Star Citizen Discussions v7

A small damp patch?

Funny thought though - I read that QA and funny how lot of things devs has added as discoverables are already discovered and public knowledge.

If they will handcraft those locations they will hard time to satisfy player requirements. Again, not really unique problem overall though.

Btw, bet poll - 3.0 PTU or ED Beyond Q1 beta, which will arrive first?
 
Last edited:
And the interfaces on the terminals - sheesh. Why can't you just use Mobiglass to order stuff to be delivered from your ship? If you're there, I'd imagine they'd have some sort of "wireless interlinking of digital devices" in the future, so you could land, call up, and order it without having to get out of the ship, find a terminal and shlep back again.

Yes, it would make sense to be able to choose what method you want to use.

On a small ship i can get that you go shopping and then get the goods yourself and load it manually on the ship. But even on a medium sized ship that takes multiple pallets of goods i cannot see how the savings are so high that you would not hire the station loading crew to get the goods to the ship.

And then we have the VERY large ships from Caterpillar and larger with multiple cargo bays and let's not even talk about the Hull-E, which is the equivalent of a Maersk-E class container ship (similar dimensions)

I mean, the hull-e would be something you get large cargo contracts for and then monitor the loading of cargo by station tugs and not something you ever do yourself - unless one would enjoy a week in a cargo tug moving huge boxes...

And it drives me to the point of not going to be playing it if the navigational interface for your ship is on your suit, rather than on the displays in the cockpit. You don't climb aboard your trusty 737 then plan the flight on an iPhone - you do it on the FMC which is *in* the cockpit. (actually, what WAS on the cockpit displays while flying - it's largely barren - displays designed for aesthetics rather than purpose? Surely not!).

That part AFAIK is temporary since they have talked about navigation interface and at worst it should mostly be a missing item on the smallest civilian ships like a car without a built in GPS and nav computer.
 
I didn't see any mention of magnets, although that's a solution.

Way back in lore, they use both localized gravity fields and magents to hold cargo boxes in place. They went into quite some detail with the cargo boxes, how they could have controls on them, including atmospheric... etc.

SOME of it is covered here:

https://robertsspaceindustries.com/comm-link/engineering/14677-Design-Notes-Cargo-Interaction


There was another deeper dive into the actual cargo containers, which I will try to find.
 
And it drives me to the point of not going to be playing it if the navigational interface for your ship is on your suit, rather than on the displays in the cockpit. You don't climb aboard your trusty 737 then plan the flight on an iPhone - you do it on the FMC which is *in* the cockpit. (actually, what WAS on the cockpit displays while flying - it's largely barren - displays designed for aesthetics rather than purpose? Surely not!).

Actually you can now, iPad Mini's are all over the place in the modern cockpit. Garmin makes several apps for example, for Navigation.

And they are becoming more and more prevalent as you can do most of your pre-flight planning and paperwork on the iPad and not have to worry much about it in the cockpit.

Airbus did a decent job with it: http://www.airbus.com/newsroom/pres...fers-ipad-electronic-flight-bag-solution.html
 
So if you buy 1000kg of salt do you get a box? Or is it - (A) got to buy it separately - (B) available as DLC - (C) no box but you get a shovel :)
 

Mu77ley

Volunteer Moderator
I've never seen or worked out what happens if a Commando is stood looking at the landing pad where a ship will appear once requested. Does the ship just magically pop into view?

It magically pops into existence in front of you from thin air^H^H^Hvacuum.
 
Way back in lore, they use both localized gravity fields and magents to hold cargo boxes in place. They went into quite some detail with the cargo boxes, how they could have controls on them, including atmospheric... etc.

SOME of it is covered here:

https://robertsspaceindustries.com/comm-link/engineering/14677-Design-Notes-Cargo-Interaction


There was another deeper dive into the actual cargo containers, which I will try to find.

Oh right, i forgot SC had artificial gravity. My bad.
 
Way back in lore, they use both localized gravity fields and magents to hold cargo boxes in place. They went into quite some detail with the cargo boxes, how they could have controls on them, including atmospheric... etc.

