Rift - Is there an easy way to change your center position/angle?

So you go through the sensor alignment holding up a controller to eye level and defining the angle towards the sensors.

If you do this and it's slightly "off" and you want to adjust this center position and the angle, is there an app or some method to let you do it, rather than repeatedly battling through the sensor config over and over and it's "right"?


eg: Something like the Guardian Boundary Editor program, but which allows the posisiton/direction to be adjusted?


NOTE: This isn't ED specific but mroe general, and more down to how the OR sees your center position and angle compared to your boundaries.
 
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So you go through the sensor alignment holding up a controller to eye level and defining the angle towards the sensors.

If you do this and it's slightly "off" and you want to adjust this center position and the angle, is there an app or some method to let you do it, rather than repeatedly battling through the sensor config over and over and it's "right"?


eg: Something like the Guardian Boundary Editor program, but which allows the posisiton/direction to be adjusted?

Can you not just press F12 to realign the HMD (Whilst in game) or am i missing your point and got it wrong (Again) ?
 
yep. tho i am not sure it is defaulted to F12 any more, FD may have removed it and you have to assign it yourself.

it is an assignable control in the sontrol menu however tho from memory i cant remember where it is in the huge list.
 
Can you not just press F12 to realign the HMD (Whilst in game) or am i missing your point and got it wrong (Again) ?
F12 is within ED - I've remapped that :)

I'm talking about games with a more distinct play area which may mean you envoking the Rift boundaries. What I'm looking to do is allow you to reposition where the sensors think you are in associated with your boundary/play area?

I find if I go through the sensor calibration I have to do it over and over again to get my center in the rigth spot. And then if the sensors are moved at all, the hole boundary can be thrown off position and angle wise. It would be nice to just be able to adjust something to say here is the center of the play area, and he's the angle to the sensors to get everything lined up again...
 
"Options/Miscellaneous/Reset HMD orientation".

My work ED is 100% default as i have not altered any settings as i don't (Can't) play at work and mine is default to F12
 
F12 is within ED - I've remapped that :)

I'm talking about games with a more distinct play area which may mean you envoking the Rift boundaries. What I'm looking to do is allow you to reposition where the sensors think you are in associated with your boundary/play area?

I find if I go through the sensor calibration I have to do it over and over again to get my center in the rigth spot. And then if the sensors are moved at all, the hole boundary can be thrown off position and angle wise. It would be nice to just be able to adjust something to say here is the center of the play area, and he's the angle to the sensors to get everything lined up again...

Ah, wrong again :( .

Not heard of one. However one would ask why would you move the sensors once your 'Play Zone' has been setup? Unless of course your play Zone keeps changing from room to room as you mover your VR around?
 
Ah, wrong again :( .

Not heard of one. However one would ask why would you move the sensors once your 'Play Zone' has been setup? Unless of course your play Zone keeps changing from room to room as you mover your VR around?

By move I mean, the sensors are on my desk, so it's entirely possible they can be moved by accident. I can put them back but they would be a cm off or at a slightly different angle.

Also, having just recalibrated my entire OR due to another issue, I'm now back in the situation of trying to get the OR to set its center position/angle in the perfect spot in my study, which took me numerous attempts to get right last time. It would be far easier if I could simply go into a utility and manually move that position backwards/forwards a bit, or change the angle if necessary... Rather than recalibrating my sensors over and over and over until I happen to hold the controller at eye level in the right spot and the right angle.
 
Unless you have 4 cameras, must fast the camera's or parts of yourself or the other controllers will occlude the other and you loose tracking for it.

I calibrate so the camera's are forward for this reason, my screen is way off in the corner, almost behind me but that's irrelevant for VR.
 
Not sure if I'm on the right track for you, but if you click the Rift menu button on your right controller, one of the options on the right-hand side is to recenter your play area. Obviously it won't move your guardian lines, but it will recenter the game world for you. Very useful when switching between sitting at your desk and standing in the middle of the play area. This is not a fix for messing with the sensor positions, however.

Hope this helps!
 
Not sure if I'm on the right track for you, but if you click the Rift menu button on your right controller, one of the options on the right-hand side is to recenter your play area. Obviously it won't move your guardian lines, but it will recenter the game world for you. Very useful when switching between sitting at your desk and standing in the middle of the play area. This is not a fix for messing with the sensor positions, however.

Hope this helps!

If it did'nt help Neil it certainly helped me. Nice One!
 
Sensor position is extremely important, and requires a re-run of the setup if the sensors move - its much more than just a "re-centering".

Good thing to do is wall mounting them or making sure they are not moved/pushed around.
 
Not sure if I'm on the right track for you, but if you click the Rift menu button on your right controller, one of the options on the right-hand side is to recenter your play area. Obviously it won't move your guardian lines, but it will recenter the game world for you. Very useful when switching between sitting at your desk and standing in the middle of the play area. This is not a fix for messing with the sensor positions, however.

Hope this helps!

And is that option perminant?

eg: Let's say I calibrate the sensors (hand controller at eye level hold trigger etc etc) say a foot off your ideal center position, and say 20 degrees off ideal. So you then take the option you mention when standing exactly where you want the center to be at facing in your perfect direction. Is that now a perminent assignment? If you go into other games, is that newly assigned center/angle carried over? If you play the next day is that center position/angle still applicable?

I've got a horrible feeling it's not... But if it is that would be perfect as after doing that I could just reload/import my boundary using the lovely boundary editor utility.
 
Sensor position is extremely important, and requires a re-run of the setup if the sensors move - its much more than just a "re-centering".

Good thing to do is wall mounting them or making sure they are not moved/pushed around.

Odd thing is I've heard people say the opposite. ie: If you move them a bit the system copes fine...

I agree mounting them would be idea, but I don't think my setup would allow me to do that at least with one of them, as it would then end up too far bak peeking out through a monitor and PC. Instead it stands on the desk between them. But obviously it's easy to move it by accident there!
 
Odd thing is I've heard people say the opposite. ie: If you move them a bit the system copes fine...

I agree mounting them would be idea, but I don't think my setup would allow me to do that at least with one of them, as it would then end up too far bak peeking out through a monitor and PC. Instead it stands on the desk between them. But obviously it's easy to move it by accident there!

My 2 sensors on my desk facing me get moved around quite a bit as i 'Fiddle inside my case' i never need to do the re-setting up procedure.
 
My 2 sensors on my desk facing me get moved around quite a bit as i 'Fiddle inside my case' i never need to do the re-setting up procedure.

Yeh, that's the general feedback I got, and what I was doing for months. ie: The sensors might get moved by a cm or so, and change angle by a few degrees, but all seemed fine...
 
As far as I can see, once the setup is complete, then the Rift sensors don't really mind being moved, so long as thery end up in the same general spot and facing the same direction.

There must be some leeway in the tracking. I never noticed any loss in tracking accuracy, glitching or occlusion where there should be none etc.

Recentering might be application specific - some apps might remember it - but I bet most will just ask the Rift runtime where the player centre is - which will probably be mapped at the setup.

As with ED, Robo Recall etc, I just recenter when I get into the game, and all works fine from there on.
 
Odd thing is I've heard people say the opposite. ie: If you move them a bit the system copes fine...

I agree mounting them would be idea, but I don't think my setup would allow me to do that at least with one of them, as it would then end up too far bak peeking out through a monitor and PC. Instead it stands on the desk between them. But obviously it's easy to move it by accident there!

The system will cope, but only to a certain degree. You can experiment with it and try to find the threshold where the config starts to "warp" too much.

I find that even very little movement of sensors makes a difference between slamming the hand in the wall or not.
 
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