Of course it would have to be coded in... any new feature would have to be.. that's why this is a FEATURE REQUEST board... to fill in areas players feel are lacking or want to see improved.
You forget that this is an open suggestion board, allowing other players to chime in either agreeing or disagreeing with the suggestion. Sometimes these ideas are good and people will give it a resounding agreement. Or they won't and you might end up with a disagreeable debate on your hands. Keep that in mind when you bounce ideas around here. Because if you get enough "no" from the player base, the developers will be swayed to avoid it based on the noise levels against it.
As such it would be easy enough to code in a data storage system similar to the module storage system. The data would obviously be sent to the nearest station/settlement/hub etc from your position from where you issue a manual request back up preferably from the functions tab on your on board computer.
You mean like a probe instead? See the bit in suggestions today regarding black box information. This could easily be exploited. Not to mention intercepted.
Dude what are you rambling on about. This has nothing to do with implementing a game mechanic to address the OP or my suggestion. Even in sci-fi you don't hear this. It's like if Picard was to say... send this data via sub space transmission to Starfleet Command and Data saying captain are you sure... you know that's going to take awhile to send this 3 petabytes worth of data. The only time something like this is mentioned in any sci-fi is if it plays into we are short on time scenario.
While it's true that we're dealing with some "magical" technology we don't always have the luxury in this game to take advantage of the science fantasy of Star Trek. Think Asimov, Clarke, Gentry, McDevitt (to name a few authors off the top of my head) when it comes to the approach to science-fiction in this game. While FDev has taken advantage of some of the loopholes within the Hard Sci-Fi genre (like Hyperspace/Witchspace), we're still taking how much time -- real time -- to get from Sol to Colonia even using the Neutron Highway (AKA Hurt Highway).
Not to mention just how much pride FDev takes at the painstaking detail of the Milky Way and the sciences currently in the game as it is. Sure we have some really, REALLY wonky science going on (There's a Reddit article that covers it), I believe the problems with those wonky bits are based on the limitations of the game engine more than anything else.
Ok I like this idea... nothing wrong with adding in the "some data gets corrupted" bit. Adds realism... I like it... sure.
I would fight this based exclusively on the reliance of RNG at the present time for this game. This should be a game of strategy and planning, not on silly RNG in order to make any game 'feel alive' (and for the record, I just threw up a little in my mouth having to type that). When the RNG is cut down something more reliable, then and only then will I back the thought of transmitting this information, but until then?
Nope, I'm sorry. We have three methods of playing this game that affects the sandbox we call the "Milky Way". Solo, Private Group and Open. If you want to ensure you arrive alive without ganking/griefing for that millions of credits of exploration data? Go Private Group/Solo.
Not valid for anything about this discussion. Completely different subject. One I hear they are addressing in the BEYOND release.
Part of this actually does have to do with the OP's comments although it's getting mixed into something unrelated. It's called player responsibility. If the game is beating you at doing something. You're doing something wrong. If you aren't and getting killed by Player Commanders? Perhaps you need to move to Private or Solo so you can work out the problem. Is it a griefer or is it PEBCAK?
Also you failed to address the fact of why are you allowed to KEEP physical things for synthesis but not data? As far as I'm concerned it's still "Game mechanics because..."
I didn't in my response, about survey data but I will here. It's an oversight; one that should be addressed. In the same way that mass-lock stops when you're 5 KM from the source of the mass-lock. Be it a Space Station, or a landable planet. Which, based on my understanding of physics makes no sense.