As an adder lover, I took it upon my self to supercharge the adder (previous discussion now locked?)
So I took my adder out to combat the thargoids, 3 (or was it 4) rebuys later, me and my wing killed a goid. I did so much heavy lifting, but it's first time I was with a 'Goid fight until the bitter end, although my sacrafice to take out the final swarm meant i missed the killed blow, but my wing let me keep the heart for my troubles.
Basically it was my smugglers build, but with military armour, class3A shields, and a AX flak cannon.
My idea was to fly after the swarm, keep up, and deliver some damage, so the bigger ships could stay ontop of the cyclops itself.
In my smugglers build I have top boost speed 674m/s and unladened FSD range of 39lys, but I was sure I've seen it go faster in previous builds of the game.
But I started to learn a few tricks.
So I tanked out my adder as best as I could, and the speed had dropped off (naturally) so my boost was around about 540m/s with 3 weapons and full shields, military armour.
FSD's and fuel tanks are not needed if you aren't going to leave the system.
Class1 fuel, and class 2d fsd, (not to mentioned a mass reduced sensor package). I'm used to fiddling with the fuel capacity but never the FSD.
and OMG that made a world of difference, the speed increased, then I could "tank out" my Adder and still maintain the thrust.
But as I fiddled with my mass, and started to empty the ship of weight and add it back on, i noticed there became an upper level with how fast she could travel.
I could watch my FSD range increase, as I shed weight, but my Thruster boost REFUSED to increase past 674m/s
Infact there became a threshold where I had 674 boost speed, and I could add and remove things like BOTH my class 1 weapons,(fsd range fluctuating with the mass change) but not the Thrusters.
So there is a ceiling, a cap to how fast FDev are willing to take the adder,
Now I understand the iCourier is lightly armoured but can deliver a bigger payload. (pro's and cons, and my first outing with the iCourier to take on the swarm left me rebuying like crazy)
An eagle is faster still but with limited armour and weapons. (pro's and cons)
We've all seen determined shieldless sidewinders with OP'ed Railguns who can take on big ships like an anaconda and keep out of weapons range.
Imagine the gamebreaking horror to have a shieldess adder, since she is one of the most heavily armoured small ships, with 3 rail-guns and could boost well over 700m/s.
So I took my adder out to combat the thargoids, 3 (or was it 4) rebuys later, me and my wing killed a goid. I did so much heavy lifting, but it's first time I was with a 'Goid fight until the bitter end, although my sacrafice to take out the final swarm meant i missed the killed blow, but my wing let me keep the heart for my troubles.
Basically it was my smugglers build, but with military armour, class3A shields, and a AX flak cannon.
My idea was to fly after the swarm, keep up, and deliver some damage, so the bigger ships could stay ontop of the cyclops itself.
In my smugglers build I have top boost speed 674m/s and unladened FSD range of 39lys, but I was sure I've seen it go faster in previous builds of the game.
But I started to learn a few tricks.
So I tanked out my adder as best as I could, and the speed had dropped off (naturally) so my boost was around about 540m/s with 3 weapons and full shields, military armour.
FSD's and fuel tanks are not needed if you aren't going to leave the system.
Class1 fuel, and class 2d fsd, (not to mentioned a mass reduced sensor package). I'm used to fiddling with the fuel capacity but never the FSD.
and OMG that made a world of difference, the speed increased, then I could "tank out" my Adder and still maintain the thrust.
But as I fiddled with my mass, and started to empty the ship of weight and add it back on, i noticed there became an upper level with how fast she could travel.
I could watch my FSD range increase, as I shed weight, but my Thruster boost REFUSED to increase past 674m/s
Infact there became a threshold where I had 674 boost speed, and I could add and remove things like BOTH my class 1 weapons,(fsd range fluctuating with the mass change) but not the Thrusters.
So there is a ceiling, a cap to how fast FDev are willing to take the adder,
Now I understand the iCourier is lightly armoured but can deliver a bigger payload. (pro's and cons, and my first outing with the iCourier to take on the swarm left me rebuying like crazy)
An eagle is faster still but with limited armour and weapons. (pro's and cons)
We've all seen determined shieldless sidewinders with OP'ed Railguns who can take on big ships like an anaconda and keep out of weapons range.
Imagine the gamebreaking horror to have a shieldess adder, since she is one of the most heavily armoured small ships, with 3 rail-guns and could boost well over 700m/s.