Star Citizen Discussions v7

Well currently SC does have MUCH better ships to walk around in and explore than ED does...

SC does have walking around ships, ED doesn't. I want to walk around ships in ED, I will give you that. However what I have seen in SC feels very little for 5 years. SC has been on crewing for years, but they have very little to show for at the moment.
 
They're not used to program the FMC though, the digital flight bag is for airport charts, performance calcs and en-route charts only (and the FMC does the performance calcs anyway).

Airline pilots don't do very much pre-flight planning, they fly the route given by ops. Us lowly PPLs have to do all the planning ourselves however, and yes, you can do it on an iPad, but you still need to pop it onto the Garmin in the cockpit manually if you want *it* (it being the linked autopilot) to fly it rather than you.

Yes, I'm well aware of it, the whole point is 5 years ago, this wasn't even allowed. Now tablet devices are becoming more and more prevalent.

For example look at the rise of the G500 or G1000 in the cockpit of even the 172's of the world. The same thing is happening with the use of tablets.

The FAA approves tablets for nav maps, flight bags and SOME systems monitoring currently. What are they going to allow/support next year? 10?

Hell I learned to fly on a J-3 built in 1947 for sake... there was NO way I could have seen flight nav, flight training and flight control taken to where it is today. So yeah, I can totally see the use of a mobi-glass device for a lot of flight stuff.


I can very much see the future going just this way.
 
But why would you put it on arm up display device thus rendering the arm useless for anything else whilst projecting your mobiglass?

Why not have it voice activated and projected via shoulder or chest mounted device?
 
Why are they "MUCH better"?

It has ships to walk around in I'll give you that. Explore.... not so much. Walk around once ok, but "explore" implies there's something interesting to do and there simply isn't. It's one walk around at the most.

Thank you for admitting the rest is just theorycrafting, that's a lot more than we normally get from the rabidly pro-SC. Once we see any evidence of these variable gravity areas on ships working then we can start worrying about cargo flying around, and what only having magboots will do to the bodies of those attached during high-G manoeuvres, but for now it's simply not a thing at all and boxes will stay exactly where they are put.

You can, currently, walk around, fit weapons, fly, pew-pew, repair/refuel... that's plenty of interesting stuff. Far more than just walking around your ship. Plus ships like the Starfarer/Gemini, Caterpillar, Connie, Retaliator provide quite a bit of square meter-age to explore. I can currently fly a Starfarer from Port Olisar to Grim HEX (and everywhere in between) in Q-Drive or via standard (and very slow) means and have people on that ship with me. And not just sitting at a console.

Theory crafting makes for a good game. CIG has said they plan on putting it in game, and has said so very recently (CitCon), so it sounds to me as if this is a very important thing to do right and get into the game.
 
I think it was meant to be part of SC 3.0, but I think it's not been even enabled yet.

I seem to recall it was being worked on by a third party, which would probably be for the best, but since modules which actually work are not compatible with CIG's core pipeline that means it will be thrown away and replaced with something inferior which is eventually developed in-house, just like Star Marine. It's only money, after all.
 
But why would you put it on arm up display device thus rendering the arm useless for anything else whilst projecting your mobiglass?

Why not have it voice activated and projected via shoulder or chest mounted device?

Since the display is translucent, it MAY not be a useless arm.

As for why. I don't know. Because it looked cool? Because we, as humans, seem to favour handheld style devices (and the wrist isn't that far away). Also you can wear it no matter how you are dressed/undressed. Do you want to strap on your shoulder or chest mounted device to go everywhere?
 
That's a point, what happened to SC's character creator? Wasn't it imminent at one point? Like a lot of things.

As an aside, have you noticed how, when you google for SC-related information these days, all of the top links are worthless fan-made theorycrafting rubbish?


Due around the end of 2015, apparently

...certainly before the end of this year there will hopefully be clothes and stuff you can customize your character in. Not too long after that you will be able to customize the head.
 
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Since the display is translucent, it MAY not be a useless arm.

