Yes, they did. The same as they intentionally designed other unnecessarily poor gameplay decisions into the game for an artificial sense of "challenge".
Right, because they've had nearly two years now since 2.0 launched to "fix" the SRV handling if it were not intended and have clearly chosen not to do so. If that doesn't clearly indicate to you that the poor SRV handling characteristics are intentional then nothing will.
Who said anything about trolling? I'm simply referring to bad game design here.
No, I don't actually drive a Subaru. They use permanent (i.e., symmetric) AWD and would not be particularly relevant to a discussion about AWD vehicles with a RWD bias. I could explain the differences in detail but considering the nature of your post I probably wouldn't expect you to understand them.
I don't think the word "citation" means what you think it means.
Hey, just show me proof that FDEV intentionally designed the SRV with poor driving and steering capabilities, and that you're not just talking out of your butt, and I will be on my way.
Also, the idea that there is some "steep learning curve" that gameplay is being "artificially locked behind" the simple task of driving the SRV is silly. Is it prone to spin outs if turning at high speeds? Yes. Is it diffiicult to learn to not make sharp turns while accelerating? No. Even if a player spins out, are they unable to access any outcrops until they pass the basic skills test? No.
SRV handling is not the topic here anyway. You made a claim that FDEV took deliberate actions to make the SRV handle poorly, and that gatheing materials and synthisis are "locked" behind the SRV, so provide proof of FDEV's reasoning behind imposing artificial nerfs to the SRV handling, or any materials, synthisis, or engineering that cannot be accomplished without an SRV. I expect no less from you than you demand of others, so where is your proof?