Anyone running missions for cracked industrial firmware successfully?

Dominic Corner

Mostly Harmless Programmer
Frontier
That was not what Dom said

Hi there,

Actually it is what I said, you just missed the next line of my post.

Specifically it's tied to mission rank. But mission rank and player rank are related.

You can now only get missions within four ranks either side of your own rank, with the highest chance being that the rank matches your own.

You can also get CIF from an Elite ranked mission, it's just less likely because the generator skews towards the most expensive/rare item the rank allows.

Thanks,
Dom
 
Hi there,

Actually it is what I said, you just clipped off the next line of my post.

Specifically it's tied to mission rank. But mission rank and player rank are related.

You can now only get missions within four ranks either side of your own rank, with the highest chance being that the rank matches your own.

You can also get CIF from an Elite ranked mission, it's just less likely because the generator skews towards the most expensive/rare item the rank allows.

Thanks,
Dom

I have to ask - why though? Why is it that way? Is there a reason as to why a particular material reward has less chance of appearing, depending on one's own rank?

Anyway - more people should take planetary scan missions - I have gotten quite a few CIF from scanning the target data points.

I'm just really puzzled as to why the reward system is set up in this way, rather than, say, just including CIF in a Big Bag Of Possible Rewards selected either randomly or pseudo-randomly weighted against certain types of missions? It just seems a really odd way to set up mission rewards.
 
I do not run missions for CIF. I farm them scanning data-points at settlements. I have a list of settlements that supplies me 40-60 CIF and MEF (among other things) every couple of weeks. The settlements are all the same type, only four DP per site to scan and plenty of time to scan them all:

List of settlements:
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Map of settlements (with path):
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Why does the mission generator skew towards the highest value item? Isnt that kind of ironic because it ends up making the "very rares" exceptionally common while everthing below becomes super rare?
How is this supposed to make any sense for those that dont lurk these forums?
 
With almost no exceptions (CIF being one), I just don't carry more than 20 of any data item or material. I don't feel the need to sit and roll and reroll and reroll every engineering result I get. That's not playing the game, that's gaming the play, and not my idea of fun.
 
I realize that newer/lower ranked players need a boost to achieve better equipped ships, however being "penalized" for higher rank just feels a bit wrong.

One of my high school teachers said that for some students, he looked for ways to raise their grades, but for other students he looked for ways to lower their grades. A lesson early on the inequality of life, still valid.

BTW, if you trade or run mission in nearby systems, always check all courier/data missions as that is where CIF/MEF are available.

From a strictly empirical view, CIF/MEF availability appears cyclical. Right now it's up. A week or two ago, it was down.
 
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It's totally fine that you feel that way but that still leaves us people who do indeed focus on getting good rolls with a system that seemingly makes no sense and the frustration of our experience and effort yielding random results when it comes to material farming

Edit : reply to indigowyrd
 
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Hi there,

Other way around...

CIF are a mid rank reward. You're less likely to get them if you're elite. More likely if you're not (The highest chances are at Expert and Master).

You're right that they aren't affected by any other factor, though. (it's also rank of mission, not your rank specifically, though the two are linked).

Also, why are people calling it a stealth patch? We told everyone what we did when we did it...



Thanks,
Dom

So you are saying that Elite players like myself are more SOL at getting CIF because of our rank? You say its a mid grade...But the fact its considered the most important piece of data in the game for most grade 5 mods and is so unbelievably rare (your fault there) makes me consider it to be worth more than that.
You can call it mid grade but we players know what its truly worth. For us. Its considered a High Grade drop. Since it is used for the Highest grade mods. Call it mid tier all ya want we know its true value. Its at least an honorary High grade in my book.

I'm going to get to it now.

I wrote this post a while ago. https://forums.frontier.co.uk/showt...to-acquire-it-I-don-t-want-to-quot-cheat-quot Read it or don't.

I asked for CIF so that I would not be forced to go to davs hope and simply relog all day for it. (guess what that is what happened anyways) And its exactly because of nonsense like this having lower odds of getting CIF because I dared to be Elite... How the heck do you consider punishing players for ranking up to Elite a good thing?. That is essentially exactly what you have done...I have found exactly 15 CIF in missions ever...over the YEARS now I have been playing...And I have been looking trust me. Don't you dare doubt that for a moment. Hours and hours wasted thanks to your hiding CIF from Elites... I wish I went and cheated at Davs hope months ago like I eventually did. I wish I had not chosen to gather my materials the "proper" way because all that did for me was waste my time and even harm my mental health. (coming in with over 100 shield booster rolls only to get garbage on every one of them can be quite unhinging)

Honestly. If you aren't "cheating" and "exploiting"...You are the dumb one. Because the amount of time you Devs ask to be invested in your system otherwise is truly obscene. When players ask how long it took to upgrade my ship I am truly ashamed to give an answer. Because the answer is too long...too long.

