Olivia Vespera has another idea: The Virtual Player (Driven) Economy (Out-of-Game)

Could the mods please move this back to Dangerous Discussion? This isn't a suggestion or feature request to Frontier to do this. It's a player built system. (I can make a mirror post if you think Frontier Devs would benefit from this.)

While speaking to CMDR Unifex in the Colonia Citizens Network Discord, about the open ship registrar we started talking about more uses for the PIN system. (This was his idea) I was reminded of my thread a long time ago, The biggest issue in Elite Dangerous that no one really talks about - The Economy. I was touched by an idea about creating a virtual player driven economy and started writing about it on the EDCD Discord (Elite:Dangerous Community Developers) in discussion with CMDR Garud In.

I realise that this is something we as players can do on our own.
This was what I came up with:




The Virtual Player (Driven) Economy
sKGHY6l.png


Account
Players of Elite dangerous will be able to make an account with their frontier forums account.
This will ensure all players are beholden to Frontier Devs' one forum account per player rule.
A player's account will have a virtual currency balance, owned equipment and a profile page with equiped items.
Their ships will also have crew quarter slots where they can put virtual equipment.

Daily Income
Each player will earn a daily income of virtual currency (in this example, the currency is the Tridot, ◬, or tD)
They can increase their daily income of by connecting more accounts, such as EDSM, EDDB or Inara accounts. (this is an incentive to ensure you are just one person)
They can supplement their daily income by playing Elite:Dangerous and doing things in the game world. (rewarding players for playing Elite:Dangerous)

Virtual Goods & Player Mission Board
Players can use their to purchase virtual goods such as cosmetics, personnel equipment, vehicles etc. all to add to the roleplay of their story.
These Players can also offer "missions" to other players (for a certain amount of ) and that's a way for other players to earn .
The way mission acceptance completion is tracked is via a plugin for EDDiscovery or EDMC that reads the journals.


Player Factions
Players can create and align themselves to a player faction and earn an income dividend from that faction based on their rank within that faction.
If a faction has many systems and stations under its control, the dividends will be large. This incentivises being successful with your faction.
These factions are player owned and are attached to a single minor faction. The owner gets to decide who gets to join the faction and what their rank will be. (and thus how the dividends are distributed)
Each player can only be a part of one player minor faction with all their accounts.

Crafting and finding of raw materials
The crafting system allows folks to purchase a virtual raw material such as leather or textiles and bring it to a player with the right skill to turn it into a virtual cosmetic item. (like a player skilled in sewing, able to create eyepathes or a kimono) Players will only be able to learn up a certain amount of skills and will require levelling to be able to craft more complex equipment or simpler equipment to a higher grade.

Players can purchase virtual materials and goods when they are docked at a station that has a working commodities market.
The availability of specific virtual goods and materials will be based on the station's economy, government type, allegiance, current active state, and other stats.

Tridot sink
As written here, credit sinks are needed to prevent hyperinflation. So there will be a small administrative fee for each transaction to take away a few from the economy. It will be a small percentage of the total transaction. New players will not have the administrative fee (incentivising new players) for the first week or 2. Players who conduct a lot of trades or transactions will have their administrative fees reduced. (to incentivise spending).

There will be a daily transactions limit to prevent players from abusing the system to reduce their administrative fee/gaming the system. The point is to promote meaningful activity.

Players will also be required to purchase food and water. (this can be set automatically). Players don't die if they don't have food or water, but their base income will not get a small boos that other healthy players have.

System diagram
oDXkFRu.png



FAQ
Can tridots, be exchanged for real world currency or Credits?
No. Real world currency exchange is a can of worms no one wants to open. Credits in game are worthless.

Why do you want to force this on everyone?
This is an opt-in system. If you think this idea is fun, you can join in. You're not required to join in to play Elite: Dangerous.

This is just another example of the shortfalls of FrontierDevs...
Yeah...guys and gals, folks I understand your frustration but this is not the place for it.

Shouldn't Frontier be the one to do this?
Maybe? I mean again not the place for it. I've always believe from the bottom of my heart that the Community leads the way and we have such potential to create so much out of this shared sandbox. We can't always rely on Frontier to do this for us. We have been blessed with a useable and practical journal system that makes this virtual player driven economy system possible. So enough about this okay? ^_^ Ask me more questions regarding my idea. I want to hear what you think!

Is this a scam?
Since no money or in game currency is involved, this is assuredly not a scam. ;)

Why would I want to get involved in this meta-game when it has no effect in the game?
It does have an effect! Despite how it make look, the core idea it to reward players for playing the game and to encourage players to interact with each other.
It's akin to an ARG, except instead of being over the framework of the real world, it's over a virtual one, Elite:Dangerous.

