Star Citizen Discussions v7


Every time I see Disco I'm afraid the first thing that pops into my head is that he looks like he lives in his car. I realise that this is wrong of me and that it has no bearing at all on his professional attributes but my brain just can't seem to shake it off.

Imagine if your real life job was stacking shelves in a warehouse or supermarket, then to unwind after work you load up this nonsense. [haha]

Yeah this was exactly the point I was trying to make yesterday about the fact that when we talk about 'realism' in games, we don't really want realism at all other than in the visual side of things. I'm a tax officer and spend a lot of my working day using Excel; that's why when I get home to game I don't want to play Eve Online have to spend my time doing a payroll run for my crew and calculating import duty for my latest trade run. It would definitely be more realistic but there are huge chunks of reality that I never want to see in a game and which would never improve one.
 
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I think it does, similar to placing it in the hangar.

I mean, there are no interior hangars or lifts like in ED.

Cheers. It guessed it must do because like you say there's no hanger to help hide the ship being summoned, but at the same time I can't remember seen footage of a massive ship just magically appearing in a landing pad. I thought the same thing when they showed the rover for the first time in the demo a while ago. I could see only a few(?) garages to keep them in and wondered what happens with a dozen people in an instance. The 'how it works' design seems to be an after thought.

The developers can buy and sell items. Not seen a player do it yet.

Hah, well yes, you're quite right.
 

Viajero

Volunteer Moderator
I won't pretend to know enough about this to say for certain but if I have to guess it's an effort to make the planets appear more dense with "content" and "points of interest."

Even at the reduced scale CIG is aiming for, wether it is 1:4 or 1:10 or whatever, we are still talking hundreds and thousands of km distance between some PoI and 99.9999% of empty surface, unless they spawn procedurally like in Elite (in which case scale is not an issue for PoI density). The PoI density argument is still irrelevant even at those smaller scales (unless you go for "The Little Prince" kind of scale).

The reduced scale limitation is technical, not a free choice gameplay design decision, imo.
 
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The latest Evocati Q&A for your delectation and delight...

https://www.reddit.com/r/starcitizen/comments/7eh7v3/30_spoilers_5th_evocati_qa_update/

Some interesting detail on cargo, shopping (sheesh), etc.

Actually very informative and well meaning

A: I’d be playing Space Engineers, Stellaris, Empyrion, Astroneer, Hellion, Elite Dangerous, or my old copy of Freelancer. I certainly wouldn’t be spending my free time being salty on the internet.

answer what to do while waiting for 3.0.

TLDR full 60 server goes 7 fps (ouch), no ship combat at all allowed, no enviromental NPCs, shopping experience sounds to be feature complete for 3.0.
 
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gravity is different from Inertia.
When ship move, box will start to move everywhere even if there is artificial gravity.
They would need inertial dampers, like in star trek.

Let me try again:

Whatever you think is needed, is not needed. SC will be a game. Boxes wont move around just like commando's currently dont move around. There is no inertia damper needed. Its just an object placed in a level of a computer game, that stays there until you hit a 'push object' button. Which is perfectly fine, because SC is a game, and not a 'box movement simulator'.

Sometimes this forum outdoes reddit when it comes to pointless theorycrafting, really. :p
 
Q: Can the Aurora haul cargo?
A: Yes and no. You can buy SCUs worth of cargo (1m3 box) from trade kiosks but it won’t APPEAR on the Aurora because external cargo boxes aren’t implemented yet. 1 SCU of cargo equals 100 units, so if you buy 6 SCU of cargo for the Aurora, you effectively bought 600 units of cargo. You can buy and sell cargo with the Aurora, Mustang and Hornet through the trade kiosks at the 3 player hubs (Port Olisar, GrimHex, and Levski). With the small, less than 1 SCU “unit cargo boxes” that you can find/carry/place, you can technically place them inside the Aurora but it’s a tricky process under gravity. Any ship where you have to use a ladder to get inside the ship prevents you from placing small cargo boxes inside because your character automatically releases any cargo box from your hand to use the ladder. Any ship that has an accessible ramp to get inside you can place as much cargo as it can fit, but it’s best to place them on designated mag-plates (cargo grid) so they don’t move during travel. You can have a mix of large SCU non-carry-able cargo boxes and small unit cargo boxes that you can carry/place/stack in the same cargo grid.

So I guess smaller units can be delivered by hand, good. Still does not explain why they can't offer buying in bulk from ship.

They will really need to add interesting initiative for you to leave ship for buying your cargo.
 
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Let me try again:

Whatever you think is needed, is not needed. SC will be a game. Boxes wont move around just like commando's currently dont move around. There is no inertia damper needed. Its just an object placed in a level of a computer game, that stays there until you hit a 'push object' button. Which is perfectly fine, because SC is a game, and not a 'box movement simulator'.

Sometimes this forum outdoes reddit when it comes to pointless theorycrafting, really. :p

For your regular game, sure. But remember, this is meant to be the most fidelitious BDSSE ever!
 
Let me try again:

Whatever you think is needed, is not needed. SC will be a game. Boxes wont move around just like commando's currently dont move around. There is no inertia damper needed. Its just an object placed in a level of a computer game, that stays there until you hit a 'push object' button. Which is perfectly fine, because SC is a game, and not a 'box movement simulator'.