As for why. I don't know. Because it looked cool? Because we, as humans, seem to favour handheld style devices (and the wrist isn't that far away). Also you can wear it no matter how you are dressed/undressed. Do you want to strap on your shoulder or chest mounted device to go everywhere?

Just seems to be poorly thought through to me for a future sci-fi game.

And yes - I've no doubt it's because CR thinks it looks cool - along with the bouncing radar and the iron sighted automatice weapons ..

ETA - and the helmet facelights - musn't forget those!
 
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Just seems to be poorly thought through to me for a future sci-fi game.

And yes - I've no doubt it's because CR thinks it looks cool - along with the bouncing radar and the iron sighted automatice weapons ..

ETA - and the helmet facelights - musn't forget those!

Seems like a lot of "SciFi" use arm mounted devices of similar nature.

Fallout? (PipBoy)
Mass Effect? (they have a few versions in game)
Halo (called the Chatter)
Final Fantasy
That one eyed woman on that Matt Goring show (sorry cannot remember name of it)
Call of Duty: Black Ops


In fact they seem much more common than I thought.
 

Mu77ley

Volunteer Moderator
Except they won't. CIG has been quite clear that non-secured cargo will make a rather large mess if one is not careful.

You'll have to forgive me if, based on what they've actually managed to release, I don't believe even they're remotely capable of implementing that.
 
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Seems like a lot of "SciFi" use arm mounted devices of similar nature.

Fallout? (PipBoy)
Mass Effect? (they have a few versions in game)
Halo (called the Chatter)
Final Fantasy
That one eyed woman on that Matt Goring show (sorry cannot remember name of it)
Call of Duty: Black Ops


In fact they seem much more common than I thought.


So it's just as bad as those then?

Just picture it - Commando Useless off on his special froces stealth mission with his face lit up like a Christmas tree - also ruining his vision in poorly lit areas - stops to put his two handed weapon down so he can use his super-dooper arm enabled comms device only to get bum rushed by a janitor with a space mop who promptly stoves his visor in!

:D
 
There is a rather large difference between "don't even know what inertia is" and "haven't implemented inertia yet"

There is, but CR has shown he does not understand inertia.

[video=youtube;fxxlrKlLO9g]https://www.youtube.com/watch?v=fxxlrKlLO9g[/video]

Do you have any evidence that they are going to implement it?
 
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There is a rather large difference between "don't even know what inertia is" and "haven't implemented inertia yet"

Indeed. But anyone building a game involving something as fundamental as inertia, and then not implementing it right from the start is making a heck of a lot of problems for themselves.
 
So it's just as bad as those then?

Just picture it - Commando Useless off on his special froces stealth mission with his face lit up like a Christmas tree - also ruining his vision in poorly lit areas - stops to put his two handed weapon down so he can use his super-dooper arm enabled comms device only to get bum rushed by a janitor with a space mop who promptly stoves his visor in!

:D

Or while on a Stealth mission, how about you just don't turn it on. Kinda like you are warned about in Fallout with the Pipboy that its light can give your location away....
 
You can, currently, walk around, fit weapons, fly, pew-pew, repair/refuel... that's plenty of interesting stuff.

…and one thing above what you can do in one particular other game is a pretty thin argument for being “much better” and definitely does not qualify for the supposed “exploration” that was offered as another suggestion. Especially when that one thing is trivially cancelled out by the myriad of other things that all the other games offer on top of what you just listed.

Theory crafting makes for a good game.

No. Implementation makes for a good game. Testing makes for a good game. Theory crafting makes for nonsensical comparisons between what's real and what's not. Of those three, CIG only does the one that does nothing useful for actually making the process go forward.
 
Indeed. But anyone building a game involving something as fundamental as inertia, and then not implementing it right from the start is making a heck of a lot of problems for themselves.

Well basic inertia is in the game (uncoupled mode for example). But nope, I have no clue what the plan is or isn't. Other than it was said, repeatedly, and fairly recently it will be something important to consider with cargo.
 
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