from OPEN only CGs aimed specifically at PvP, to PP offering (interesting/challenging) tasks in OPEN for PvP, to the BGS offering missions and gameplay to push CMDRs togethor in logical "hot spots" for PvP.

In short, the game just needs to offer some long overdue orchestrated PvP gameplay of interest,/worth. And along side all this, penalise all illegal destruction, no matter where it is, in a logical way. Promote "productive" PvP, penalise cynical/toxic PvP.
 
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Seriously money is no longer a problem in this game. Why would insurance cost be a decisive factor in a choice to participate or not participate in PvP.
You can get as much as 200 mln CR per hour for passenger missions these days.

You saying you just don't like PvP would sound more genuine.

you miss my point........ i am not on about the excess that I pay, i am on about "PvP for fun" being a problem with the insurance that the PF pay. i get that some people do not care about the narrative of the game, and where PvP fits in it... but I do. there are no players in my game, just PF members and non PF members......

I am being completely genuine so please dont go down that road, I *DO* sometimes like PvP but only in games where it fits with the game narrative - which imo it doesnt in ED, OR where it is the only point of the game - ie CQC.

PS money not being an issue in the game is another bugbear of mine... money SHOULD be an issue in the game!.
 
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At the least the game could orchestrate/offer PvP "zones". These could be at their simplest just free for all area(s) in a dedicated system for player to go their and blow each other up for the lolz, ideally with rebuys being fully/partly covered.

More importantly the game desperately needs to orchestrate some solid meaningful PvP gameplay. This could be from OPEN only CGs aimed specifically at PvP, to PP offering (interesting/challenging) tasks in OPEN for PvP, to the BGS offering missions and gameplay to push CMDRs togethor in logical "hot spots" for PvP.

In short, the game just needs to offer some long overdue orchestrated PvP gameplay of interest,/worth. And along side all this, penalise all illegal destruction, no matter where it is, in a logical way. Promote "productive" PvP, penalise cynical/toxic PvP.

again tho..... lots of people saying there should be PvP zones where you HAVE to shoot players and not npcs... but from a game reason.. why?
I have yet to see an argument why PF members would be blowing each others up without legal reasons, and IF they do, why the pilots federation would be ok paying for the replacement of their ships

which is why i suggested flying military ships in actual warzones supplied by the local faction to help in THEIR war, and as such nothing to do with the PF and it wont hurt the PF in the pocket.
 
again tho..... lots of people saying there should be PvP zones where you HAVE to shoot players and not npcs... but from a game reason.. why?

Quite.

The fundamental issue here is that PvPers want something deeper. No offense but we already have "mindless shooty at each other". What'd be really cool is PP spanning to be what it was released to be, for instance: CMDRs competing in a way that encourages diverse play. Don't want an objective completed? Barricade x facility. Need to deliver something important? Form a viable escort convoy instead of doing it where you're untouchable.

The above will never happen because solo players refuse to accept anything in favour of Open, even if it's as little as increased influence gains. Which is exactly why I'd take you up on an offer for Open to have genuine multiplayer content if it means additional solo only content; why not recognise that solo players want something different to Open players?

Outright insisting that solo players have exactly the same content to Open players is asinine. They have different needs and should both be fulfilled. If it didn't mean regressing over years of work I'd just say go the full hog and give players offline solo.
 
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sollisb

Banned
Quite.

The fundamental issue here is that PvPers want something deeper. No offense but we already have "mindless shooty at each other". What'd be really cool is PP spanning to be what it was released to be, for instance: CMDRs competing in a way that encourages diverse play. Don't want an objective completed? Barricade x facility. Need to deliver something important? Form a viable escort convoy instead of doing it where you're untouchable.

The above will never happen because solo players refuse to accept anything in favour of Open, even if it's as little as increased influence gains. Which is exactly why I'd take you up on an offer for Open to have genuine multiplayer content if it means additional solo only content; why not recognise that solo players want something different to Open players?

Outright insisting that solo players have exactly the same content to Open players is asinine. They have different needs and should both be fulfilled. If it didn't mean regressing over years of work I'd just say go the full hog and give players offline solo.

What's the reason for open? Anyone with a half a brain, stays away for a multitude of reasons.

The problem is PvP players have no targets now, and have nothing to do.

