Repairing a Power Plant Away From a Station/Outputs/Port

As an Explorer, my I suggest a new type of module for the optional internals bay of a ship. This requests is in response to the problem of an AFM Unit not being able to repair a Power Plant. As a specific module must be offline for the AFM Unit to effect repairs, then of course, there would be no power to run the AFM Unit. May I request the creation of an APU (Auxiliary Power Unit) series of modules. The device would have a range of Classes and Ratings for the various sizes of ships into which it would be placed, and the various functions that ship is being built to perform. The idea would be for the main power plant to be shut down and the APU to provide power to the ships main power grid in order to run a) the AFM Unit, b) life support, and c) at least partial thrusters (so you don't continue to fall into a star, planet, etc...) while the AFM Unit is repairing the Power Plant. The APU would also need to continue providing power while the main power plant "boots up" and comes on line. When the primary power plant comes on line, the APU could then be shut down, and the remainder of the modules repaired in the usual manner. I would envision the APU drawing on the ships main fuel stores for the basic energy, and being a module qualified for placement in "Military" or other "Reserved" module slots. Engineers could modify the module for efficiency, mass, thermal production, etc... similar to the way the main systems can be engineered for the specific role the ship is being prepared for. As a commander who has spent the last two months (real time) exploring the outer arm of the galaxy and going to the galactic edge, an APU would be a wonderful thing.

Another application could be that an APU of sufficient size could increase the jump range of a ship by providing additional power to the FSD during a jump. The "However Many" ton fuel limit for the main power plant would still be in effect, but the APU would not be drawing fuel through that conduit, so it would have no effect on the main power plant's fuel limitation. It would be appropriate I think, to put a fuel limitation on the APU if for no other reason than to keep the game play from going completely insane. Ok, Ok, Yeah, I'm an Explorer, but other endeavors could also profit from a bit of extra power. Mining could profit from and APU by permitting more mining lasers and ore processing units. The APU could also make combat interesting. An APU of sufficient size could provide say 3 extra pips on the power distributor? A smaller APU, maybe only 2 pips. If one were really building a combat ship, think of a FGS with say, 3 APU's giving 12 pips on the power distributor. Or think about going up against the Thargoids with the ability to power next level shields, whether this means stronger shields, shields that regenerate much, much more quickly, or some combination of both. One could also The main limiting factor here would be the number of optional internal modules available.

Elite Dangerous has been an exceptionally well though out, and rich environment. I feel that the addition of the APU would only enhance this environment.

Thank you for your Time and Consideration!

bruceam
 
As an Explorer, my I suggest a new type of module for the optional internals bay of a ship.

You're not the first to suggest this... And lord knows you won't be the last. A lot of Deep Space Explorers are sort of trying different tactics to improve and streamline being able to go farther and farther into the Deep Black without feeling as though the Bubble is tethering them from exploring everywhere.

I happen to be in agreement with this cutting the tether and pushed hard for this back in April this year when I realized we didn't have the ability to fix a canopy blow-out through mistakes.

Whether this gets incorporated or not remains to be seen. All I can advise is to wait patiently for the exploration revamp and see if the devs address this in some future release.
 
Why can't an AMFU repair the power planet if you land on a planet. As in theory you're then not using the engines or anything?
 
Why not enable experimental effect for AFM Unit called internal power supply? It would raise its weight from 0 to X tons in the process too and it would consume hydrogen fuel and generate heat while activated...
 
... you couldn't have even bothered to necro the most recent thread?

TLDR

Non-repairable PPs are a good thing.
use a carrier if you want a less deep space feel to your exploration.
 
You're not the first to suggest this... And lord knows you won't be the last. A lot of Deep Space Explorers are sort of trying different tactics to improve and streamline being able to go farther and farther into the Deep Black without feeling as though the Bubble is tethering them from exploring everywhere.

I happen to be in agreement with this cutting the tether and pushed hard for this back in April this year when I realized we didn't have the ability to fix a canopy blow-out through mistakes.

Whether this gets incorporated or not remains to be seen. All I can advise is to wait patiently for the exploration revamp and see if the devs address this in some future release.

I've never had my power plant limit my exploration, explorers like Alnitil were doing 300,000ly around the galaxy trips before AFMU's were even a thing, the bubble isn't a tether at all.
 
I happen to be in agreement with this cutting the tether and pushed hard for this back in April this year when I realized we didn't have the ability to fix a canopy blow-out through mistakes.

As a deep space explorer I would hate this. It's what adds tension and weight to the activity. Again if you don't like that then have a carrier trail you. It's how I got my friends to join me out there finally.

as for the canopy thing this can already be fixed so long as you don't wait until after it blows out. It really is only the powerplant left to keep any tension when exploring.
 
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