Star Citizen Discussions v7

Yeah, good to see some actual gameplay loops being shown off, but I fail to see the world saving difference. Finding a wreck and picking up the boxes? The only difference to ED was that they were on foot and not in an SRV. But I guess for some that makes all the difference. And trading.. somehow I expected them to have kiosks, NPCs would be a bit meh.

SC just looks like worse Alfa ED version from year 2014 with space legs and thats all...

People will complain that v3.0 is dull and boring and nowhere near fun as in their dreams...
 
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This thread here is super funny: https://www.reddit.com/r/starcitizen/comments/7e6xix/i_no_longer_believe_30_will_release_in_2017/

After years of 'predicitions' about the development of the game and release milestones, none of them materialized, there are still people spreading not even far-fetched, but completely baseless informations online. The company is excused, its either a lack of communication skills or marketing tactics for the good of the game that make the company not providing clear info on the state of the project.
 
If I would be that company, after release of the new version with cargo hauling etc. I would heavily monetize on that mechanic too. In the video the avatar carries a tiny box in his hands into the boot of his truck. Just imagine how long it would take to fill a bigger ship by 'clicking box, walk into ship, aim box at a specific spot, click, walk to the other boxes outside, repeat'. They could sell little trucks that you can use to carry 5, 10, 20 or 50 boxes, but you have to buy these trucks extra. You can also modify these cute vehicles (rims, engine, interiors, AI etc.).
 
[...] Worlds and space have been scaled down to make travel times quicker, it's easier to stuff a smaller world with content than a larger one, you won't need to model every dwelling at the smaller scale and its less resource intensive.

In other words, their game can't handle a larger scale.
Full size, and its going to be even more like Elite, not to mention travel times would multiply. However, even with the 64 bit engine, who knows, maybe they also can't have full size planets for performance reasons?

But, if you're going for the BDSSE, don't you *want* full scale? You could lay out the (Earthlike) Horizon: Zero Dawn or Outerra procgen and cover Earth easily (As evidenced by those games). Travel times are down to the the arbitrary travel speed (Which IMHO is stupid in SC).

I won't pretend to know enough about this to say for certain but if I have to guess it's an effort to make the planets appear more dense with "content" and "points of interest."
(snip)

Which is why you use procgen. Witcher + Skyrim's content wouldn't cover Ceres, never mind a single Earthlike planet. you can't for instance, handcraft London (which has has taken at least a trillion man-hours to design IRL): but you can approximate the feel of it.

I think CIG have just realised this.
 
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It's Horizons but with legs instead of an SRV and some extra running around that will get annoying by the fifth time around. Woohoo.

Everyone will be landing their ships as close to wrecks as possible to save all the laborious 1 crate at a time half speed back and forth.
There seems to be a lot of elements in SC that I can't help feeling the cost of realism will result in drudgery.
Carrying crates and running at half speed sounds good until you do it 10 times or until you sneak into a guarded wreck and get spotted on the way out, all it would need then is yakety sax to kick in...

That's one of the nice things about SRVs, it's smooth instead of laborious, you get in, scoop up the cargo, speed back to your ship, handbrake turn to hangar bay and get the hell out.
 
Everyone will be landing their ships as close to wrecks as possible to save all the laborious 1 crate at a time half speed back and forth.
There seems to be a lot of elements in SC that I can't help feeling the cost of realism will result in drudgery.
Carrying crates and running at half speed sounds good until you do it 10 times or until you sneak into a guarded wreck and get spotted on the way out, all it would need then is yakety sax to kick in...

That's one of the nice things about SRVs, it's smooth instead of laborious, you get in, scoop up the cargo, speed back to your ship, handbrake turn to hangar bay and get the hell out.

Well at least it's not grindy.
(Ignore that dripping noise. It's just sarcasm.)
 

Well, not really convinced. I can see do special missions this way - like extra pimping for some "special" spicy packages.

For whole trade loop? Dear lord, no.

That's a bit of issue here with CIG - they seem don't prototype things, just go with ideas which sound good on paper. It will end up them dublicating interface on ship and saying "but you will get extra if you go on foot" and no one will really bother.

But yes, I will at least commend of having some sort of gameplay finally landing.
 
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It's Horizons but with legs instead of an SRV and some extra running around that will get annoying by the fifth time around.

