Below I've just got a list of ship balance changes that might make some ships more useful in certain situations:
Also, simply add class 2, 4, and 6 limpet controllers, and make is so that limpet controllers have as many limpets as their class. (i.e. class 3 has 3 limpets not 2). This is a slight buff for both mining and piracy, which could use the help anyway. It also makes small ship mining builds more viable.
- Hauler: Increase both size 3 compartments to size 4. Note that upgrading both these compartments to size 4 would cost over 60k, more than the ship itself. Also fully laden you'll need at least a B-rated FSD even to get above 10 light years, so this isn't an overpowered upgrade. But at least the Hauler will not be made obsolete by the Adder available so soon after it for new players.
- Add two class one slots to the Asp Explorer and Diamondback Explorer, and one class one slot to the Asp Scout and Diamondback Scout. The intent of these slots is to be used by discovery scanners, but as they're only class 1 there's no real need to restrict them. This balances against the military slots that these ships missed out on.
- Keelback: Add a second seat Have to mention #freekeely.
- Type 7: Add a fighter bay and a second seat. Without navy rank, it's a long wait for fighter enabled ships from a Keelback to a Type 9. The Type 7 requires a large landing pad, it would make sense for the reason for this would be due to the inclusion of a fighter bay, not just that it was badly designed.
- Type 9: Upgrade the class 2 slot to class 9, and create a class 9 cargo rack. Currently the Type 9 compares unfavorably to the Anaconda for trading, and with navy rank, both the Corvette and Cutter make better traders. This is despite it being in a similar price range, as once you've made your first 100mil the second 100mil doesn't take as long. This upgrade seems drastic, giving the Type 9 a total cargo space of 1040T. But not it's only around 250T more than the Cutter. Also, the FSD and Thrusters have not been upgraded. Fully loaded the Type 9 will take forever to get anywhere. A fully laden Type 9 even A rated won't even achieve a jump range of 10LY. Given these difficulties I think this upgrade is reasonable.
Also, simply add class 2, 4, and 6 limpet controllers, and make is so that limpet controllers have as many limpets as their class. (i.e. class 3 has 3 limpets not 2). This is a slight buff for both mining and piracy, which could use the help anyway. It also makes small ship mining builds more viable.