Black box dropped on ship destruction

I hit me harder than i thought after i got destroyed the first time after getting back from a length exploration trip. Nothing - And i mean nothing - is worse than losing 100m+ of exploration data to tiredly flying into a station wall late at night. I knew the data would be gone, but now i can't really find a really good reason for that after thinking on it for a bit.

Materials which you physically mine and collect are carried over to your new ship. This has some serious implications:

1) Are materials readily available to such a degree that you can basically buy an unlimited amount of them when being destroyed?
2) If not, how are they transferred to your new ship?

Neither makes sense. Which then brings me to exploration data: Why is a purely digital good destroyed and lost when physical goods are carried with you?

Which is where this suggestion is coming from.

Why not have a black box (no, not the mission item) spawn on the spot where you were destroyed, with all your exploration (and bond if applicable) data in it? If materials can survive, why not this data as well?

Doing it this way would still prevent people exploring the far side of the galaxy and then self destructing to sell it.

Leaving a collectible black box would mean you could undo the damage, at least to a certain degree, as you would have to fly to the spot you lost it to collect it (and you'd have to know where that was).

I don't see why explorers should be punished in the way they are now (though the same goes for bonds i guess). It just doesn't make sense when physical materials (and data, actually) work the way they do now. Zero sense whatsoever.
 
Although in my opinion the materials system may not be a good comparison, because it's just weird as it is, which I understand is for gameplay reasons, I do think dropping a black box makes sense in terms of both gameplay and immersion.
After all, black boxes exist in the game, so why don't our ships drop them when they are destroyed?
It would even be fun for pirates to acquire someone else's exploration data that way. I guess if you're able to track down an explorer with lots of exploration data, you deserve it. ;)
 
I think that would eventually lead to more piracy by open world players. I wait at the station for Asp Explorers to fly by and bang. I got a black box with millions of credits of bonds and exploration data, that I didn't have to get.
 
I think that would eventually lead to more piracy by open world players. I wait at the station for Asp Explorers to fly by and bang. I got a black box with millions of credits of bonds and exploration data, that I didn't have to get.

The black box would only be visible and obtainable to and by the player that dropped it. Think of it as the souls you drop in dark souls: Other players can still kill *you* while retrieving them, but they can't gather the souls you dropped. The only difference would be that the black box wouldnt dissappear if you die again (or at least, not straight away).

I don't see why this should necessarily have to be accessible to the people who kill you. They kill people anyway, but instead of losing possibly months of exploring data and ending up with *zero* you at least have a chance of getting your stuff back.

And besides, if someone plays solo, would you want the box to appear in an open instance simply to have other players able to pick it up? That doesnt really make sense.

There's already a huge risk in going exploring in the first place. With a black box mechanic it wouldn't be so extremely punishing to do. With regards to risk-reward: The balance is way, way, way too far on the side of risk right now.
 
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I think that would eventually lead to more piracy by open world players. I wait at the station for Asp Explorers to fly by and bang. I got a black box with millions of credits of bonds and exploration data, that I didn't have to get.

In my opinion, if you take the time and effort to actually find an explorer loaded with data, you deserve it.
I mean, how likely is that, really? How long do you have to hang around at some border station just in the hopes that an explorer drops by?
Even if it is viable, it would provide an interesting new career option.
 
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