I agree with this. Fidelity is great and all, but personally I'd much rather have my trade abstracted - I'm not that desperate for immersion that I'd consider life as a space stevedore lugging cargo everywhere. I was a bit disappointed by the salvage aspect as well - given that SC does have space legs, why not use them for something interesting, e.g. if Will had gone into the wreck and started hacking salvageable bits off it ("ooh goodie, a circuit board, I'll get that melted down for the molybdenum" etc.), rather than just picking loot crates up off the ground?

Still, it is a gameplay loop, so a step forward there.
 
I agree with this. Fidelity is great and all, but personally I'd much rather have my trade abstracted - I'm not that desperate for immersion that I'd consider life as a space stevedore lugging cargo everywhere. I was a bit disappointed by the salvage aspect as well - given that SC does have space legs, why not use them for something interesting, e.g. if Will had gone into the wreck and started hacking salvageable bits off it ("ooh goodie, a circuit board, I'll get that melted down for the molybdenum" etc.), rather than just picking loot crates up off the ground?

Still, it is a gameplay loop, so a step forward there.

This. As a basic mechanic, it's interesting, but as a gameplay loop, it sucks.
I have an an ex who ran a livery yard. I've shifted 20 tons of biowaste by hand: It's not as much fun as Chris seems to think it is.
 
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This. As a basic mechanic, it's interesting, but as a gameplay loop, it sucks.
I have an an ex who ran a livery yard. I've shifted 20 tons of biowaste by hand: It's not as much fun as Chris seems to think it is.

For mechanic, box really covers too much of player's POV. I predict it is quite vomit inducing in long run. And I don't even talk about VR.

If I would have to design this for on foot, I would add anti-grav trolley. You could pull it, that would allow you to stack more cargo on it, it would impact speed and would let's say be caught off guard by thiefs, etc.

As I said, it is unimaginative, prototype style of mess.
 
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One thought, his character lifted up a metal box full of aluminium. That box was what? 50cm per side?

Using a handy online tool, thats around 340kg of weight. Ouch! I hope he has a good back doctor!

Ok, someone might say, its on a moon, its lighter there. Fine, but is that going to be taken into consideration under 1G or 2G or more? I doubt it.
 
Thank goodness ED abstracts all of this away. All I want to see is a message that says "400 tonnes of Zeesszian Gonad Thrashers loaded", and know that my lackeys have been hard at work in my cargo hold.
 
One thought, his character lifted up a metal box full of aluminium. That box was what? 50cm per side?

Using a handy online tool, thats around 340kg of weight. Ouch! I hope he has a good back doctor!

Ok, someone might say, its on a moon, its lighter there. Fine, but is that going to be taken into consideration under 1G or 2G or more? I doubt it.

That's some anti-grav trolley would make sense.

But that would defeat walking around which CIG is so eager to justify.
 
One thought, his character lifted up a metal box full of aluminium. That box was what? 50cm per side?

Using a handy online tool, thats around 340kg of weight. Ouch! I hope he has a good back doctor!

Ok, someone might say, its on a moon, its lighter there. Fine, but is that going to be taken into consideration under 1G or 2G or more? I doubt it.

From the way they move, it seems it's 1G everywhere. :)
 
One thought, his character lifted up a metal box full of aluminium. That box was what? 50cm per side?

Using a handy online tool, thats around 340kg of weight. Ouch! I hope he has a good back doctor!

Ok, someone might say, its on a moon, its lighter there. Fine, but is that going to be taken into consideration under 1G or 2G or more? I doubt it.

Mass Effect fields. Blue babes in tight leathers smoking eezo. That`s how it`s done.
 
Thank goodness ED abstracts all of this away. All I want to see is a message that says "400 tonnes of Zeesszian Gonad Thrashers loaded", and know that my lackeys have been hard at work in my cargo hold.

How would you get to the pilot seat with the hold full of Zeesszian Gonad Thrashers?
 
One thought, his character lifted up a metal box full of aluminium. That box was what? 50cm per side?

Using a handy online tool, thats around 340kg of weight. Ouch! I hope he has a good back doctor!

Ok, someone might say, its on a moon, its lighter there. Fine, but is that going to be taken into consideration under 1G or 2G or more? I doubt it.

Our commando would clip through the floor. [haha]
 
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