The current situation: ship kit bits have no collision detection at all. This makes them feel wrong and weird when they clip into things or when shots go right through them. My proposal:
* Ship kit elements should have their own (small) health pools and break off when destroyed.
* Damage to a ship kit part does *not* damage the rest of the ship.
So what does this mean?
* No change to combat balance: if you hit the fin instead of the main ship, it won't affect their hull%, but you get the satisfaction of seeing the piece blown off.
* Cool combat scarring: come out of a battle with awesome cosmetic damage.
* Less clipping: in situations where the kit would clip when colliding with geometry, just have it break off rather than clipping and looking dumb. Crash landings and canyon runs just got more immersive (and probably funnier).
* Ship kit elements should have their own (small) health pools and break off when destroyed.
* Damage to a ship kit part does *not* damage the rest of the ship.
So what does this mean?
* No change to combat balance: if you hit the fin instead of the main ship, it won't affect their hull%, but you get the satisfaction of seeing the piece blown off.
* Cool combat scarring: come out of a battle with awesome cosmetic damage.
* Less clipping: in situations where the kit would clip when colliding with geometry, just have it break off rather than clipping and looking dumb. Crash landings and canyon runs just got more immersive (and probably funnier).