31 in-game hours. That turned to be enough to:
- Become familiar with the most basic game mechanisms.
- Fly about 3 kylies doing data/passenger missions.
- Rebuy once (haven't noticed that a passenger I offered a ride had some unfinished business with local police...). Luckily it was almost stock Hauler, so the price of shame was pretty low, even for beginner.
- Gather some experience, hard way in many cases: caused a head-on collision with AspX at the station entrance (oh, green lights do mean something!), rammed control tower at the station, got a penalty for occupying wrong slot while docking, made scooping-fly-by the star too fast, performed an embarrassing crash into planet because thrust was not set back to forward after reversing. Marvellously no deaths in all these situations! :O
- Earn enough money to prepare A/D-class Dolphin for a long trip and have some left for likely rebuy.
After clearing all outstanding missions I arrived to Herbert Dock (Wolf 906) to severely refit my Dolphin. Spent almost two hours on calculations, comparisons, buys, sells. Finally everything was ready.
So I picked some random direction, random system about 2 kylies from current location, looked at several human faces for the last time in who-knows-how-many days. And undocked.
First jump and... Power plant appeared to be too small and red warnings spammed my windscreen screaming and blinking. Well... 100% power usage with some modules already turned off? Really? After two hours of calculations? What the... OK, calm down. Herbert Dock again, bigger power plant. Attempt number two.
So I picked some random direction, random system about 2 kylies from current location, looked at several human faces for the last time in who-knows-how-many days. And undocked.
This time everything went OK. Several jumps taken, fuel scooped, all modules (and the pilot) up and running. Found some nice ice ball to land on and voilà! First night in the wild! I hope there are no space-wolfs, space-jackals or space-grizzles out there...
- Become familiar with the most basic game mechanisms.
- Fly about 3 kylies doing data/passenger missions.
- Rebuy once (haven't noticed that a passenger I offered a ride had some unfinished business with local police...). Luckily it was almost stock Hauler, so the price of shame was pretty low, even for beginner.
- Gather some experience, hard way in many cases: caused a head-on collision with AspX at the station entrance (oh, green lights do mean something!), rammed control tower at the station, got a penalty for occupying wrong slot while docking, made scooping-fly-by the star too fast, performed an embarrassing crash into planet because thrust was not set back to forward after reversing. Marvellously no deaths in all these situations! :O
- Earn enough money to prepare A/D-class Dolphin for a long trip and have some left for likely rebuy.
After clearing all outstanding missions I arrived to Herbert Dock (Wolf 906) to severely refit my Dolphin. Spent almost two hours on calculations, comparisons, buys, sells. Finally everything was ready.
So I picked some random direction, random system about 2 kylies from current location, looked at several human faces for the last time in who-knows-how-many days. And undocked.
First jump and... Power plant appeared to be too small and red warnings spammed my windscreen screaming and blinking. Well... 100% power usage with some modules already turned off? Really? After two hours of calculations? What the... OK, calm down. Herbert Dock again, bigger power plant. Attempt number two.
So I picked some random direction, random system about 2 kylies from current location, looked at several human faces for the last time in who-knows-how-many days. And undocked.
This time everything went OK. Several jumps taken, fuel scooped, all modules (and the pilot) up and running. Found some nice ice ball to land on and voilà! First night in the wild! I hope there are no space-wolfs, space-jackals or space-grizzles out there...

Last edited: