While still drinking the cool-aid, some space game "journalists" become more and more like, well you know what....
https://i.imgur.com/XqLnHw1.gif
Space tourists?
While still drinking the cool-aid, some space game "journalists" become more and more like, well you know what....
https://i.imgur.com/XqLnHw1.gif
The gist I got is that they are pushing out the "minimum viable 3.0 build" to the PTU. Sounds like there's a whole host of stuff not ready for 3.0 and that's being kept aside so that people can get to play some of it.
Well if there's one thing from The Pledge CIG can't be criticized for, it's this sentence:
Oh wow: https://www.reddit.com/r/starcitizen/comments/7df7aj/evolution_of_burndown/dpxcv5g/
And here I was, after having been sold time and time again on the "CIG is special and different" because it would not engage in dishonest practices like big publishers.
The saddest part is I know this is not an isolated case. Even within the SC Spanish community I often find these kind of opinions in a more or less open format. It is obviously the product of a combination of both excessive financial and emotional investment.
CIG community management and PR has managed to drawn out the worst out of otherwise perfectly good individuals.
Around the Verse: The Process of Procedural Cities
TLDR
Source: https://relay.sc/transcript/around-the-verse-the-process-of-procedural-citiesBurndownShopping/Cargo
Missions
- 197 issues across all categories remain
- All of the shopping bugs and tasks are dead with over 150 resolved, hopefully moving to feature complete status
- Item 2.0 ships focus towards completion is starting this Friday
- Triage for minimal viable product in the next two weeks begins
- Like with all endeavors at CIG it's an international effort working in coordination
- Dumper's Depot now includes Size 2 items
- It's definitely been a challenging time by dialing in the details, and they've definitely encountered the Devil in doing so
Ships/Vehicles
- Missions has moved from sprints to weekly reviews and continue to use tracking via Jira while still taking into account playthrough feedback and soon should be feature complete
- Seven missions have been brought to final leaving four to complete
- Automated turrets have been added to combat landing pad griefers as well as group mission participants have their own “radio bands” to help with mission security from others in the vicinity
Traversal
- Beds are being setup for persistence to be able to log out in them and come back to them.
- Several ships that were once broken are now properly updated and fixed, Gladiator being one of them.
- UI integration is going well and brings a bunch of improvements via item 2.0 integration.
mobiGlas
- Complete pass on ships velocity regarding SCM has been completed to make them a bit faster.
- Some bugs that affected the ships and performance were resolved giving a best of both worlds result.
Performance/Stability
- Starmap is in a great place now, but there's still some bugs to squash with some feedback being reviewed and adjustments being made.
- Work on the inventory app for mobiGlas to make it more intuitive has been ongoing by Chad McKinney to enable players to easily sort through their inventory or their ships inventory to find what they want.
Procedural Cities
- Many of the improvements that have been worked on for months are now finally coming together to increase stability and performance overall.
- Evocati have had several builds pushed to them with more enhanced debugging analytics being applied in the newest build for better tracking.
- Alex showed Jake a demo he developed creating Paris procedurally using Lumberyard
- Over weekend Alex ported the tool to StarEngine and Jake provided Arc Corp assets
- After about 3 days they had their first version of a city working
- Then they added the Area 18 landing zone
- Then they put the whole thing on Yela
- Different city blocks are defined and laid out: low, high, industrial, commercial, etc.
- Designers can edit the procedural city as required for art/logic/gameplay reason
- We'll see different materials depending on planet, theme, branding, weather, etc.
- Landing zones will have the highest density of assets
- You won't be able to go everywhere - it will be logical
- Over time they will be add more interactions, crowd systems, monorails, flying traffic, etc.
- Jake would like to see some dynamic landing zones/missions pop up
- The tool now uses prefabs so kits have lighting, VFXs, sounds, splines, etc.
- They are currently just working on human cities but are looking forward to alien cities
Triage? Excuz meine bad englischen, but isn't that when you did that counter offensive in the mud of Flandres and now you're chief medic and sort out the likeliest candidates for medical treatment?
Doesn't paint a pretty picture of the state of development.
But it could just be zat it is total normally in der englischen for selectionen processenen?
return 12;
So basically they are doing MVP release with not even full 3.0 release.
LOL.
Triage in development terms basically means do whatever you can to get something fixed, even if its a complete hack, and worry about implementing a proper fix later. It can also mean pulling features that are not working so they don't cause problems.
A classic example from the early days of Microsoft went something like this (and i might have some details wrong). A dev sent his code off to QA for checking. They were up against tight deadlines. QA reported that the system didn't report the correct font size when they set the font size to 12. The dev, under pressure, changed the code to:
Code:return 12;
Of course, this meant all other font sizes would be misreported, but it also meant they could close the bug report.
That's not quite how I understand triage. Here, if we have a deadline we run through the requirements and if we decide we don't have time to finish a particular feature it is pulled from the project. Looks to me like, rather than hacking something to get it working they will be cutting (even more of) those things out of 3.0 entirely.
That's not quite how I understand triage. Here, if we have a deadline we run through the requirements and if we decide we don't have time to finish a particular feature it is pulled from the project. Looks to me like, rather than hacking something to get it working they will be cutting (even more of) those things out of 3.0 entirely.
Triage in development terms basically means do whatever you can to get something fixed, even if its a complete hack, and worry about implementing a proper fix later. It can also mean pulling features that are not working so they don't cause problems.
A classic example from the early days of Microsoft went something like this (and i might have some details wrong). A dev sent his code off to QA for checking. They were up against tight deadlines. QA reported that the system didn't report the correct font size when they set the font size to 12. The dev, under pressure, changed the code to:
Code:return 12;
Of course, this meant all other font sizes would be misreported, but it also meant they could close the bug report.
I think in this case it means that, rather than fix the bugs, they've now ben given a deadline when 3.0 WILL launch, no matter what.
Blimey. Hell hath no fury like a whale scorned, apparently.
https://www.reddit.com/r/starcitizen/comments/7df7aj/evolution_of_burndown/
Fandred1 seems to be on a mission to tear the whole thing down, one bitter, heartbroken sob at a time.
I saw your reply and upvoted it, if it means anything.
So basically they are doing MVP release with not even full 3.0 release.
LOL.
Triage? Excuz meine bad englischen...
...
OUCH.....I refuse to call you "man of destiny" if thats the best you can do![]()
There goes my career. Demoted to Chief Supernintendant in a day...
I cannot adequately express how thrilled - THRILLED, I tell you - I am that they've been concentrated on fixing the shop.
- All of the shopping bugs and tasks are dead with over 150 resolved, hopefully moving to feature complete status
That sounds a little ominous...
- Triage for minimal viable product in the next two weeks begins
Sure looks like Cyberpunk 2077 is going to be out first at this pace![]()
So MVP is confirmed.....thats expected,I guess majority of us in here know that this day is coming sooner or later and for the rest of you who still have a lot of $$$ and doubts in this"trainwreck" this could be your last chance to
http://i.cubeupload.com/Jo6X0m.gif
Because after MVP is out you can probably forget about it.........
P.S. Personally I will stay on "Titanic"until the end no matter what......but then again I payed a cheap ticket for this ride so who cares + after all there is a still chance that SC can become an "Game" that is worth 30-60 bucks[yesnod]
Now you've done it... people are telling mommy that someone's being mean https://www.reddit.com/r/starcitizen/comments/7dlcpx/meanwhile_in_the_frontier_elite_forums/