With a lot of suggestions I have seen in the past, there are numerous requests for Mega-Ships as a Pilotable Vehicle.
This isn't very reasonable due to costs and sheer size of the vessels. Not to mention interactions between PvP and PvE would be highly unfair. And also expect to be dominated by Thargoids who can kill these Mega ships with ease.
In between Large ships and Capitol/Mega Ships. there is a huge difference in scale that is missing, is it not reasonable to take 'Baby steps' first before jumping into Bigger options?
This is where I propose the next size class of Huge ships (following elite's size scaling classifications small, medium, Large and huge respectively)
reasons for this are;
-Affordable (by player standards) being almost twice that of Large ships (320-420+M) cost would be around the 2-4Billion mark to completely max. this is much more achievable for dedicated players.
-New docking systems would need to be installed, exterior docking would be highly recommended (keeps standard structures unchanged (starports, planetary bases). this can be observed by Capitol in the capital system controlled by Aisling Duval (can't remember the name...) where the military station has 2 Majestic Capitol ships docked side by side exterior to the station.
- Balanced in terms of gameplay, engineered shield strength may top out at around 4-5000Mj (at most) and weaponry may involve a new class 5 or multiple class 4's. Almost the same a comparing a corvette to a python by DPS differences (Huge-cutter). smaller ships will find these ships more difficult yes, but then again, the same could be said when the cutter and corvette were released. The Elite 'Food chain' Mentality is always open to expand. these ships will no doubt be more slower and cumbersome than the anaconda and cutter. nimble and skilled fighters could quite easily exploit this.
- Serve as an additional money sink/time killer as players now have a new goal to strive for! (I right now have to keep buying cutters and corvettes to pass the time. have enough for 4 now (including the 2 I already have maxed and own
)
-Thargoid Combat will be improved slightly, these ships will no doubt be able to Solo the Thargoids with much more ease!! (which may be able to be slotted in as a part of the narrative later)
-Multi-crew Compatible!
Just a few of the Pros anyway, a big con would be the 40-100M repair costs. but other than that I have been trying to think reasonably with this one. could be a fun new addition.
Thoughts?
CMDR Jaylem
This isn't very reasonable due to costs and sheer size of the vessels. Not to mention interactions between PvP and PvE would be highly unfair. And also expect to be dominated by Thargoids who can kill these Mega ships with ease.
In between Large ships and Capitol/Mega Ships. there is a huge difference in scale that is missing, is it not reasonable to take 'Baby steps' first before jumping into Bigger options?
This is where I propose the next size class of Huge ships (following elite's size scaling classifications small, medium, Large and huge respectively)
reasons for this are;
-Affordable (by player standards) being almost twice that of Large ships (320-420+M) cost would be around the 2-4Billion mark to completely max. this is much more achievable for dedicated players.
-New docking systems would need to be installed, exterior docking would be highly recommended (keeps standard structures unchanged (starports, planetary bases). this can be observed by Capitol in the capital system controlled by Aisling Duval (can't remember the name...) where the military station has 2 Majestic Capitol ships docked side by side exterior to the station.
- Balanced in terms of gameplay, engineered shield strength may top out at around 4-5000Mj (at most) and weaponry may involve a new class 5 or multiple class 4's. Almost the same a comparing a corvette to a python by DPS differences (Huge-cutter). smaller ships will find these ships more difficult yes, but then again, the same could be said when the cutter and corvette were released. The Elite 'Food chain' Mentality is always open to expand. these ships will no doubt be more slower and cumbersome than the anaconda and cutter. nimble and skilled fighters could quite easily exploit this.
- Serve as an additional money sink/time killer as players now have a new goal to strive for! (I right now have to keep buying cutters and corvettes to pass the time. have enough for 4 now (including the 2 I already have maxed and own
-Thargoid Combat will be improved slightly, these ships will no doubt be able to Solo the Thargoids with much more ease!! (which may be able to be slotted in as a part of the narrative later)
-Multi-crew Compatible!
Just a few of the Pros anyway, a big con would be the 40-100M repair costs. but other than that I have been trying to think reasonably with this one. could be a fun new addition.
Thoughts?
CMDR Jaylem
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