Reduce jagged, scintillating lines

Really? So probably wise to get one of those Displayport adapters then and run the OR off that? I assume I just move it from the HDMI slot to one of those in a Displayport with no setting up issues? Just turn on and it'll work?
That's probably not necessary. You just have to know that the setting exists and where it is HIDDEN in the NVidia driver control panel (under Display / Change Resolution). I grumbled about ED's gray skies in space for weeks, until someone told me about the setting.
 
That's probably not necessary. You just have to know that the setting exists and where it is HIDDEN in the NVidia driver control panel (under Display / Change Resolution). I grumbled about ED's gray skies in space for weeks, until someone told me about the setting.

But I didn't think you could get to the setting ("Dynamic Range") for the HDMI port for the Rift as it's simpyl not display (like a monitor)?
 
But I didn't think you could get to the setting ("Dynamic Range") for the HDMI port for the Rift as it's simpyl not display (like a monitor)?
You need to switch your VR to direct mode or extended mode and then you will be able to set the dynamic range on your VR
 
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I think it depends on VR you own.
For example I have pimax 4k and in the application that comes with it I can switch to so called video mode.
I dont know about other brands never owned them.

Can't find any way of (now) doing this on the OR... Looks like a DisplayPort->HDMI adapter is the only way to guarantee Dynamic Range is set to full on NVidia cards!?
 
Can't find any way of (now) doing this on the OR... Looks like a DisplayPort->HDMI adapter is the only way to guarantee Dynamic Range is set to full on NVidia cards!?

You don't need a display port adapter. Just be aware that when you update your NVidia driver you may need to go back into CP and set full dynamic range again. A new driver install has a nasty habit of resetting this to limited.
 
Don't know your rig, but if it has the grunt use following:

- Antialising = FXAA (not the best AA, but best on jaggies).
- Supersampling = 1.5
- HMD = 1.5

If SS and HMD too much for your rig lower one or the other to 1.25.

I found these settings ran like crap. I see no reason to increase both hmd and ss. Indeed, they seem o work at odds to each other. I run SS 1 and hmd 2. It looks better and runs smoothly.
 
You don't need a display port adapter. Just be aware that when you update your NVidia driver you may need to go back into CP and set full dynamic range again. A new driver install has a nasty habit of resetting this to limited.

But set it where/how?

I believe the setting is shown for each monitor shown. eg: If you have a monitor connected via HDMI then you'd get this option. But the OR does not show as a monitor, so you can't get to the option for its HDMI port
 
But set it where/how?

I believe the setting is shown for each monitor shown. eg: If you have a monitor connected via HDMI then you'd get this option. But the OR does not show as a monitor, so you can't get to the option for its HDMI port

You set it in the NVidia Control Panel on the "change resolution" page at the bottom where it says "output dynamic range" that's what I meant by CP.(Control Panel)

Added:
If your Rift's hdmi port won't hold the setting just plug a full range monitor in it and set it to full dynamic range then hook the rift back up to the hdmi port for your next boot up. it should hold the setting.
 
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But set it where/how?

I believe the setting is shown for each monitor shown. eg: If you have a monitor connected via HDMI then you'd get this option. But the OR does not show as a monitor, so you can't get to the option for its HDMI port
That does sound like a problem. I don't yet have a VR headset, so I can't help. Luckily, the Pimax 8K plugs into a DisplayPort connection, so mine should not have this problem.

Try the advice above; it sounds like it might work.
 
You set it in the NVidia Control Panel on the "change resolution" page at the bottom where it says "output dynamic range" that's what I meant by CP.(Control Panel)

Added:
If your Rift's hdmi port won't hold the setting just plug a full range monitor in it and set it to full dynamic range then hook the rift back up to the hdmi port for your next boot up. it should hold the setting.

Nope! As I said, that option is offered per monitor etc... The OR is NOT listed so cannot be adjusted in this fashion.
 
Nope! As I said, that option is offered per monitor etc... The OR is NOT listed so cannot be adjusted in this fashion.

Are you running multiple monitors?

I can be adjusted, it's not he Rift your adjusting, it's the HDMI port you are calibrating- by putting a monitor on it and setting full range. The setting will hold for the port. When you plug the Rift back in "if" you were running at limited range you will see a big bump in color.
 
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Are you running multiple monitors?

I can be adjusted, it's not he Rift your adjusting, it's the HDMI port you are calibrating- by putting a monitor on it and setting full range. The setting will hold for the port. When you plug the Rift back in if you were running at limited range you will see a big bump in color.

I don't have an HDMI monitor easily accessible, and certainly not to do each/every time I do a driver update!?

There's got to be an easier way to deal with this 2+yr old issue!
 
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I don't have an HDMI monitor easily accessible, and certainly not to do each/every time I do a driver update!?

There's got to be an easier way to deal with this 2+yr old issue!

Ran some tests on my 2 hdmi and 2 display ports. Installing a driver resets them all to "limited'. This does not however affect the Rift whatsoever. The color range appears to be locked at FDR now regardless. I restored all 4 ports to full and no difference. Rift doesn't seem to care anymore.
 
Ran some tests on my 2 hdmi and 2 display ports. Installing a driver resets them all to "limited'. This does not however affect the Rift whatsoever. The color range appears to be locked at FDR now regardless. I restored all 4 ports to full and no difference. Rift doesn't seem to care anymore.

Thanks! Interesting... It seems to go in the face of what some people are suggesting/experiencing though.

Personally I would have thought if this was real issue it would be bigger news! ie: I suspect NVidia had fixed it in their drivers maybe!?
 
Thanks! Interesting... It seems to go in the face of what some people are suggesting/experiencing though.

Personally I would have thought if this was real issue it would be bigger news! ie: I suspect NVidia had fixed it in their drivers maybe!?

I think your right and either Nvidia or Oulus fixed it. It was an issue at one time.
 
I don't have an HDMI monitor easily accessible, and certainly not to do each/every time I do a driver update!?

There's got to be an easier way to deal with this 2+yr old issue!

The HDMI monitor thing works and holds when you plug your Rift back in, BUT you are right, if you update your Nvidia driver it defaults to "limited", so have to get out the monitor again. :eek:

For me though, what Dogbite said - my Rift used to care, but not lately.
 
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The HDMI monitor thing works and holds when you plug your Rift back in, BUT you are right, if you update your Nvidia driver it defaults to "limited", so have to get out the monitor again. :eek:

For me though, what Dogbite said - my Rift used to care, but not lately.

Thanks... So it's a non-issue now?
 
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