Imperial Clipper should be considered a medium size ship not large

I've actually brought up this topic previously as well, and agree the Clipper needs some love... however, if shrinking the Clipper isn't an option I agree that FD needs to expand Outposts to include Large pads at this point as a workaround.

Aren't stations supposed to expand/upgrade as needed anyhow? People do it with houses and buildings all the time. Are we supposed to believe orbital stations never change?
 
Folks it’s not a question about how wide it is, it’s the question of WHY WAS iT DESIGNED to only fit a large landing pad.
Considering there’s nothing there that gives reason....I could see f it went super fast and thrust or blasted far

or maybe the two hard points on the ends were size 4’s and or maybe just all size 4

It's too wide easily and too long. Take a careful look at the picture posted and look at the pictures for the ships that are capable of landing on a medium pad. This link should help you when you compare.

I admit, I do like the thought that the Empire might not understand the need for medium ships and the possibility of an introduction for something of the sort (even if it's going to end up being an Imperial Python), but wanting something changed because you find it inconvenient is a whole 'nother problem. One that doesn't involve the Braden and the Developers -- but the end users.
 

Robert Maynard

Volunteer Moderator
I've actually brought up this topic previously as well, and agree the Clipper needs some love... however, if shrinking the Clipper isn't an option I agree that FD needs to expand Outposts to include Large pads at this point as a workaround.

Aren't stations supposed to expand/upgrade as needed anyhow? People do it with houses and buildings all the time. Are we supposed to believe orbital stations never change?

What gameplay is there in removing one of the few limitations on large ships?
 
What gameplay is there in removing one of the few limitations on large ships?

This might not be related to the clipper, but as a fan of hard sci-fi, it does raise a rather silly question that routinely comes to mind whenever I stop at an outpost station.

Why the arbitrary limitation? It's entirely possible to have large ships stop at outposts to drop off as well as pick up cargo and missions through ship to shore transfers through the medium space. It's one of those things that's been seen in shows and books since the 70s (and 50s respectively) easily.

It's not as though we already don't have believability thrown out the window when a large ship at a Coriolis, Ocellus, Orbis or Asteroid station dropping off 200+ tons of cargo and it's evacuated from the ship instantaneously.
 
This might not be related to the clipper, but as a fan of hard sci-fi, it does raise a rather silly question that routinely comes to mind whenever I stop at an outpost station.

Why the arbitrary limitation? It's entirely possible to have large ships stop at outposts to drop off as well as pick up cargo and missions through ship to shore transfers through the medium space. It's one of those things that's been seen in shows and books since the 70s (and 50s respectively) easily.

It's not as though we already don't have believability thrown out the window when a large ship at a Coriolis, Ocellus, Orbis or Asteroid station dropping off 200+ tons of cargo and it's evacuated from the ship instantaneously.

^ This... and also... FD created the "problem" when they introduced a whole line of larger ships to begin with. Now you're going to have a lot of veteran players out there with large ships and limitations on where to dock them- but to what end? What's the purpose in having said arbitrary limitation in the first place? To make it more "difficult"? How?

It's simply a minor annoyance without an actual purpose. If you want to make things more "difficult" focus on interactive game play features, not arbitrary limitations involving logistics.
 
^ This... and also... FD created the "problem" when they introduced a whole line of larger ships to begin with. Now you're going to have a lot of veteran players out there with large ships and limitations on where to dock them- but to what end? What's the purpose in having said arbitrary limitation in the first place? To make it more "difficult"? How?

It's simply a minor annoyance without an actual purpose. If you want to make things more "difficult" focus on interactive game play features, not arbitrary limitations involving logistics.

There is a purpose. You just havent found it yet.
 
^ This... and also... FD created the "problem" when they introduced a whole line of larger ships to begin with. Now you're going to have a lot of veteran players out there with large ships and limitations on where to dock them- but to what end? What's the purpose in having said arbitrary limitation in the first place? To make it more "difficult"? How?

It's simply a minor annoyance without an actual purpose. If you want to make things more "difficult" focus on interactive game play features, not arbitrary limitations involving logistics.

It's not a "problem" at all, it's a mechanic that's existed since the start and sometimes sees people complain about it because they don't like being told they can't have their way.

It's not about to cause some magical fallout amongst veterans and it gives some nice offset to using large ships. Otherwise there's no reason to not just race your sorry backside to a 'conda and trundle through the game unimpeded. ED is a game about choice and offset, and here is an offset to picking ships that otherwise can do absolutely everything you ask of them at once that are practically indestructible.
 
It's not a "problem" at all, it's a mechanic that's existed since the start and sometimes sees people complain about it because they don't like being told they can't have their way.

It's not about to cause some magical fallout amongst veterans and it gives some nice offset to using large ships. Otherwise there's no reason to not just race your sorry backside to a 'conda and trundle through the game unimpeded. ED is a game about choice and offset, and here is an offset to picking ships that otherwise can do absolutely everything you ask of them at once that are practically indestructible.

And we have the answer right here.

