Ship Builds & Load Outs Constructive criticism requested for Asp Explorer build

I've been puttering around the bubble for a couple of years now, and it is high time I make the pilgramage to Sag A* and perhaps beyond. I've outfitted an Asp Explorer (I cannot afford an Anaconda) [Coriolis Link: https://eddp.co/u/6hENMqQf] but I'm a bit concerned that I sacrificed too much for the sake of jump length. I don't have the patience to grind out further upgrades beyond the Level 3 Increased Range FSD and Level 3 Long range Surface scanner. For that matter, I've forgotten the exact statistics of the modifications; is there any way to recover them?

I would appreciate advice and constructive criticism of this build. I have around another 12M-13M credits I can spend if I need to.

Thank you.

CMDR AVI00013

Note: Actual Jump Range is 43.02/40.00/39.20
 
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Fit a D grade scanner that'll add over one LY to the range although I'd strongly suggest collecting mats/data for a grade 5 FSD upgrade as that will add a lot of range (almost 10 LY).

A lot of equipment can be powered down when not in use, the AFMU, SRV hangar, cargo hatch and mining laser can be powered down until required, this allows you to fit a 2A power plant which is lighter and more efficient.

As to further engineering Inara and EDDB are extremely useful sites

Inara https://inara.cz/galaxy-engineers all the blueprints and required mats

EDDB https://eddb.io/ the bodies section allows to locate rare mats and the station section is great for locating modules.

I'd suggest a shakedown trip after you get the ship sorted how about the California nebula, one of last weeks CGs was to establish some stations around midway https://forums.frontier.co.uk/showthread.php/389634-Feeding-California-(Trade)
 
Thank you. I think I'm willing to sacrifice 1ly in order to ensure I uncover every body in the system which requires a C-grade scanner. I will reconsider fitting the SRV to my python and doing some prospecting/convoy investigation in order to get the Arsenic and Chemical Manipulators I'd need for FSD Inc. range 5. I took my python (with only a 15.5 ly range) to California and back during the community goal; I'll need fewer than 22 jumps in this Asp I reckon :)

Thanks again. Anyone else, I'd continue to appreciate advice!
 
Strongly advise you to take the time to get the G5 engineering done to your FSD. Chemical Manipulators can be found freely at the Naphtha Class Tanker, it’s currently sitting at Bandizel so head on over. (Just reset the instance a few times to get a few sets to spawn). Arsenic can be picked up in Farseers system reliably. Datamined Wakes can be found anywhere a ship high wakes (outside stations), I noticed that there’s a lot of waking being done at the Naphtha Class Tanker actually, so you could kill two birds with one stone.

Do you really NEED two SRV’s? You could save yourself another 4t if you downgrade to the class 2 Hangar?

Ceekay already covered your sensors issue, you definitely want D for those...

EDIT: oh man! Do your best to get the 6A fuel scoop, scooping is pretty much your only job once you leave the bubble, you want the BEST kit in that department...

Only other thing I could recommend is a class 1d repair limpet controller but there’s no room for that as you need the cargo rack to actually use it. FDEV should seriously consider giving all exploration ships two class 1 mandatory module slots (for the two mandatory scanners) so we can kit them out properly for the ships overall purpose. It’s not like two class 1 module slots would make the DBX/AspX overpowered, and it just looks so much neater in outfitting. Wake up FD!!
 
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Do you really NEED two SRV’s? You could save yourself another 4t if you downgrade to the class 2 Hangar?

This is something to consider, you can fix the SRV back to 100% integrity simply by recalling your ship and stowing the SRV back in the ship, unfortunately refuelling the SRV is only done on docking at a station. Alternatively you can use synthesis on your SRV, you will need 1 phosphorous and 1 sulphur to refuel the SRV when you are out and about and also 2 iron and 1 nickel will fix your SRV hull back to 100%.
 
I think I'm willing to sacrifice 1ly in order to ensure I uncover every body in the system which requires a C-grade scanner.

Maybe I didn't understand what you meant there, so my apologies if I indeed didn't understand what you meant :) But in order to scan stellar bodies (planets and stars), you need first a discovery scanner. This one will allow you to detect bodies within a certain range depending on the type of the disco scanner : 500 ls for a basic one, 1500 ls for a intermediate one and infinite range for an advanced one. Note that your ship can passively detect stellar bodies within a few ls (30 ?). You need to fire it, what is called 'honking'. Then in order to increase the payout from the selling of exploration data, you need a detailed surface scanner, that can be engineered to improve range or speed. This one is a passive scanner, it will scan the targeted body if you are in range (closer is faster). In short, the class of the sensors does nothing on the ability and performances of the scan of stellar bodies. So you can take the lightest one, and desactivate it while exploring to save power ! Don't forget to reactivate it when landing, to detect the surface of the planet !

Fly safe, and again, forgive me if I didn't catch correctly your comment ;)
 
Do you really NEED two SRV’s? You could save yourself another 4t if you downgrade to the class 2 Hangar?
I am a total klutz driving the SRV and will probably break one fairly quickly.

EDIT: oh man! Do your best to get the 6A fuel scoop, scooping is pretty much your only job once you leave the bubble, you want the BEST kit in that department...
The 6C fuels my Python pretty quickly as it is, I figured it would fill the Asp even more quickly. No?

