Star Citizen Discussions v7

The gist I got is that they are pushing out the "minimum viable 3.0 build" to the PTU. Sounds like there's a whole host of stuff not ready for 3.0 and that's being kept aside so that people can get to play some of it.

So basically they are doing MVP release with not even full 3.0 release.

LOL.
 
Oh wow: https://www.reddit.com/r/starcitizen/comments/7df7aj/evolution_of_burndown/dpxcv5g/



And here I was, after having been sold time and time again on the "CIG is special and different" because it would not engage in dishonest practices like big publishers.

The saddest part is I know this is not an isolated case. Even within the SC Spanish community I often find these kind of opinions in a more or less open format. It is obviously the product of a combination of both excessive financial and emotional investment.

CIG community management and PR has managed to drawn out the worst out of otherwise perfectly good individuals.

Biggest issue is that they don't connect dots - openly lying about something means not that company does not want to tell truth for some trivial reasons, but that fundamentally company is just not able to do it.

They are just too deep and it will take them a lot before admit they have issue.
 

Around the Verse: The Process of Procedural Cities

TLDR
BurndownShopping/Cargo

  • 197 issues across all categories remain
  • All of the shopping bugs and tasks are dead with over 150 resolved, hopefully moving to feature complete status
  • Item 2.0 ships focus towards completion is starting this Friday
  • Triage for minimal viable product in the next two weeks begins
  • Like with all endeavors at CIG it's an international effort working in coordination
  • Dumper's Depot now includes Size 2 items
  • It's definitely been a challenging time by dialing in the details, and they've definitely encountered the Devil in doing so
Missions

  • Missions has moved from sprints to weekly reviews and continue to use tracking via Jira while still taking into account playthrough feedback and soon should be feature complete
  • Seven missions have been brought to final leaving four to complete
  • Automated turrets have been added to combat landing pad griefers as well as group mission participants have their own “radio bands” to help with mission security from others in the vicinity
Ships/Vehicles

  • Beds are being setup for persistence to be able to log out in them and come back to them.
  • Several ships that were once broken are now properly updated and fixed, Gladiator being one of them.
  • UI integration is going well and brings a bunch of improvements via item 2.0 integration.
Traversal


  • Complete pass on ships velocity regarding SCM has been completed to make them a bit faster.
  • Some bugs that affected the ships and performance were resolved giving a best of both worlds result.
mobiGlas

  • Starmap is in a great place now, but there's still some bugs to squash with some feedback being reviewed and adjustments being made.
  • Work on the inventory app for mobiGlas to make it more intuitive has been ongoing by Chad McKinney to enable players to easily sort through their inventory or their ships inventory to find what they want.
Performance/Stability

  • Many of the improvements that have been worked on for months are now finally coming together to increase stability and performance overall.
  • Evocati have had several builds pushed to them with more enhanced debugging analytics being applied in the newest build for better tracking.
Procedural Cities


  • Alex showed Jake a demo he developed creating Paris procedurally using Lumberyard
  • Over weekend Alex ported the tool to StarEngine and Jake provided Arc Corp assets
  • After about 3 days they had their first version of a city working
  • Then they added the Area 18 landing zone
  • Then they put the whole thing on Yela
  • Different city blocks are defined and laid out: low, high, industrial, commercial, etc.
  • Designers can edit the procedural city as required for art/logic/gameplay reason
  • We'll see different materials depending on planet, theme, branding, weather, etc.
  • Landing zones will have the highest density of assets
  • You won't be able to go everywhere - it will be logical
  • Over time they will be add more interactions, crowd systems, monorails, flying traffic, etc.
  • Jake would like to see some dynamic landing zones/missions pop up
  • The tool now uses prefabs so kits have lighting, VFXs, sounds, splines, etc.
  • They are currently just working on human cities but are looking forward to alien cities
Source: https://relay.sc/transcript/around-the-verse-the-process-of-procedural-cities

Triage? Excuz meine bad englischen, but isn't that when you did that counter offensive in the mud of Flandres and now you're chief medic and sort out the likeliest candidates for medical treatment?
Doesn't paint a pretty picture of the state of development.

But it could just be zat it is total normally in der englischen for selectionen processenen?
 
Triage? Excuz meine bad englischen, but isn't that when you did that counter offensive in the mud of Flandres and now you're chief medic and sort out the likeliest candidates for medical treatment?
Doesn't paint a pretty picture of the state of development.

But it could just be zat it is total normally in der englischen for selectionen processenen?

Triage in development terms basically means do whatever you can to get something fixed, even if its a complete hack, and worry about implementing a proper fix later. It can also mean pulling features that are not working so they don't cause problems.

