In the starting ship (Sidewinder) it's impossibly slow to yaw left or right, and almost as slow to pitch up or down.
I've spent more than an hour now, poring through the various control options, and I can't find any way to increase the yaw speed or the pitch speed. I've also tried a number of things in-game that should logically do that, but don't.
I've saved up enough from missions to buy a ship that lists its manoeuvrability as almost double that of the Sidewinder, but after buying it there doesn't seem to be any difference at all in the yaw speed and very little improvement in pitch speed.
I've tried buying better thrusters, still no observable improvement in the pitch or yaw speed.
I've searched the forum and google, and everyone seems to agree that it's too slow, but there doesn't seem to be any solution put forward by Frontier.
There's also no logical explanation for why it would be like that in the game universe.
The closest explanation I've seen to reasonable is that it tries to mimic what it's actually like in space with current technology. Obviously that doesn't hold water — when moving laterally or vertically, the thrusters are powerful enough to cause reasonably fast movement, so clearly some technological advancement has been made that allows for that fast left-right and up-down thrust in space. But it seems like the same thrusters only fire at 1/10th the power when they're being used for yaw or pitch instead of lateral or vertical movement. Isn't that illogical, from a game universe perspective?
And from a gameplay perspective it just makes it frustratingly cumbersome, being forced to roll and pitch when a fast yaw would be more appropriate (which is pretty frequent). Often even roll + pitch isn't fast enough to get the job done, and certainly not fast enough to logically match the thrust output for lat + vert movement.
Yaw and pitch speed should match lateral and vertical thrust speed every step of the way. (And that doesn't mean nerfing the lateral and vertical movement speed!)
I've spent more than an hour now, poring through the various control options, and I can't find any way to increase the yaw speed or the pitch speed. I've also tried a number of things in-game that should logically do that, but don't.
I've saved up enough from missions to buy a ship that lists its manoeuvrability as almost double that of the Sidewinder, but after buying it there doesn't seem to be any difference at all in the yaw speed and very little improvement in pitch speed.
I've tried buying better thrusters, still no observable improvement in the pitch or yaw speed.
I've searched the forum and google, and everyone seems to agree that it's too slow, but there doesn't seem to be any solution put forward by Frontier.
There's also no logical explanation for why it would be like that in the game universe.
The closest explanation I've seen to reasonable is that it tries to mimic what it's actually like in space with current technology. Obviously that doesn't hold water — when moving laterally or vertically, the thrusters are powerful enough to cause reasonably fast movement, so clearly some technological advancement has been made that allows for that fast left-right and up-down thrust in space. But it seems like the same thrusters only fire at 1/10th the power when they're being used for yaw or pitch instead of lateral or vertical movement. Isn't that illogical, from a game universe perspective?
And from a gameplay perspective it just makes it frustratingly cumbersome, being forced to roll and pitch when a fast yaw would be more appropriate (which is pretty frequent). Often even roll + pitch isn't fast enough to get the job done, and certainly not fast enough to logically match the thrust output for lat + vert movement.
Yaw and pitch speed should match lateral and vertical thrust speed every step of the way. (And that doesn't mean nerfing the lateral and vertical movement speed!)