I hit me harder than i thought after i got destroyed the first time after getting back from a length exploration trip. Nothing - And i mean nothing - is worse than losing 100m+ of exploration data to tiredly flying into a station wall late at night. I knew the data would be gone, but now i can't really find a really good reason for that after thinking on it for a bit.
Materials which you physically mine and collect are carried over to your new ship. This has some serious implications:
1) Are materials readily available to such a degree that you can basically buy an unlimited amount of them when being destroyed?
2) If not, how are they transferred to your new ship?
Neither makes sense. Which then brings me to exploration data: Why is a purely digital good destroyed and lost when physical goods are carried with you?
Which is where this suggestion is coming from.
Why not have a black box (no, not the mission item) spawn on the spot where you were destroyed, with all your exploration (and bond if applicable) data in it? If materials can survive, why not this data as well?
Doing it this way would still prevent people exploring the far side of the galaxy and then self destructing to sell it.
Leaving a collectible black box would mean you could undo the damage, at least to a certain degree, as you would have to fly to the spot you lost it to collect it (and you'd have to know where that was).
I don't see why explorers should be punished in the way they are now (though the same goes for bonds i guess). It just doesn't make sense when physical materials (and data, actually) work the way they do now. Zero sense whatsoever.
Materials which you physically mine and collect are carried over to your new ship. This has some serious implications:
1) Are materials readily available to such a degree that you can basically buy an unlimited amount of them when being destroyed?
2) If not, how are they transferred to your new ship?
Neither makes sense. Which then brings me to exploration data: Why is a purely digital good destroyed and lost when physical goods are carried with you?
Which is where this suggestion is coming from.
Why not have a black box (no, not the mission item) spawn on the spot where you were destroyed, with all your exploration (and bond if applicable) data in it? If materials can survive, why not this data as well?
Doing it this way would still prevent people exploring the far side of the galaxy and then self destructing to sell it.
Leaving a collectible black box would mean you could undo the damage, at least to a certain degree, as you would have to fly to the spot you lost it to collect it (and you'd have to know where that was).
I don't see why explorers should be punished in the way they are now (though the same goes for bonds i guess). It just doesn't make sense when physical materials (and data, actually) work the way they do now. Zero sense whatsoever.