A classic example from the early days of Microsoft went something like this (and i might have some details wrong). A dev sent his code off to QA for checking. They were up against tight deadlines. QA reported that the system didn't report the correct font size when they set the font size to 12. The dev, under pressure, changed the code to:

Code:
return 12;

Of course, this meant all other font sizes would be misreported, but it also meant they could close the bug report.
 

dayrth

Volunteer Moderator
Triage in development terms basically means do whatever you can to get something fixed, even if its a complete hack, and worry about implementing a proper fix later. It can also mean pulling features that are not working so they don't cause problems.

A classic example from the early days of Microsoft went something like this (and i might have some details wrong). A dev sent his code off to QA for checking. They were up against tight deadlines. QA reported that the system didn't report the correct font size when they set the font size to 12. The dev, under pressure, changed the code to:

Code:
return 12;

Of course, this meant all other font sizes would be misreported, but it also meant they could close the bug report.

That's not quite how I understand triage. Here, if we have a deadline we run through the requirements and if we decide we don't have time to finish a particular feature it is pulled from the project. Looks to me like, rather than hacking something to get it working they will be cutting (even more of) those things out of 3.0 entirely.
 
That's not quite how I understand triage. Here, if we have a deadline we run through the requirements and if we decide we don't have time to finish a particular feature it is pulled from the project. Looks to me like, rather than hacking something to get it working they will be cutting (even more of) those things out of 3.0 entirely.

Or they cut it out of 3.0 and move it to 3.1 or whenever they feel it is required.

But that would also mean (most likely) even more delays.
 
That's not quite how I understand triage. Here, if we have a deadline we run through the requirements and if we decide we don't have time to finish a particular feature it is pulled from the project. Looks to me like, rather than hacking something to get it working they will be cutting (even more of) those things out of 3.0 entirely.

Yes, because hacks just won't work for SC.
 
Triage in development terms basically means do whatever you can to get something fixed, even if its a complete hack, and worry about implementing a proper fix later. It can also mean pulling features that are not working so they don't cause problems.

A classic example from the early days of Microsoft went something like this (and i might have some details wrong). A dev sent his code off to QA for checking. They were up against tight deadlines. QA reported that the system didn't report the correct font size when they set the font size to 12. The dev, under pressure, changed the code to:

Code:
return 12;

Of course, this meant all other font sizes would be misreported, but it also meant they could close the bug report.

I think in this case it means that, rather than fix the bugs, they've now ben given a deadline when 3.0 WILL launch, no matter what.

Triage will thus mean they sort what they think they CAN fix in that time and toss whatever they can't.

So much for QA

That likely means 3.0 will be on the PTU by the New Year
 
I think in this case it means that, rather than fix the bugs, they've now ben given a deadline when 3.0 WILL launch, no matter what.

That was my takeaway from the ATV as well, they're under a lot of pressure to get something at least minimally viable out the door - they're clearly not unaware of the impatience building among the backers, and if the level of refunds is starting to climb and they're starting to see the lower level whales bailing out, they'll want to nip that in the bud sooner rather than later.

Not sure "by the New Year" is achievable given the sorry state of the software right now, but yeah - there's definitely a sense that they know they need to get 3.0 out soon, if for nothing else to keep the money tap flowing.

Once it's released, everyone can then go back to believing in the "incremental updates and improvements" fairy.
 
Blimey. Hell hath no fury like a whale scorned, apparently.

https://www.reddit.com/r/starcitizen/comments/7df7aj/evolution_of_burndown/

Fandred1 seems to be on a mission to tear the whole thing down, one bitter, heartbroken sob at a time.

Not surprising really, we ll see more of this as more and more whales lose hope and acknowledge the truth. I dont think that CiG really can "drop the mask" even if CR wanted to. All these discrepancies and minor mistakes/glitches coming to the surface of a tightly controlled project must be based on a truth thats so monstrous and ugly that revealing it would instantly kill the project. "Coming clean" is probably the last real venue for CiG to save the game but I doubt thats its about creating a game anymore at this point. Its rather "saving face" and "hold on to you money"...the game and its development are at best tools to those ends.

Many people have allowed themselves to go so deep into the project that a failure isnt something they could shrug off anymore like they wanted us to believe in the past. Collapse or uncovered high-tier lies will rather feel like treason and thats something that usually evokes strong reactions. I dont think Fandred1 went overboard or had a "meltdown" in that link as some claim, he just dropped the rose tinted glasses and is willing to take a "real look" and that action triggers all kind of unkind questions. Worse, if an ex-zealot makes the mistake to voice his concerns he will immediately get the DS-treatment which must sting considering that he was singing the praises with these very people only a short time ago. And thats what he does in that very thread. Recognize the real nature of some people he was shrugging shoulders with.