Sometimes this forum outdoes reddit when it comes to pointless theorycrafting, really. :p

For your heretical nonsense you are condemned to death by stoning with fidelity inertia boxes.

Blessed is the Roberts.
 
"Imagine if your real life job was stacking shelves in a warehouse or supermarket, then to unwind after work you load up this nonsense."


Yeah. But what about if my job was, like, IT manager and then after work I...

Oh. It's the same.
 
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Let me try again:

Whatever you think is needed, is not needed. SC will be a game. Boxes wont move around just like commando's currently dont move around. There is no inertia damper needed. Its just an object placed in a level of a computer game, that stays there until you hit a 'push object' button. Which is perfectly fine, because SC is a game, and not a 'box movement simulator'.

Sometimes this forum outdoes reddit when it comes to pointless theorycrafting, really. :p

you are right, but anyway to make a good flight model, you have to simulate inertia effects correctly. From the behaviour of SC ships, I don't think CR and his team does even know what inertia is.
 
you are right, but anyway to make a good flight model, you have to simulate inertia effects correctly. From the behaviour of SC ships, I don't think CR and his team does even know what inertia is.

Well, externally, yes. And I agree the FM is rather... non-optimal. But you dont need any interal inertia at all. Heck, ED's FM is fine and ED doesnt even have any kind of internal space at all beyond the bridge.
 

Slopey

Volunteer Moderator
Well - at least they've finally shown some gameplay. That's a start at least!

How long that whole "loop" would take to execute though will determine if it's worth it or not. It's a pity they chopped the video up, because that could have taken 40+ minutes of gameplay to buy a box, fly somewhere, pick up another box, and fly somewhere else - not very engaging. Difficult to tell. (there was also very little space-ship flying in that video, for a so called space ship game).

And the interfaces on the terminals - sheesh. Why can't you just use Mobiglass to order stuff to be delivered from your ship? If you're there, I'd imagine they'd have some sort of "wireless interlinking of digital devices" in the future, so you could land, call up, and order it without having to get out of the ship, find a terminal and shlep back again.

And it drives me to the point of not going to be playing it if the navigational interface for your ship is on your suit, rather than on the displays in the cockpit. You don't climb aboard your trusty 737 then plan the flight on an iPhone - you do it on the FMC which is *in* the cockpit. (actually, what WAS on the cockpit displays while flying - it's largely barren - displays designed for aesthetics rather than purpose? Surely not!).

So they've got it backwards imho. Use Mobiglass for stuff on the terminal if you don't want to actually access the terminal, and stuff which relates to your ship should be done on the ship's displays/systems, not from your PDA on a space suit.

But at last a tiny tiny tiny little bit of "gameplay" - it's a miracle!! Whether you keep the cash when you log out though... or maybe you have to invest it in trousers.
 
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So, it's Horizons but with legs instead of an SRV and some extra running around that will get annoying by the fifth time around. Woohoo.

CR finally realizing what other game companies have accomplished since his "developer break"


For your regular game, sure. But remember, this is meant to be the most fidelitious BDSSE ever!

Hehe, sometimes people tend to forget that expectations are far higher for SC then for other games due to its initial advertisements and claims. Seeing CiG succeed at problems with conventional solutions is quite a disappointment. Right now all hints direct to a game that wont be at all special compared to other games and even while trying to combine so many things at the same time will only provide mediocre if not outright weak experiences in any given field resulting in an overall unsatisfactory purchase. I m glad that some people will get their moneys worth from "dreaming" the game tho.

It must bite hard to realize that while at first ED was easy to dismiss and disregard as "inferior" when SC was pure theory things start to look differently now that CiG is forced to provide a little more practical results and suddenly Elite shows a lead in many areas that SC probably wont be able to match upon release. It may be an inch deep for many but at least ED is a mile wide....what can you say about SC? An inch by an inch?
 
CR finally realizing what other game companies have accomplished since his "developer break"




Hehe, sometimes people tend to forget that expectations are far higher for SC then for other games due to its initial advertisements and claims. Seeing CiG succeed at problems with conventional solutions is quite a disappointment. Right now all hints direct to a game that wont be at all special compared to other games and even while trying to combine so many things at the same time will only provide mediocre if not outright weak experiences in any given field resulting in an overall unsatisfactory purchase. I m glad that some people will get their moneys worth from "dreaming" the game tho.

It must bite hard to realize that while at first ED was easy to dismiss and disregard as "inferior" when SC was pure theory things start to look differently now that CiG is forced to provide a little more practical results and suddenly Elite shows a lead in many areas that SC probably wont be able to match upon release. It may be an inch deep for many but at least ED is a mile wide....what can you say about SC? An inch by an inch?

It's going to be a similar game to ED, only at <10 fps.
 
Wait.. what? Where does that even fit on the Aurora? It's super tiny.. I can't imagine 6m^3 of stuff just hanging off it...

It has an externally mounted cargo box along the hull beneath the main thruster.

It has 6 SCU cargo capacity which would be 6m3 interior but an exterior volume of 8m3.
Box should be 1.5 meters high, 3.25 meters long and 2.25 meters wide. A single 1SCU box has 1m3 interior volume and each side and top/bottom is 0.125 meters thick.

So the pilot purchase the cargo that can fit inside the box and have the box delivered to his ship or fill the box himself. Then it slots in beneath the ship.
 
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