I love PvP. I've played a lot of PvP(mainly the Battlefield series), but I never do it in ED.
I think it's because emergent PvP doesn't really exist?
When I play in Open, it's quite rare that I get attacked at all. When it happens a quick assessment of the opponent usually tells me that I'm going to end up dead, if I stay and fight.
The opponents ship is full of SBs, SCB, HRPs and MRPs, while mine has mostly scanners, SRV bay and fuel scoop with the odd defensive module thrown in. I'm probably at about 3:1 disadvantage in defensive hit-points, pluss less resistance.
I end up waking out of the instance and continue with my PvE stuff. There was no fight.
Due to the nature of ED I would have to, wake out, land at a station, transfer my PvP ship, go find the guy again and then have a propper fight.
This doesn't work for me. I haven't even bothered to build a propper PvP ship, because I rarely have use for it.
PvP ends up as an activity purely for the dedicated congregation and 'Emergent PvP' is just slaughter of those that aren't capable of running away in one piece.
There are several reasons the game has ended up this way and probably several ways to improve the situation. I know all dedicated PvPers have to play a lot of PvE to gather materials. You probably end up in this situation from time to time.
What do you think?
- Is it a problem?
- If so, is it possible to improve the game in this area?
- How to improve?
I think it's because emergent PvP doesn't really exist?
When I play in Open, it's quite rare that I get attacked at all. When it happens a quick assessment of the opponent usually tells me that I'm going to end up dead, if I stay and fight.
The opponents ship is full of SBs, SCB, HRPs and MRPs, while mine has mostly scanners, SRV bay and fuel scoop with the odd defensive module thrown in. I'm probably at about 3:1 disadvantage in defensive hit-points, pluss less resistance.
I end up waking out of the instance and continue with my PvE stuff. There was no fight.
Due to the nature of ED I would have to, wake out, land at a station, transfer my PvP ship, go find the guy again and then have a propper fight.
This doesn't work for me. I haven't even bothered to build a propper PvP ship, because I rarely have use for it.
PvP ends up as an activity purely for the dedicated congregation and 'Emergent PvP' is just slaughter of those that aren't capable of running away in one piece.
There are several reasons the game has ended up this way and probably several ways to improve the situation. I know all dedicated PvPers have to play a lot of PvE to gather materials. You probably end up in this situation from time to time.
What do you think?
- Is it a problem?
- If so, is it possible to improve the game in this area?
- How to improve?