I rather find it funny how these disgruntled people manage to justify their own realizations which are bascially "DS was right" while at the same time keeping up their scorn and disregard for the man instead of accepting that he was on to something and not fishing in the blind all this time. Looks like the truth will NOT vindicate....not with this bunch. Also the confession that only 1 other backer is more extreme then Fandred1 himself while trying to keep the high ground....thats pretty rich. I have seen some real nasty stuff posted over the years from a whole lot of people. Either his perception is dead wrong (but every whale is a special snowflake....aka CiG) or he is holding back a lot in order to come across sane.

In the end...while that thread will provide a few lols and chuckles Fandred1 only confirms something that holds true for a lot of people invested in SC. Arguments are personal for them. Now he has an issue with CiG about how the game is developed. And that difference in opinion makes him feel "betrayed" and off he goes to the interwebz holding up a flag and acts like hes on a crusade...only this time AGAINST CiG. Of course like in all things SC.....Derek Smart gets his mentioning and the whole topic risks going off-topic :)



That would be the equivalent of the D&D alignment "Lawful evil". The end result justifies any action regardless how horrible and inhuman it is. Cities built on blood and genocide while the victors are celebrated as saviors and representatives of good. Kinda like the movie Unthinkable (fantastic piece of work btw) which made me think about this whole topic for a few days because it forces you to answer a question that many of us like to push away and ignore. To be honest I never believed that such an alignment would be possible, not even when I actively played D&D. Lawful evil really sounded like "do whatever you want but keep up an illusion that gives you legal right to do what you want simply so others cannot call you evil" to me. Either you have standards and respect certain values or you dont. Picking only the ones you like at any given moment makes you Miscreant evil or any of the evil alignments in my book.


I saw your reply and upvoted it, if it means anything.

It might be true but calling him names will never make him come around or admit a mistake. I can understand the frustration which might explain such a slip but honestly.....if I did it I would know I shouldnt have....not if I intended to have a discussion or make others see my point. The "idiot" was uncalled for and not need to make a point....my opinion....


So basically they are doing MVP release with not even full 3.0 release.

LOL.

No, the "MVP" in this video isnt the same MVP they usually use in interviews. This is a detached and different term which applies to 3.0 alone. Rather like instead of "we are releasing a full 3.0 patch to our backers" it means "we will release a barely functioning 3.0 patch that has minimal functions and will bug out a lot". It has nothing to do with the Star Citizen MVP. At least thats how I read it.


Triage? Excuz meine bad englischen...

OUCH.....I refuse to call you "man of destiny" if thats the best you can do :)
 
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So MVP is confirmed.....thats expected,I guess majority of us in here know that this day is coming sooner or later and for the rest of you who still have a lot of $$$ and doubts in this"trainwreck" this could be your last chance to

Jo6X0m.gif


Because after MVP is out you can probably forget about it.........

P.S. Personally I will stay on "Titanic"until the end no matter what......but then again I payed a cheap ticket for this ride so who cares + after all there is a still chance that SC can become an "Game" that is worth 30-60 bucks[yesnod]
 
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  • All of the shopping bugs and tasks are dead with over 150 resolved, hopefully moving to feature complete status
I cannot adequately express how thrilled - THRILLED, I tell you - I am that they've been concentrated on fixing the shop.
There's no game, no release date, and dozens of expensive JPGs that still need to be developed, but at least the Citizens can sleep peacefully knowing that the shop is functional.

  • Triage for minimal viable product in the next two weeks begins
That sounds a little ominous...
Strange that they're in a triage stage now when Genuine Roberts told us that 3.0 was about to be released a year ago. But then, I don't understand game development.
 
So MVP is confirmed.....thats expected,I guess majority of us in here know that this day is coming sooner or later and for the rest of you who still have a lot of $$$ and doubts in this"trainwreck" this could be your last chance to

http://i.cubeupload.com/Jo6X0m.gif

Because after MVP is out you can probably forget about it.........

P.S. Personally I will stay on "Titanic"until the end no matter what......but then again I payed a cheap ticket for this ride so who cares + after all there is a still chance that SC can become an "Game" that is worth 30-60 bucks[yesnod]

Now you've done it... people are telling mommy that someone's being mean https://www.reddit.com/r/starcitizen/comments/7dlcpx/meanwhile_in_the_frontier_elite_forums/
 
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