Elite Dangerous is the Largest Empty Sandbox Ever Made

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Every sandbox has Steam Workshop, or custom mods... ED has lack of content that's it. By the way this is first online game which has no reason to play with other people.
 
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Let's face it you've probably spent hours, no days, farming engineering materials just to min-max your favourite gank-canon with all the latest magic spells. Am I wrong?

Lots of PVP'ers do their engineering and mat farming in solo.

Every sandbox has Steam Workshop, or custom mods... ED has lack of content that's it. By the way this is first online game which has no reason to play with other people.

Other than the social side of things.
 
Lol whats exploration in ED? Scoop charge fsd honk (2 buttons) , scan a planet: fly towards it in straight line watch the counter (exciting) wait for the scan to complete while doing nothing, take screen shot repeat

While that has nothing to do with what I posted, which is 90s like some other GSP players trying to stealth turn this into an Open Vs thread. I also find exploration dull.

However, some folks enjoy it. Like I've told you before, just because you don't enjoy something doesn't stop others from enjoying it.
Not everyone needs 10 explosions per minute to enjoy the game.

I find real PvP slightly interesting and GSP the most dull activity ever, yet you seem to enjoy GSP.
 
Yes.
Some people don't have an inkling of how long things take to develop so they automatically assume there aren't many working on the product. Or they don't know that development studios can be (usually are) split into multiple teams, allowing them to produce multiple projects at once without sacrificing any of the other projects. So they assume because there's things like PC or Jurassic World, suddenly there's no more devs for ED. :rolleyes:


Oc handful was a bit extreme, I like exaggeration sometimes to make a point. ;)
While this isn't the topic, I just wanted to ad an explanation to my last post.

It has not much to do with Planet Coaster or Jurassic World, having some programming experiences myself I highly doubt many people work on multiple projects.
It is more a conclusion I drew from the content of the recent updates and the fact that every update since 2.2 was in a very questionable state, ridden of bugs, and the fact that bugs just don't get fixed, or take forever to fix.
Ofc that is all speculation on my part, there might be other explanations like a very poorly managed code that would explain the state of the updates, but I sincerely hope that's not the case.
 
I think a lot of players agree that there is some 'sand' missing in the 'sandbox', to use that term. However every player has a different idea what flavor of sand is missing in the box.

Some people (like the OP) want more fleshed out multiplayer functions.

Other people (like me) want to see more content for single player.

I personally think solo play was one of the most neglected areas in the game in recent updates (exploration, mission, etc) despite the all modes are equal position of FDEV.
e.g.
open got 'Wings', but no NPC Wings for solo mode.
open got Multicrew, but no NPC Crew for solo mode.

I would personally like to see some more content (sand) for single player. But that's just me.
 
Was just thinking about that, it would be very easy for FD to create a PvP Only server. It would only need to have one system in it, one station, no NPC's because there would only be maybe a dozen players using it. Since there wouldn't be any non-PvPers on the server, there wouldn't be any easy targets, no salt to mine.

I can't tell if you're being ironic or if that is a serious suggestion.

Dedicated server? Check
No NPCs ? Check
PvP Only? Check

I'm pretty sure I have seen that in game.
 
And could therefore be closed as a duplicate?

Well Cosmo did make a good point, we have a very large play area with very little to do in it.
It's not a duplicate yet, as long as we just ignore the efforts of 2 player groups trying to turn it into just another Open V (GSP v PvE)

I'd like to see more in game, but like any other MMO in the early state we will just have to wait and help guide FDev in what content to add.

People talk about WOW or GW2, but how old are those games now? How many addons do they have.
And what state were they in coming up to the 3yr mark? Well, they were not much better off.

My final point is, if people are so unhappy with Elite in its current form, they can always go play Star Citizen.....

oh wait, that's not out yet despite being 3 years PAST the release date. Oh well, folks will just have to learn to wait then :D
 
Any PvP content that is being suggested terrifies them because they are so bad at this game and only capable truck A to B and call it trade, scoop honk and call it explorarion.
No my dear Sir, you call that exploration. I call it traveling.

