Hadn't even noticed these were available. Guess it shouldn't surprise me, since all of this stuff was left out of the Beta it stands to reason it would be buggier than a spider turd.
I can't help but to suspect this sort of issue has to do with how the damage data is entered/processed.
If that data is entered, let's say, as a basic value - we'll use "20" as an example, then said weapon would do a base "20" damage.
I suspect there is no "If Target is:" selection to allow that base to be modified, so you could have DMG: 20 If Target is: Thargoid +20 to increase the damage against a specific kind of target, but I'm only guessing here, as I have no idea what that side of the engine looks like.
I can't help but to suspect this sort of issue has to do with how the damage data is entered/processed.
If that data is entered, let's say, as a basic value - we'll use "20" as an example, then said weapon would do a base "20" damage.
I suspect there is no "If Target is:" selection to allow that base to be modified, so you could have DMG: 20 If Target is: Thargoid +20 to increase the damage against a specific kind of target, but I'm only guessing here, as I have no idea what that side of the engine looks like.