SOME of it is covered here:

https://robertsspaceindustries.com/comm-link/engineering/14677-Design-Notes-Cargo-Interaction


There was another deeper dive into the actual cargo containers, which I will try to find.

since there is no internal inertia simulation (and by ships behaviour I doubt even external), who needs magnets?
the boxes will stay in place anyway.
 
Last edited:
It's going to be a similar game to ED, only at <10 fps.

Only with 1st person, base building, actual server infrastructure rather than P2P, player created missions, no solo/private groups, variety of ground vehicles & a single player campaign...to mention just a few differences.

I could go on and on but the only real similarity between ED and SC is they are both "space games".

The partisanship in this thread is bordering on laughable.

A picture leeks of the 60 player server stress tests and its "photoshopped". Video proof arrives a few days later and its "10FPS".

Can people not just be happy that we will have more than one space game?

Maybe people could stop trying to discredit the entire dev team behind SC or at least stop resorting to lies to make their supposed point ?

No point is getting your armour on and stepping up to defend ED, i wont be checking back to see responses :p
 
Last edited:
Only with 1st person, base building, actual server infrastructure rather than P2P, player created missions, no solo/private groups, variety of ground vehicles & a single player campaign...to mention just a few differences.

I could go on and on but the only real similarity between ED and SC is they are both "space games".

The partisanship in this thread is bordering on laughable.

A picture leeks of the 60 player server stress tests and its "photoshopped". Video proof arrives a few days later and its "10FPS".

Can people not just be happy that we will have more than one space game?

Maybe people could stop trying to discredit the entire dev team behind SC or at least stop resorting to lies to make their supposed point ?

No point is getting your armour on and stepping up to defend ED, i wont be checking back to see responses :p

When they stop doing the shady business, we will stop pointing out the obvious!

BTW I really hope and wish that SC will make all your dreams come true, the wake up call would be devastating if it doesn't
 
....at least stop resorting to lies to make their supposed point ?
Its the third year we wait for SC to stop doing that until all that stuff shown is on our harddrives CR/SC has no chance here getting any good will from me, i lost that over the course of years following this disaster.
 
Only with 1st person, base building, actual server infrastructure rather than P2P, player created missions, no solo/private groups, variety of ground vehicles & a single player campaign...to mention just a few differences.

I could go on and on but the only real similarity between ED and SC is they are both "space games".

Nonesense until SC can even begin to pretend like they are implementing any of these features (aside from lots of vehicles. They do that plenty since folks then spend lots of money on them regardless of whether they are in the game). So far it's actual server infrastructure makes it far worse with multiplayer than ED though so kudos to them I guess?

A picture leeks of the 60 player server stress tests and its "photoshopped". Video proof arrives a few days later and its "10FPS".

I agree here, the knee jerk reaction to question photos and videos is a bit much sometimes, but pretending like 60 players interacting with sometimes decent frame rates is somehow better than Elite's p2p that has been working perfect fine for most is also silly. Come back when SC's server based networking is actually worth something and then we can discuss it.

Can people not just be happy that we will have more than one space game?

Maybe people could stop trying to discredit the entire dev team behind SC or at least stop resorting to lies to make their supposed point ?

There already are tons of space games, this isn't the dead genre that CIG like to pretend it is to suck up more money from people without launching a product. Most of us here are backers of SC and want it to succeed, the difference between you and us is that we aren't pretending like unrealized features that aren't anywhere close to being developed or, tbh, even thought about at this stage are in the game. We aren't pretending like tons of progress is being made while the project stagnates and misses release date after release date. Meanwhile, there are plenty of other options in the genre to keep me busy and having fun and if SC manages to launch it'll be competing for my time with games I'm now invested in enough to not want to abandon. There's only 24 hrs in the day and too much of that is spent sleeping and working.

No point is getting your armour on and stepping up to defend ED, i wont be checking back to see responses :p


"I said my marketing spiel, and will now declare victory over a point you probably won't make and definitely won't read responses, no sir, not me I will never open this thread again."

Which is why you are here in the first place, lol. No one's going to jump to ED's defense when it wasn't attacked. It's plenty easy to just pick apart the nonsense about all the many features SC doesn't have that you claim it does have and ED can stand on it's own two legs as a released product with gameplay. Maybe, one day in the future, Star Citizen can do that too. That seems highly unlikely though.
 