I do most CG's in my Cobra mk4 as I find that you can still find the required commodities at outposts but the main stations are run dry bacause of the big ships. It means that people with small ships have a chance to participate as well. It's a good thing in my eyes. Large ships can't go everywhere, but they can carry far more. Small ships can go everywhere, but they can carry far less. The only exception to the rule is the Python, but that ship is far more expensive then the Clipper and has a worse FSD drive, so there is it's downside. I actually think the Clipper should be able to carry a bit more cargo, so it has a similare amount or just a bit less then the Python.
 
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LOL in short "No, because reasons."

I also think it's hilarious that some of the same people knocking new ideas for the game are the same ones advocating for changes to the game in other ways. Good luck with that.

"This is how we've always done it therefore it should always be done this way."

If people had kept that reasoning centuries ago, you'd still be reading by candlelight.

It's simple, add a docking collar to Outposts, and voila! Large ship docking possible. As far as cargo, it wouldn't be that hard to expand the stations to include pads for large ships.
 
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LOL in short "No, because reasons."

I also think it's hilarious that some of the same people knocking new ideas for the game are the same ones advocating for changes to the game in other ways. Good luck with that.

"This is how we've always done it therefore it should always be done this way."

If people had kept that reasoning centuries ago, you'd still be reading by candlelight.

It's simple, add a docking collar to Outposts, and voila! Large ship docking possible.

Would you mind coming here for a second? The waitress forgot to put salt on my chips.

We've provided actual reasons, you've provided indignation and personal attacks. But if you think that will affect change, by all means keep going; and...good luck with that :)
 
Would you mind coming here for a second? The waitress forgot to put salt on my chips.

We've provided actual reasons, you've provided indignation and personal attacks. But if you think that will affect change, by all means keep going; and...good luck with that :)

+1 Virtual rep as I can't add anymore.
 
And we have the answer right here.

I do most CG's in my Cobra mk4 as I find that you can still find the required commodities at outposts but the main stations are run dry bacause of the big ships. It means that people with small ships have a chance to participate as well. It's a good thing in my eyes. Large ships can't go everywhere, but they can carry far more. Small ships can go everywhere, but they can carry far less. The only exception to the rule is the Python, but that ship is far more expensive then the Clipper and has a worse FSD drive, so there is it's downside. I actually think the Clipper should be able to carry a bit more cargo, so it has a similare amount or just a bit less then the Python.

Python has a "worse FSD" than a Clipper? Tell me how, exactly? Last I checked, the Python far outshines the Clipper in almost every way.

The only "reason" I've seen being offered so far for such an arbitrary limitation is so that pilots have to switch to a Medium or Small vessel in order to dock at Outposts. Period.

I ask again- why? What's the actual purpose behind it? How does it add "choice" with such restrictions in place?
 
Python has a "worse FSD" than a Clipper? Tell me how, exactly? Last I checked, the Python far outshines the Clipper in almost every way.

The only "reason" I've seen being offered so far for such an arbitrary limitation is so that pilots have to switch to a Medium or Small vessel in order to dock at Outposts. Period.

I ask again- why? What's the actual purpose behind it? How does it add "choice" with such restrictions in place?

Clipper

https://coriolis.io/outfit/imperial...18aQ==.Aw18aQ==..EweloBhBGA2EoFMCGBzANokMK6A=


Python

https://coriolis.io/outfit/python?c...18eQ==.Aw18eQ==..EweloBhBmSQUwIYHMA28QgIwV0A=

Clipper also has a better top speed and better manouverability.

Anymore proof you need.

No you don't have to switch as nobody is forcing you to go to an outpost anyway. It is the trade off of having a small ship verses a big ship. They both have their pros and cons.
 
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Clipper

https://coriolis.io/outfit/imperial...18aQ==.Aw18aQ==..EweloBhBGA2EoFMCGBzANokMK6A=


Python

https://coriolis.io/outfit/python?c...==.Aw18eQ==..EweloBhBmUA5QFMCGBzANokICMF9A===


Anymore proof you need.

No you don't have to switch as nobody is forcing you to go to an outpost anyway. It is the trade off of having a small ship verses a big ship. They both have their pros and cons.

For a comparison to be valid, both ships need to be outfitted equally-

For example, you've A-rated the Clipper but left default E-Rate on the Python.

Strip out both ships, then A-rate them both or keep them default and look again. Also look at the two when you put D-class in.
 
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For a comparison to be valid, both ships need to be outfitted equally-

For example, you've A-rated the Clipper but left default E-Rate on the Python.

Strip out both ships, then A-rate them both or keep them default and look again. Also look at the two when you put D-class in.

Realised i made the mistake already. Look again. The Clipper still has a better jump drive and better thrusters. Even if you remove all the weapons from both the clipper is still better and gets even better with engineering if they both have the same role.

Of course you could have done that yourself and seen.

The only way for the python to get a better jump range is to strip it down so much it becomes unusable.
 
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How in the blazes does "it's too big to fit in the hole" not end this thread?

I believe some life skills that are taught at a young age were skipped here.

square-peg.jpg


Or

1405423771-0.jpg


:D


CMDR Cosmic Spacehead
 
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