So I am writing this to tell you. Your system of CIF drops...(Scratch that. ALL drops.) is the worst. On some levels I truly hate your company and even more specifically your team and even possibly you as an individual for not being able to realize these problems. Every single patch now there has been some drama over CIF changes. Every single time. And it really seems to get more and more restrictive every patch. Data that used to drop all the time from combat ships is now down to 1 in maybe 30 scans...I keep watching. Waiting hoping you will make it better. But it only gets worse. Every time. And I am tired of it. Really really tired of it...

Ill be at Davs Hope stocking up for the engineer change since you are probably going to make materials and data even more hard to come by when that happens...
 
You can now only get missions within four ranks either side of your own rank, with the highest chance being that the rank matches your own.
I can understand why you'd do this if the missions were just income and difficulty, but if I'm understanding this thread correctly the system now makes it *harder* to get certain things as you progress? My naive expectation would be that higher ranked players would have an easier time getting money and materials through missions that pay more, or reward you with more than one type of material.
 
Dav's Hope data point = CIF for days! Providing you get good RNG. Took me 45 mins to get 30..

Yeah i know but farming davs hope is aestheticly displeasing lol this thread is mainly to point out that mission rewards are disproportionately "skewed" towards MEF's, EFC's and BTC's
 
I can understand why you'd do this if the missions were just income and difficulty, but if I'm understanding this thread correctly the system now makes it *harder* to get certain things as you progress? My naive expectation would be that higher ranked players would have an easier time getting money and materials through missions that pay more, or reward you with more than one type of material.

Silly Silly Uncreativecat...You see that would actually make sense. So naturally Fdev won't do that.
 
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I have to ask - why though? Why is it that way? Is there a reason as to why a particular material reward has less chance of appearing, depending on one's own rank?
Presumably this is supposed to tie into when you would need those rewards. So, lower ranked players need lower ranked materials because they only have access to lower ranked blueprints. Except.. most players will focus on something they want and in a relatively short period of time their blueprint access, at least for a few engineers, will outrank their player rank.

It does seem that CIF ought to simply be a higher ranked reward, and if they can do that for missions only (so it doesn't decrease drop rates from scanning data points etc) then that would more accurately reflect the rank at which players need it.
 
Why are mission rewards linked to mission rank (which itself is linked to player rank)?
Why is there only a single way to get some engineers materials?
Why are there mission rewards that have no purpose at all?
Why have such an over complicated mission rewards system when it breaks after every major update?
Why not redo the whole thing, make it less complicated and more stable?
 
Why are mission rewards linked to mission rank (which itself is linked to player rank)?
Why is there only a single way to get some engineers materials?
Why are there mission rewards that have no purpose at all?
Why have such an over complicated mission rewards system when it breaks after every major update?
Why not redo the whole thing, make it less complicated and more stable?

You shouldn't ask so many questions in a cutthroat galaxy
 
Hi there,

Actually it is what I said, you just missed the next line of my post.

Specifically it's tied to mission rank. But mission rank and player rank are related.

You can now only get missions within four ranks either side of your own rank, with the highest chance being that the rank matches your own.

You can also get CIF from an Elite ranked mission, it's just less likely because the generator skews towards the most expensive/rare item the rank allows.

Thanks,
Dom

HI Dom,
I really respect the work you do and the way you engage with the community, as always thanks for taking the time.

I think you've got it wrong with CIF. As a player with an Elite rank it's still my most valued engineer upgrade data, as it was when I was expert and master, except now it's harder to get. Why should I be penalised for gaining rank?

If the rank approach is maintained I would argue that CIF needs to be reclassified as a very rare, or (my preference) the approach changed for all mission material and data rewards to have specific economy/government/mission type conditions to spawn so we know exactly where to look.

Cheers,
Steed
 
I can understand why you'd do this if the missions were just income and difficulty, but if I'm understanding this thread correctly the system now makes it *harder* to get certain things as you progress? My naive expectation would be that higher ranked players would have an easier time getting money and materials through missions that pay more, or reward you with more than one type of material.

I think the idea is that your chances to get high tier materials (which are needed for the best modifications) increases when you progress in ranks. That absolutely makes sense from a game design point of view.

If they are indeed so special and important for Elite players the obvious solution would be to change CIF from standard to rare tier rather than changing the whole reward system again (which, as pointed out above, makes absolute sense).

I have no idea what I am talking about though since I don't spend much time with the Engineers.
 
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