Last edited:
Only with 1st person, base building, actual server infrastructure rather than P2P, player created missions, no solo/private groups, variety of ground vehicles & a single player campaign...to mention just a few differences.

I could go on and on but the only real similarity between ED and SC is they are both "space games".

The partisanship in this thread is bordering on laughable.

A picture leeks of the 60 player server stress tests and its "photoshopped". Video proof arrives a few days later and its "10FPS".

Can people not just be happy that we will have more than one space game?

Maybe people could stop trying to discredit the entire dev team behind SC or at least stop resorting to lies to make their supposed point ?

No point is getting your armour on and stepping up to defend ED, i wont be checking back to see responses :p

*waves goodbye* you sure showed us :)

I dont believe SC will have base building, not sure what you mean by "actual server structure", certainly no player created missions and we are still waiting on any news regarding the single player campaign.

Maybe you didnt notice but you are touting things in favor of Star Citizen which are all either missing or highly unlikely to happen regarding the current status of development. Might do you some good to take off the blenders for a minute and evaluate what you actually have in your hand and stop watching that shaking bush so intensely. It only serves to distract you and whatever you are holding in your hand isnt a finely crafted sample of high fidelity and quality. Its rather something a I would drop in disgust. Stop dreaming the future and come live the present man.

Oh right....you wont be back dang :(
 
Only with 1st person, base building, actual server infrastructure rather than P2P, player created missions, no solo/private groups, variety of ground vehicles & a single player campaign...to mention just a few differences.

I could go on and on but the only real similarity between ED and SC is they are both "space games".

The partisanship in this thread is bordering on laughable.

A picture leeks of the 60 player server stress tests and its "photoshopped". Video proof arrives a few days later and its "10FPS".

Can people not just be happy that we will have more than one space game?

Maybe people could stop trying to discredit the entire dev team behind SC or at least stop resorting to lies to make their supposed point ?

No point is getting your armour on and stepping up to defend ED, i wont be checking back to see responses :p

Commando don't go [haha]
 

Viajero

Volunteer Moderator
Only with 1st person, base building, actual server infrastructure rather than P2P, player created missions, no solo/private groups, variety of ground vehicles & a single player campaign...to mention just a few differences.

I could go on and on but the only real similarity between ED and SC is they are both "space games".

The partisanship in this thread is bordering on laughable.

To be honest, given CIG´s trajectory and track record so far, the faith that all that you mentioned above is going to be actually of any decent quality, if at all, can be considered probably and ironically equally partisan and laughable. No offense.
 
Last edited:
Even no man's sky has now managed both multiplayer and base building.

Star Citizen has only managed to stabilize one of those features in highly controlled conditions.

SC is playing catch up to NMS. Let that sink in.
 
I agree here, the knee jerk reaction to question photos and videos is a bit much sometimes, but pretending like 60 players interacting with sometimes decent frame rates is somehow better than Elite's p2p that has been working perfect fine for most is also silly. Come back when SC's server based networking is actually worth something and then we can discuss it.

I dont know about you personally but I am not giving CiG the benefit of the doubt anymore. The past years have taught me to be really careful with what I should believe and whatever CiG claims to have achieved I at first doubt and check for irregularities. Thats something they have earned by their own doing during development. And its not that I disregard everything coming from CiG outright but its funny how you always end up finding something strange when you put anything coming from them under the binocular. CiG is not beyond outright lying and they love to play with words to a degree that whatever they say can mean anything so in essence.....statements are worthless.

Yep I m pretty much at a point where I suspect deceive and lies until the promoted stuff actually hits the players hard drive you know


"I said my marketing spiel, and will now declare victory over a point you probably won't make and definitely won't read responses, no sir, not me I will never open this thread again."

Which is why you are here in the first place, lol. No one's going to jump to ED's defense when it wasn't attacked. It's plenty easy to just pick apart the nonsense about all the many features SC doesn't have that you claim it does have and ED can stand on it's own two legs as a released product with gameplay. Maybe, one day in the future, Star Citizen can do that too.

well stated :) +1
 
Last edited:
Back
Top Bottom