Total Rubbish.
Can't join a faction at a conflict zone without thinking you better go through the PAIN (lets face it is not fun, not so much the time but the crappy end mechanic) of Super Cruising back to station before you lose the 2 or 3 or 6 or 12 combat bonds you've acquired. Because let's face it, your efforts are worthless if you don't turn in the physical bonds the leader presumably tossed you for each kill you helped with. (sarcasm)
Just tell me that the faction I'm fighting for gets no benefit of my effort, no influence gain, no benefit toward winning the war/civil war, without my turning in those bonds and ALL my time and effort in fighting was utterly meaningless, and I will buy a boxed copy of this game JUST to set it on fire and flush it down the crapper.
Seriously I HAVE to know, WHAT in the flying spaghetti monster's name is the purpose for making combat bonds something which can be destroyed with your ship and thus destroying your effort in helping a faction in a combat zone? I must know, because it may be one of the worst mechanics in video game history. I seriously can't conceive of any reasonable reason that is in the game.
So you can't stay on the field too long? The longer you stay on the field the bigger the risk you take in getting no credit for your efforts? What is the purpose of synthesis to create more ammo or other battle munitions in the field when you are apparently STRONGLY encouraged to painful cruise to station and back if you want credit for your fighting? The Devs were SO tickled with their Super Cruise mini-game that they wanted to make sure players were exposed to it as much as possible, so they made sure you were incentivized to leave the battle after every couple of kills to go get your credit for those kills?
P.S. Suggestion... Combat Bonds are not destroyed with your ship.
Can't join a faction at a conflict zone without thinking you better go through the PAIN (lets face it is not fun, not so much the time but the crappy end mechanic) of Super Cruising back to station before you lose the 2 or 3 or 6 or 12 combat bonds you've acquired. Because let's face it, your efforts are worthless if you don't turn in the physical bonds the leader presumably tossed you for each kill you helped with. (sarcasm)
Just tell me that the faction I'm fighting for gets no benefit of my effort, no influence gain, no benefit toward winning the war/civil war, without my turning in those bonds and ALL my time and effort in fighting was utterly meaningless, and I will buy a boxed copy of this game JUST to set it on fire and flush it down the crapper.
Seriously I HAVE to know, WHAT in the flying spaghetti monster's name is the purpose for making combat bonds something which can be destroyed with your ship and thus destroying your effort in helping a faction in a combat zone? I must know, because it may be one of the worst mechanics in video game history. I seriously can't conceive of any reasonable reason that is in the game.
So you can't stay on the field too long? The longer you stay on the field the bigger the risk you take in getting no credit for your efforts? What is the purpose of synthesis to create more ammo or other battle munitions in the field when you are apparently STRONGLY encouraged to painful cruise to station and back if you want credit for your fighting? The Devs were SO tickled with their Super Cruise mini-game that they wanted to make sure players were exposed to it as much as possible, so they made sure you were incentivized to leave the battle after every couple of kills to go get your credit for those kills?
P.S. Suggestion... Combat Bonds are not destroyed with your ship.