its probably for another thread but i totally agree with you here. When ED 1st launched there were a number of "holes" where we had to close our eyes and pretend they were not happening. I fully expected in time for them to be filled out.
I thought ships may eventually take some time to load / repair and rearm , once there were missions on the mission board with suppplied ships to do in the mean time.
i thought perhaps a 2 min "sequence" on ship destruction would be added, but that FD needed to get the game out of the door.
I was hugely dissapointed when the game went into gamma and the exploration mechanics were still the same as they were in beta, we were meant to have to "discovered" the jump co-ordinates to go to new systems in deep space not honk jump...
but rather than fill in the existing holes, FD dug new ones, with 3d printing of fighters in our holds (in which case why is everything not 3D printed?)
telepresence accross the entire milkyway - in which case why does anyone fly a ship, why cant i remote control my SRV, why cant i see what comodity data prices are next door?
Waiting for reloads is an absolutely terrible idea, if you wanted to you could just RP your own reloading time with an egg-timer or something. If you don't like telepresence you could insist on meeting up in game prior to doing it, but most people won't bother or wait for you.
Your arguing in favour of tedium.