Everyone but PvPrs are happy to go do all the other things E.D. has to offer.
 
What's the reason for open? Anyone with a half a brain, stays away for a multitude of reasons.

The problem is PvP players have no targets now, and have nothing to do.

Well if that's the case, you won't mind us doing something productive with Open (and the many players in it that go about their business unaware of the hysteria against PvP), because you're staying away. Because you don't have a full brain.

Glad we've established all this :)
 
again tho..... lots of people saying there should be PvP zones where you HAVE to shoot players and not npcs... but from a game reason.. why?
I have yet to see an argument why PF members would be blowing each others up without legal reasons, and IF they do, why the pilots federation would be ok paying for the replacement of their ships

which is why i suggested flying military ships in actual warzones supplied by the local faction to help in THEIR war, and as such nothing to do with the PF and it wont hurt the PF in the pocket.

Why have "blow each up zones" from an in game explanation POV? TV entertainment.. And the profits are what is then offered to entice people to go there and fight in the part/totally covered rebuy costs...

The zones are run by a TV network in a specific tourist system. And a few variation of combat zones are offered for different categories of ships/locations. Not too many, but a nice little handle of them to giev a variety of ships sizes and location.
 
Why have "blow each up zones" from an in game explanation POV? TV entertainment.. And the profits are what is then offered to entice people to go there and fight in the part/totally covered rebuy costs...

The zones are run by a TV network in a specific tourist system. And a few variation of combat zones are offered for different categories of ships/locations. Not too many, but a nice little handle of them to giev a variety of ships sizes and location.

Nice idea!!

NeilF for Forum Overlord!
 

sollisb

Banned
Well if that's the case, you won't mind us doing something productive with Open (and the many players in it that go about their business unaware of the hysteria against PvP), because you're staying away. Because you don't have a full brain.

Glad we've established all this :)

PvP players do something else other than cheat and gang up on other players?

I'm in total Awe !
 
Nice idea!!

NeilF for Forum Overlord!

The simplest suggestion is just a single system offering these "combat arenas," but that might mean a bit of a journey just to have a fight? But you want people to be able to get to these combat arenas as quickly/easily as possible. So personally I'd even suggest a number of tourist systems offer these combat arenas, and they are infact the same instances.

eg: If you fly to system X and see the "Vipers only arena", and enter it. I fly to system Y and see the "Vipers only arena", and enter it. We end up (hopefully) in the same instance/zone.

Now this plays out in two ways. 1) With some hand wavium one of us is now in the other system (do we care?), until we exit the area/zone. 2) We both see our respective skyboxes/backgrounds, but everything in the instance is shared. So you system system X's Sun in the background, and I see system Y's Sun in the background.


But worse case, a single system offering these arenas would be OK...
 
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The simplest suggestion is just a single system offering these "combat arenas," but that might mean a bit of a journey just to have a fight? But you want people to be able to get to these combat arenas as quickly/easily as possible. So personally I'd even suggest a number of tourist systems offer these combat arenas, and they are infact the same instances.

eg: If you fly to system X and see the "Vipers only arena", and enter it. I fly to system Y and see the "Vipers only arena", and enter it. We end up (hopefully) in the same instance/zone.

Now this plays out in two ways. 1) With some hand wavium one of us is now in the other system (do we care?), until we exit the area/zone. 2) We both see our respective skyboxes/backgrounds, but everything in the instance is shared. So you system system X's Sun in the background, and I see system Y's Sun in the background.


But worse case, a single system offering these arenas would be OK...

Best possible scenario :


Lawless system,

2 or more station that don't have ANY guns, which means that we can fight anywhere in the station. even inside!

at least 3 CQC assets with tunnels and rotating objects.

Make it that the CQC assets have NO NPCs.


There you have it a great playground for PvP


Fighting over a Station is hellish fun... when you don't got shot by it ;)
[video=youtube;bsLiP00ohaA]https://www.youtube.com/watch?v=bsLiP00ohaA&[/video]
 
eg: If you fly to system X and see the "Vipers only arena", and enter it. I fly to system Y and see the "Vipers only arena", and enter it. We end up (hopefully) in the same instance/zone.

Actually that'd be interesting. Some players just want to see CQC integrated into the main game, but if you're going to use real ships, then much like a CG the arena should have a flavour of the week.

