VR FSP and Quality query

Hi guys,

So I've been playing in VR for a few weeks now with the HTC Vive. I can only say I cannot go back to using my monitor after the experience. I just had a couple of questions, I can run the game at 90FPS no problem on VR Medium.

My specs are:
AMD 8350 4GHZ
MSI 1060 6GB OC
16GB RAM

I was wondering I realise that 90fps is naturally the best we should aim for, but what do you guys normally run at? Would it be acceptible to drop down to say 70fps to boost the quality slightly of the visuals? Natrually I want to avoid things such as headaches and motion sickness (both of which I never experience using VR). Or is this a try it and see how it goes thing?
 
Hi guys,

So I've been playing in VR for a few weeks now with the HTC Vive. I can only say I cannot go back to using my monitor after the experience. I just had a couple of questions, I can run the game at 90FPS no problem on VR Medium.

My specs are:
AMD 8350 4GHZ
MSI 1060 6GB OC
16GB RAM

I was wondering I realise that 90fps is naturally the best we should aim for, but what do you guys normally run at? Would it be acceptible to drop down to say 70fps to boost the quality slightly of the visuals? Natrually I want to avoid things such as headaches and motion sickness (both of which I never experience using VR). Or is this a try it and see how it goes thing?

UNless you can change the refresh rate of the monitor it is best to stay at 90fps. If you are doing 70fps and it is refreshing at 90hz it will not look good and you will probably suffer from illness.
 
By monitor I’m assuming you mean the VIVE headset?

When I up the graphics things look fine. I don’t notice a slow down or performance drop visually. But I am aware that the brain and eyes pick up more than we “notice”.
 
I'm using the rift. Oculus use a mechanism called Asynchronous SpaceWarp, which drops the framerate to 45 fps if it cannot maintain 90 fps. I'm using a 1080, with graphics settings typically High with some Ultra, and in stations and on planets ASW always drops me to 45 fps. I cannot say that I ever notice a difference, there is no 'transition' where I can tell the fps has dropped.

I suspect that it is easier on the eyes (and brain) if the fps is steady, hence why ASW will drop to a steady 45 fps rather than have a fluctuating one.
 
ASW will create a frame, so it drops to 45 fps and creates a frame so the 90 FPS still goes to the headset. The rift uses ASW but the vive uses something else but the effect is similar. I personal think everything feels better at a true 90 FPS but some people are fine with AWS kicking in a lot and prefer higher graphic settings. only thing you can really do it crank them up a little at a time until you find your own sweet spot.
 
Also if you are not playing in solo even the beefiest rig will throttle to 45fps, unless you disable asynchronous reproduction, when a few players enter your instance.
I personally find projection the lesser of the two evils so I leave it on.
 
When I am in space exploring I hit 90 FPS no problem. When I goto planets to land it drops to 60 at the lowest. Stations again 60, sometimes 50 if there is heavy traffic. I mean I am happy where it is I think. I'll be replacing the 1060 at some point, CPU and RAM wise I think I'll be perfectly fine for some time. In standard mode I run everything on Ultra its great. Loving the VR experience, wish I made the switch earlier.
 
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