Well my main gripe is that if you carry a disco scanner and a surface scanner that is two size 1 modules - AspX has two size 2 bays, Anaconda has one and then it is 4's - cutter has one size 3 as it's smallest then one 4, even Orca has only two size 2 slots -
So basically if you go outside your own charted space you need to use up a huge chunk of "internal possibilities" just for those two modules.
If they gave us a combined ADS and DSS (as a size 2 module) then that would be just dandy.
BTW - That is precisely what engineers should be able to do.
Well my main gripe is that if you carry a disco scanner and a surface scanner that is two size 1 modules - AspX has two size 2 bays, Anaconda has one and then it is 4's - cutter has one size 3 as it's smallest then one 4, even Orca has only two size 2 slots -
So basically if you go outside your own charted space you need to use up a huge chunk of "internal possibilities" just for those two modules.
If they gave us a combined ADS and DSS (as a size 2 module) then that would be just dandy.
BTW - That is precisely what engineers should be able to do.
This will break outfitting mechanics.
One way they could do this would be to have it a special module to be purchased at engineer bases. I don't know what implications this would have on gameplay, but I think it would be useful enough to see what people think about it.
I oppose this, I don't do engineers so you would have access to an unengineered module that I can't get. In fact I oppose the entire idea, if you take a Beluga exploring you are taking a passenger ship to places it was never meant to go, therefore there should be some sort of penalty involved, and this comes in not having a lot of small module spaces for the required equipment. Ditto for combat ships etc.
An Eagle can be configured for exploration kit easily enough but engineering a few bonuses would give it great legs.
I like Engineers. To me they give an increased playability.
Your mileage may vary,
Respectfully,
Nevian0225
True, but on the other hand AFMUs and Fuel Scoops are massless.Well my main gripe is that if you carry a disco scanner and a surface scanner that is two size 1 modules
I think the biggest problem isn't the method which the devs chose to control outfitting, it's the player base seeing one thing and not understanding the other. For example, in essence they get 28 upgrade points, in 10 slots leaving them left over numbers that go unused. And be it Retentiveness, OCD, or simply the shrewdness of the player -- the left over numbers simply annoy them to no end that they can't use them.
And each week, someone new comes along and suggests some method to fixing this deficit. Be a module slot that can be split up to use multiple items in it, or... god, the list goes on and on and on and on.
The fact is, folk... This isn't other games where you have control over those upgrade points based on fitting this that and the other to the maximum upgrade points... No, you have a limited number of slots and you need to learn how to use them to the best of your ability and the role you want to use your ship for.
Perhaps a better suggestion would be that FDev took away the numbers from those slots and put in it's place an arbitrary classification to it. I guarantee there wouldn't be half as much suggestions flooding the forum for something to improve the use of those points.
So the numbers (mass and capacity) game means that the "design" of the ship has the space available, you just can't use it - presumably there are only two bolt-holes per slot and each module needs to be held in place by two bolts (or a similar silly excuse).![]()
So you basically said the same thing I did with different words and a different approach. I'm just trying to stop people from constantly coming into the forum making the same suggestions over and over and over again for a game that doesn't play the way they want it to be.
I know it's a never ending battle, but someone has to try different wording or else we end up living by Einstein's definition of insanity.
And bloody hell, really!?!! This is a psychologically acceptable term and the forum censors the first word? I think someone need to address this madness with Braben tout suite.
I believe a lot of players don't join the forums at all or much later from when they started playing. I didn't join until 7-8 months in.On the other hand, folks constantly coming up with the same suggestion does show an influx of new players? < shrug > You'd think that given the demographic to which this game appeals they'd do searches on the forums.. ( looks in the mirror and shakes head ).
Dealing with it as we go along like adults.. oh joy.
Regards,
Nevian0225