Ultimately if you create a PvP arena that's just an unmoderated scrum, you're basically trying to create a place for PvP to go die. And that will solve nothing, because a few PvP duellists will turn up and murderers will continue to murder outside the arena.

An arena that uses in-game ships but restricted to a theme with a reward would be awesome. It's no more than a pipe dream, but awesome.
 
Well if that's the case, you won't mind us doing something productive with Open (and the many players in it that go about their business unaware of the hysteria against PvP), because you're staying away. Because you don't have a full brain.

Glad we've established all this :)

lol regardless of whether i agree or disagree with you, that was a quality come back! ;)

Why have "blow each up zones" from an in game explanation POV? TV entertainment.. And the profits are what is then offered to entice people to go there and fight in the part/totally covered rebuy costs...

The zones are run by a TV network in a specific tourist system. And a few variation of combat zones are offered for different categories of ships/locations. Not too many, but a nice little handle of them to giev a variety of ships sizes and location.

i would have no issue with that at all.... but are you not getting close to CQC then, and as such the same people who say CQC is rubbish MAY (I am not saying they will) ignore it in the same way they ignore CQC.
 
Organic PVP rules... arranged fights in specific arenas suck. Bring a little meaning to the general state of play in game and then it will occur naturally in various areas as opposed to everyone simply meeting up at CGs along with the odd (but now rare, due to shallow background) disputes between groups.
 
Actually that'd be interesting. Some players just want to see CQC integrated into the main game, but if you're going to use real ships, then much like a CG the arena should have a flavour of the week.

Ultimately if you create a PvP arena that's just an unmoderated scrum, you're basically trying to create a place for PvP to go die. And that will solve nothing, because a few PvP duellists will turn up and murderers will continue to murder outside the arena.

An arena that uses in-game ships but restricted to a theme with a reward would be awesome. It's no more than a pipe dream, but awesome.

Yep, CGs could leverage it I guess.

But if we're expecting some sort of CQC/balanced conflict affair, then we're talking about another layer of complexity on top of just a pretty dumb zone you jump into? ie: If we're leveraging if for size X vs Y, then don't want match making ending up with fifteen X and only one Y appearing over and over in the zone :) Instead it would need to ensure more complicated rules are employed...


But overall, even if we just retain the dumb zones with rebyus covered, these could offer a variety of requirements/settings. eg: Vipers Only, Large Ship Only, different assets from CQC, asteroid fields etc...
 
Organic PVP rules... arranged fights in specific arenas suck. Bring a little meaning to the general state of play in game and then it will occur naturally in various areas as opposed to everyone simply meeting up at CGs along with the odd (but now rare, due to shallow background) disputes between groups.

Yes and no IMHO. If there's simply no-rules-apply zones which even cover (some/all) of your rebuys these might at least make a nice area to mess around in.

But yes, the game desperately needs to improve the type of combat and scenarios available, and orchestrate it as regards PvP. So players can fight for something, in a fun/engaging way, for ideally some sort of outcome. I'd envisaged PP was going to offer this... But... Hmmm...

At the very least if dedicated OPEN only CGs were created these my help...
 

Viajero

Volunteer Moderator
I have over 1100 hours in wvw and pvp in GW2, and probably more in the embryonic versions in GW1. Those game modes allowed major and minor factions to compete in a somewhat meaningful way. With the tentative formalization of player groups in ED, would you participate in wvw and pvp zones?

Those kind of instanced conflicts would be great to be integrated explicitely with the BGS and the upcoming Carrier mechanics in a meaningful way, contributing directly to things like faction influence, state etc.
 
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There are wars and civil wars within ED all of the time and player participation currently influences the outcome of those conflicts. I would personally appreciate a chance to go to war in a server-hosted instances to fight for a faction. As was mentioned in a previous post, there are GW2 mechanisms to affect balance that affect specific skills and gear to allow a starter player to play against a veteran player - so I do see now that permitting engineered gear could present a significant problem in porting the www pvp models to ED. However, it might be game consistent to temporarily "join the navy" and use one of the vanilla ships and module load-outs when participating. I would prefer an offering like this to affect the war outcome, and not simply be an arena event. It would provide pvp-centric players an opportunity to affect the bgs more directly than the current system allows I believe - but I'm not sure how the mechanics are currently working.
 
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