Anyone running missions for cracked industrial firmware successfully?

Triple elite here and I get CIF fine through passenger missions and data runs albeit at a lower rate (1:4 ratio) than EFC's, MEF and Biotech conductors. Seems odd that G5 material/data have different drop rates. I don't think rarity should be based on rank rather it should be on the grade of engineer modification. G1 easy to obtain, G5 difficult to obtain. Being based on personal rank is unnecessary.
 
I think the idea is that your chances to get high tier materials (which are needed for the best modifications) increases when you progress in ranks. That absolutely makes sense from a game design point of view.

The trouble is that insisting on giving only a single type of reward per mission leads you into making lower tier materials less accessible to higher tiers, which really doesn't make much sense at all.
 
The trouble is that insisting on giving only a single type of reward per mission leads you into making lower tier materials less accessible to higher tiers, which really doesn't make much sense at all.

It does, if low tier materials would only be needed for low grade modifications...
 
Why does the mission generator skew towards the highest value item? Isnt that kind of ironic because it ends up making the "very rares" exceptionally common while everthing below becomes super rare?
How is this supposed to make any sense for those that dont lurk these forums?

It is odd, I have had much the same experience collecting other materials for instance, driving around for hours in an SRV looking for technetium on a world supposedly with 3% technetium, only to be snowed under the stuff on a world with only .09% of it. o7
 
It is odd, I have had much the same experience collecting other materials for instance, driving around for hours in an SRV looking for technetium on a world supposedly with 3% technetium, only to be snowed under the stuff on a world with only .09% of it. o7


Interesting, thought it was my imagination with a number of materials (cadmium, arsenic in particular). Wonder if something’s broken here as well? This seems too coincidental now with a number of (us) seeing what looks like almost opposite results of what a planet is supposed to contain versus what the RNG gods actually spawn.
 
Hi there,

Actually it is what I said, you just missed the next line of my post.

Specifically it's tied to mission rank. But mission rank and player rank are related.

You can now only get missions within four ranks either side of your own rank, with the highest chance being that the rank matches your own.

You can also get CIF from an Elite ranked mission, it's just less likely because the generator skews towards the most expensive/rare item the rank allows.

Thanks,
Dom


Well, this should be revisited in the Beyond changes as it doesn’t play out well. The issue is having the key mid-grade material items necessary for ”high grade” Engineering levels, and lowering the odds of getting the mid grade mat’s for those that probably need them the most.

(Certain materials look like they’re being throttled back as if someone is looking at spreadsheets and says “hey players are getting too much of xxx - dial down the odds of that spawning...”.)
 
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Interesting, thought it was my imagination with a number of materials (cadmium, arsenic in particular). Wonder if something’s broken here as well? This seems too coincidental now with a number of (us) seeing what looks like almost opposite results of what a planet is supposed to contain versus what the RNG gods actually spawn.

I think the "trick" is to simply ignore the percentages and search bodies in close proximity to your location. I also think there may be the large influence of RNGebus to consider. o7
 
spent hours looking for technetium recently too. nothing at all. and it was the only v rare on the planet.
 
Hi there,
Other way around...

CIF are a mid rank reward. You're less likely to get them if you're elite. More likely if you're not (The highest chances are at Expert and Master).

You're right that they aren't affected by any other factor, though. (it's also rank of mission, not your rank specifically, though the two are linked).

Also, why are people calling it a stealth patch? We told everyone what we did when we did it...

Thanks,
Dom

Sorry, Dom, but I have to say... BAD idea. Bad, bad, bad, bad. Why should anyone who isn't Master/Expert - whether higher or lower rank - be punished for being so, if their goal is to find a specific material/data, especially if that material/data only appears through mission rewards?

*sigh* Just yet another reason I want a grounds-up do-over with Engineers.
 
Just spent 3 Daze, And WAY Too Much Tequila, Patronum Experience Jelly And OnionHead, Grinding for CIF's...
107 in Total...
The First Two Days I Hunted Mission Boards, Fully Allied, Trade Elite...
Passenger Focused but also checking Missions, Including Flipping... I got 15 CIF's in nearly 24 Hours of Gringing... Basically 2 x 12 Hour Plus, Sessions.

Fly to Dav's Hope... took me 8 Bloody Hours to get the remaining 92...

Working towards 100 G5 DD Rolls...

I Hate Engineering.
But I Gotta Do It To Remain Relevant in Combat...

Not looking forward to getting Schlonged by RNGesus on my Rolls... YEAH!!!

Fly High, Drunk AND Stoned My Friends...!
Never Fly Straight In Space Combat!

[alien]

-gus
Drunken Stoned High Master of Space Monkey Kong Fu, Plasma Fist Style!
 
Hi there,

Other way around...

CIF are a mid rank reward. You're less likely to get them if you're elite. More likely if you're not (The highest chances are at Expert and Master).

You're right that they aren't affected by any other factor, though. (it's also rank of mission, not your rank specifically, though the two are linked).

Also, why are people calling it a stealth patch? We told everyone what we did when we did it...



Thanks,
Dom

That is very strange. Is the idea to balance the game by making the high end rolls easier for mid-level players than for high-level players? If that's the case you're going to have a player population that believes that there's a grind wall at mid level, because that's the best time to get your grind on.

Also, I hope that the support staff is ready for the flood of people asking to get their rank reduced.
 
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That is very strange. Is the idea to balance the game by making the high end rolls easier for mid-level players than for high-level players? If that's the case you're going to have a player population that believes that there's a grind wall at mid level, because that's the best time to get your grind on.

Also, I hope that the support staff is ready for the flood of people asking to get their rank reduced.
When you say the flood of people you actually mean a handful?
Anyway, yes, the concept is good. They just need to make CIF either a rare tier or remove them from grade 5 mods.
 
When you say the flood of people you actually mean a handful?
Anyway, yes, the concept is good. They just need to make CIF either a rare tier or remove them from grade 5 mods.

If getting my rank lowered will make CIF drop 10% more often, it's probably worth it. It's not like having Deadly or Elite rank is good for anything besides bragging rights.
 
If getting my rank lowered will make CIF drop 10% more often, it's probably worth it. It's not like having Deadly or Elite rank is good for anything besides bragging rights.

Yes, I didn't say that nobody would do it, just that it will not be a flood of people... I still think the best option would be to make CIF rare.
 
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