Evolve or die. Naive to think otherwise.
If you are top of the food chain you don't need to evolve any further.
Evolve or die. Naive to think otherwise.
If you are top of the food chain you don't need to evolve any further.
Evolve or die. Naive to think otherwise.
This isn't an industry where you get a medal and shown to your safe space if you almost got there.
Evolve or die. Naive to think otherwise.
This isn't an industry where you get a medal and shown to your safe space if you almost got there.
Evolve or die. Naive to think otherwise.
This isn't an industry where you get a medal and shown to your safe space if you almost got there.
Chuckle
X4 now has an October 2018 release date.
http://cdn.edgecast.steamstatic.com/steam/apps/256693774/movie480.webm?t=1504168210
To me, this looks like most of the things, Elite always wanted to be....with the addition of quality due to being made by Germans.
I truly think April-August is a red-line for ED, with something truly stable, rich in content and sustainable in development "Beyond" 2018 needed by the time X4 drops.
Evolve didn't turn out to be that great.
X4 now has an October 2018 release date.
http://cdn.edgecast.steamstatic.com/steam/apps/256693774/movie480.webm?t=1504168210
To me, this looks like most of the things, Elite always wanted to be....with the addition of quality due to being made by Germans.
Now X:Rebirth didn't do anywhere near as well as it wanted to, so I think Egosoft will be looking to release something that really wows fans in late 2018.
Assuming all this comes to pass, will ED be anywhere near as good by then? And what if Star Citizen also turns out to be anywhere near viable next year?
Will ED be able to compete?
I truly think April-August is a red-line for ED, with something truly stable, rich in content and sustainable in development "Beyond" 2018 needed by the time X4 drops.
It's open-system sustainability may be the only differentiator ED has by the end of next year.
What I want, from this type of game, is to feel like I'm actually in the game - I'm at a shipyard, buying a new ship, I'm at a a workshop upgrading it, I'm at a marketplace buying cargo and then I climb aboard and fly it.
Now, to be fair, a lot of that stuff, in ED, isn't very immersive.
I would like space-legs just so I could disembark my ship and walk around a station to "visit" the various facilities rather than just flipping from one menu to the next.
Course, OTOH, I'm not sure I'd want FDev to implement that cos, once they did, it'd probably end-up being all we got. But I digress.
Point is, ED does manage to provide that "one person and their spaceship" experience.
Games like the X-series feel more like you're playing a game of chess, but you can just hop into a "first person" view to assist with the bits that require it.
It all ends up feeling a bit abstract, stodgy and inscrutable to me.
After all the updates of Elite Dangerous Beyond, it should have a solid and deep-enough foundation so that other features like atmospheric landings and space legs can be added in 2019. Also we should get more player owned capital ships, the Fleet Carrier would be just the beginning.
People expecting territorial conflicts and gang wars most likely will be disappointed at this does not mean control of anything and bases most likely won't be destroyable.
I believe Carriers and Squadrons will be quite simple in their mechanics, but given what 'quite simple' means, I think it will be quite welcome addition - squadron channel, specialized place to call home (not only your home station), where to arrive in ships and fool and party around...I think that alone will be enough.
People expecting territorial conflicts and gang wars most likely will be disappointed at this does not mean control of anything and bases most likely won't be destroyable.
Maybe the problem is different expectations?
I keep seeing people going on about guilds and fleets and campaigns etc, in ED, but that just doesn't really interest me.
What I want, from this type of game, is to feel like I'm actually in the game - I'm at a shipyard, buying a new ship, I'm at a a workshop upgrading it, I'm at a marketplace buying cargo and then I climb aboard and fly it.
Now, to be fair, a lot of that stuff, in ED, isn't very immersive.
I would like space-legs just so I could disembark my ship and walk around a station to "visit" the various facilities rather than just flipping from one menu to the next.
Course, OTOH, I'm not sure I'd want FDev to implement that cos, once they did, it'd probably end-up being all we got. But I digress.
Point is, ED does manage to provide that "one person and their spaceship" experience.
Games like the X-series feel more like you're playing a game of chess, but you can just hop into a "first person" view to assist with the bits that require it.
It all ends up feeling a bit abstract, stodgy and inscrutable to me.
Well, I d hope that FDEV goes a bit less conservative for a change and makes those platform destroyable
shenanigans.
I have no idea how they can do that. Nobody can be online 24/7 to protect such things, and even if they are, imbalance in player group sizes would put small groups at the mercy of large groups.
That is what I mean that it would need to be framed within the nature of the instance set up in Elite. It would have to be some kind of ad hoc scenario. Like a specific action that required the carrier pressence in game for a specific goal or limited time pressence, such action to be broadcasted automatically by the game (like mission boards or CG or similar manner, either locally or in a given sector of space) so both Open and Solo players could interfere via defending or attacking in some way much like CG etc.