Nothing will change and there is nothing to hope for, there is no point anticipating complex content where majority cant even dock without a docking computer, and fdev caters to the weakest link, hence the simplicity and a shallow content.
You should talk to That90skid. He's certain things are going to change.
Elite is a sandbox? Good joke, its a cookie cutter proc generated unfinished open world with nothing to do, but excells in providing hiding spots for the weak.

So what is their suggestion? To create my own content, so when I role play a thargoid park ranger enforcing the hunting season I become a griefer and "forcing pvp onto others".
That's not role playing, that's making an excuse up on the spot. That is the role being dictated by the action, instead of the action being dictated by the role.
 
Apart from PVP, co-operative PVE, racing, rescuing and generally larking about.

Only gankers need each other for "pvp"... I can do this alone, when someone is attacking me. Racing? If I want racing I have better games for this... same as for co-operative pve which is boring in ED.
 
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You don't do Powerplay, do you?

Nothing worse than a spreadsheet warrior working away in pg whilst you're being attacked by their PvP wings.
I hear papercuts are worse.
Don't feed the trolls.
But you can make them do tricks when you feed them.
Every sandbox has Steam Workshop, or custom mods... ED has lack of content that's it. By the way this is first online game which has no reason to play with other people.
It has the best reason available. If you want to play with other people you can. You're right that you're not forced to play with other people. But force is a bad thing, choice is a good thing.

DWE saw 1300 people playing together out of their own accord because they felt like going to Beagle Point together for instance.
I kinda think that didn't happen, and if it did, it spoke more about the unprofessionalism of the staff at Eve than anything else.
Whether it happened or not, it's very funny Sole Hunter thought that it proved something.
 
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EvE is a very different game. In Need for Speed i can race against NPCs. I can't do that in ED, therefore ED is bad.... eee.

Ok, let's take a look at your points.

1) You can sell them for profit. Now, let's consider, what if you could use them for something else, like building something..... so, what do you want to be buildable that you can't buy anyway? I suppose they could be used as Engineer materials... ugh! No, let's not go there again.

2) Well, that's because there is no way players could generate the amounts required for traders to trade in. You'd have entire systems without any ores. ED can't have a player drive economy simply because its playable area is too large in relation to the number of players. For a player driven economy to work, you have to have enough players in a given region for it to work.

3) That's not a problem with mining. That's a problem with the exploits.

Its also worth keeping in mind some people mine because they enjoy mining. Some people don't mine because they don't enjoy mining. Pushing people to mine who don't enjoy it by requiring the mining be useful for something is going to annoy a lot of people, c.f. Engineers.

1) This is a more involved one. It would be like ships and modules, in very far away regions of space. I'm hesitant to say player owned structures because that would be a whole 'nother development life cycle of 200 years.

2) With the value of ores being proportional to the amount entering the game (as well as its use cases), more people would mine then what we have now. It's a self fulfilling prophecy, like a real economy. Anyways, it's not like the ores in the game matter at all right now. Who would actually care if every station was empty except a few? Would it actually do anything? NO. (Either way I did not propose a fully ran player system)

3) Exploits, easy passenger missions, easy hauling... But let's take money out of the equation all together. Ores in other games are a necessary requirement to doing some things, so monetarily it's ok to be valueless (example if there is no player trading and npcs don't buy it) - because people still need it for something, somewhere - IT HAS A ROLE.

Nobody is forced to mine, you just buy the ores, or the refined goods, or the end product. The point is, mining becomes something more then just a bad money generator. If you want to build ships in the expanse you mine, or bad luck - you manually travel them there. Your argument boils down to "don't make the profession too unique and detailed or else people will be forced to use it" ? ? ?
 
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