This is something to consider, you can fix the SRV back to 100% integrity simply by recalling your ship and stowing the SRV back in the ship, unfortunately refuelling the SRV is only done on docking at a station. Alternatively you can use synthesis on your SRV, you will need 1 phosphorous and 1 sulphur to refuel the SRV when you are out and about and also 2 iron and 1 nickel will fix your SRV hull back to 100%.
I did not know that. That is worth considering; thank you!
 
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Maybe I didn't understand what you meant there, so my apologies if I indeed didn't understand what you meant :) But in order to scan stellar bodies (planets and stars), you need first a discovery scanner. This one will allow you to detect bodies within a certain range depending on the type of the disco scanner : 500 ls for a basic one, 1500 ls for a intermediate one and infinite range for an advanced one. Note that your ship can passively detect stellar bodies within a few ls (30 ?). You need to fire it, what is called 'honking'. Then in order to increase the payout from the selling of exploration data, you need a detailed surface scanner, that can be engineered to improve range or speed. This one is a passive scanner, it will scan the targeted body if you are in range (closer is faster). In short, the class of the sensors does nothing on the ability and performances of the scan of stellar bodies. So you can take the lightest one, and desactivate it while exploring to save power ! Don't forget to reactivate it when landing, to detect the surface of the planet !

Fly safe, and again, forgive me if I didn't catch correctly your comment ;)

I think I understood you; maybe I wasn't clear. My fear is that with one of the lower-range stellar scanners, I will miss the group of planest 250Kls from the main star. Having the class C (advanced) stellar scanner ensures that when I enter an unknown system, I will be able to "honk" every body and decide if I want to travel to each body or not (is there a black hole at 300Kls for example). With one of the lower-class scanners I will not necessarily have that opportunity. Does that make sense?
 
I think I understood you; maybe I wasn't clear. My fear is that with one of the lower-range stellar scanners, I will miss the group of planest 250Kls from the main star. Having the class C (advanced) stellar scanner ensures that when I enter an unknown system, I will be able to "honk" every body and decide if I want to travel to each body or not (is there a black hole at 300Kls for example). With one of the lower-class scanners I will not necessarily have that opportunity. Does that make sense?
If you have Advanced Discovery scanner, one 'honk' will reveal all Astronomical Objects in the system, regardless of distance.

But you shoud equip class D Sensors to increase your jump range.
 
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I am a total klutz driving the SRV and will probably break one fairly quickly.


The 6C fuels my Python pretty quickly as it is, I figured it would fill the Asp even more quickly. No?

I did not know that. That is worth considering; thank you!

Then repair it using synthesis. I repair my SRV when I reach around 20% integrity, if you’re a bit more clumsy then repair it at 30% or 40%......or just be more careful. Lol. The only time additional SRV’s should be needed is when doing difficult planetary combat missions. SRV’s are cheap to repair with some of the most basic materials...

A 4A fuel scoop is good for a Python in the bubble. But if you’re out in the black you want the best scoop, you’re talking about 1000’s of jumps here.

When you’re at the core of the galaxy and you decide you want to come home you’ll appreciate having a ship that can scoop fuel efficiently and that isn’t carrying dead weight like a class 4 vehicle hangar.

You’re not the only one who carries additional SRV’s though, some of the guys here won’t go exploring without a Fighter Hangar...
 
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I've been puttering around the bubble for a couple of years now, and it is high time I make the pilgramage to Sag A* and perhaps beyond. I've outfitted an Asp Explorer (I cannot afford an Anaconda) [Coriolis Link: https://eddp.co/u/6hENMqQf] but I'm a bit concerned that I sacrificed too much for the sake of jump length. I don't have the patience to grind out further upgrades beyond the Level 3 Increased Range FSD and Level 3 Long range Surface scanner. For that matter, I've forgotten the exact statistics of the modifications; is there any way to recover them?

I would appreciate advice and constructive criticism of this build. I have around another 12M-13M credits I can spend if I need to.

Thank you.

CMDR AVI00013

Note: Actual Jump Range is 43.02/40.00/39.20


One very easy thing to do just based on the Coriolis data, you have a good fuel scoop and a total range of 277 LY with an unladen 39 LY jump. If you swap your 5C fuel tank for a 4C you will get an immediate increase in jump to 41 LY unladen and a total range of 149 LY. Plenty really, if you are checking the map for scoopable stars always within range.

5D Sensors takes that to 42 LY. Or whatever the actual range changes are based on your amendment.
 
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Taking the suggestions to heart, I did some more missions and material runs, and now have the Asp set up like this: https://eddp.co/u/1qXoWnPo

Jump Range is now 47.12/48.10/51.83. Yes, I'm overpowered, but a 4D is just a hair too weak for what I'm carrying. I am debating whether or not to unlock Qwent, and use a lighter upgraded power plant, or downgrade the AFMS from 5A to 3A and use a lighter plant.

I'm loathe to downgrade the fuel tank, simply because there are areas without scoop-able stars for a while outside the bubble, or so I have read.

Once again, thank you for all your suggestions!
 
Don't worry too much about the powerplant, as you can do some power management: The afmu, mining laser, shield, power distributor and planetary vehicle hangar don't have to be powered until needed. and the AFMU doesn't have to coexist with the modules it repairs, since they must be turned off during the repair, which means you can turn them off in advance before powering it on.

I am currently following my own advice (actually some veteran explorers suggested it before) and am on my way back from beagle point in a very light conda.

Good luck on your journeys.
 
I would personally go for a 1D power distributor, with careful flying you don't need the boost and the extra jump range is welcome
 
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