Volumetric Effects Quality question.

What does it affect and how demanding performance-wise is it?I turned it from High to Medium and I didn't notice any difference.
 
It's a lighting technique used to add multiple light sources to a rendered scene. Sunlight shining through your cockpit window making everything hard to see is probably the most obvious example in ED. It can GPU intensive if used extensively but I have no idea if this game does so.
 
It's a lighting technique used to add multiple light sources to a rendered scene. Sunlight shining through your cockpit window making everything hard to see is probably the most obvious example in ED. It can GPU intensive if used extensively but I have no idea if this game does so.
I see.Thank you commander! o7
 
It's a lighting technique used to add multiple light sources to a rendered scene. Sunlight shining through your cockpit window making everything hard to see is probably the most obvious example in ED. It can GPU intensive if used extensively but I have no idea if this game does so.

Ahhh, interesting. I read somewhere else that it was to do with things like nebula, galactic dust, docking entrance steam, landing pad smoke, solar flares, etc. I even went and did some testing on quality vs. performance ...

https://forums.frontier.co.uk/showt...er-Detector!?p=6168070&viewfull=1#post6168070

Looks like I was given a bum steer ... might have to redo my testing with some sunlight glare.

For what it's worth I did notice a performance drop with Ultra but not with any other setting.
 
As far as i Know (and it's more or less my job, VFX Artist here...), There is only a few instances where ED uses volumetrics : white dwarves/neutron stars cones (that have their own setting), Thargoid Structures/USS/Wrecks and Planetary Fog...
(In these case, it's used for a Fog-like effect), but volumetrics could also be used for nebulas (although it's not the case), atmospheres (Not sure here), station fog (not sure either) and the inside of agri-domes (on Structures and Gen-Ships)...

But no volumetric lighting, godrays or volume flares in Elite, solar flares are made of ImagePlanes and moving Alpha geometry, lights are computed using simple Cascade mapping and there are no godrays whatsoever, sadly, in ED...

So for me, this setting governs Fog on planets and Thargoid Bases...
I think...
Maybe...
Fdev ?
 
...solar flares are made of ImagePlanes and moving Alpha geometry...

Painfully obvious to VR users, because the sprite behaviour is set to roll along with the camera pair used in vr mode, so whenever one tilt one's head, each particle spins with it, to maintain its Z rotation orientation relative to the camera, rather than to that of the star, which makes it look rather ridiculous. Same for all other fire/smoke/dust etc.
 
hahaha you should look at a mining laser in a t7 or something while using vr.
makes me crosseyed and sick EVRY TIME....can' t use certain ships for mining because of it.
 
Yeah, they seem to move to volumetric fog in stations with 2.4 update, but lot of things in game still uses billboards (for obvious performance reasons).
 
When I drive in reverse in the srv the dust that begins kick up cause a slight fps drop for me when I have this setting on ultra. When set to low I really can't notice a difference in quality.[where is it]
 
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