Isn't this really similar to the Prismatic Imperium's Diamond Market?
Yes! They have a working implementation of virtual currency and virtual goods. My post was inspired by what they've done. I want to push that idea further than they've done and integrate it with Elite:Dangerous. If you're not familiar with the Diamond Market that the Prismatic Imperium has set up, have a look at it and maybe give it a go.

How would I get started playing this?
When it's made, you'll make an account, and download the EDDiscovery or EDMC plugin. While you're playing the game, you can browse its mission board or check what goods are available for purchase at the station.

When will this be made?
I'm looking to hear what you guys think and attract interested parties to help me make this. We'll need server space, a database set up for accounts, transactions, playergroup and such. and plugins written to parse through the journal. What I need first and foremost, is player interest. Are you interested in this?

Why don't you play Eve if you want a player-driven-economy. Keep it out of my game.
I've never played Eve and I don't intend to. Nothing you've said is constructive to this discussion. I like and want to build things for Elite ^o^

How will I view and showcase my cosmetics, equipment and items to others?
The best implementation I think would be a website, followed by a discordbot that can display your character using embeds on a server. It's pretty snazzy stuff.
It could also be viewable in the plugin.

Since you're providing cosmetics under this system, will this take profits away from Frontier Developments?
The cosmetics sold on the Frontier Store show up in the actual game. the cosmetics in the virtual PDE will not. They also serve a different purpose that's not covered by the game.
in-game cosmetics will always be shinier than out of game cosmetics. This system is not a threat to their profits. In fact, I believe it is a system that will help increase engagement with the game for those who use it.


Conclusion
There we go. This is as much as I can write about it for a v.1 proposal. I've been thinking about player driven economies and player initiated projects for a long time. here are a couple of my previous posts.

The Evening Bank Discord bot, a player-run bank
The issue with Elite:Dangerous that no one talks about:The Economy
The Explorer's Legacy - A metagame for explorers
Elite Factions wiki - A wiki for player minor factions to archive their in-game stories and histories.

Each time I've written about this I get a better idea of what I want to see. I hope this is something you folks like and If not, leave your support and criticisms in the comments below. :)
I'll be sure to add anymore questions to the FAQ as they come.


Seriously if you like it, leave me a comment^^ it helps me more than you know.


 
Last edited:
Fortunately, nobody has to talk about how badly the player-driven economy is in the game because there isn't one. Thankfully. They ruin more games than they improve.

I pray that FD will never go down the pub one day and drink cheap cider until adding a player-driven economy seems like a good idea.

Also: I'm a billionaire. Why the heck would I want to make food and water to eat? Specifically, I'm a billionaire *spaceship pilot*. I am not sure what place a sewing skill has in this game. There are other games for this kind of idea.
 
@Olivia: How would this work for those of us with multiple in-game accounts? Would all of my in-game characters earn the same amount of ◬ based on including more accounts, such as EDSM account, Inara accounts?
 
Also: I'm a billionaire. Why the heck would I want to make food and water to eat? Specifically, I'm a billionaire *spaceship pilot*. I am not sure what place a sewing skill has in this game. There are other games for this kind of idea.
Good point. :D I was just looking to add more reasons for players to spend . (In case anyone was wondring why my tridot is so large? I paste the symbol and bring its size up to 4.)
I think it was based on a calculation I made once that a CMDR on the Distant Worlds Expedition would need 2 tons of food for the entire journey and wondering how much that would cost. It's not an idea set in stone.

Well the idea for sewing is as an idea for players to make their own cosmetic items instead of buying it from a store. The incentive being that player-made items can reach higher levels of quality over store-bought industrially manufactured ones.
 
@Olivia: How would this work for those of us with multiple in-game accounts? Would all of my in-game characters earn the same amount of ◬ based on including more accounts, such as EDSM account, Inara accounts?

For sake of referring to an account with this system, we will call it a PDE account.

This is going to be difficult but let me take a stab at it. I don't think I'll avoid all the booby traps.


  • You can make multiple PDE account for your multiple in-game accounts but they would still require you to use the same Frontier Forums account.
  • You only earn your base income when playing a particular game account and doing things.
  • You can only be a part of one minor faction with all your accounts. Your income will go to whomever you set as your main account.
  • On registration you would need to send a PM or post a message on the registration thread on the forums to confirm that the CMDR you're talking about is attached to that frontier forum account.

I think this makes the most sense, but I'm open to better ideas.. as always nothing is set in stone.

Just looking at the first pic I might ask two questions:
1. Have you played too much EVE?
2. Refer to question 1.

XD I haven't played the game. But It always gets referenced in any thread about PDEs... I'll add a FAQuestion in your honour to head it off early just in case.
 
Last edited:
For sake of referring to an account with this system, we will call it a PDE account.

This is going to be difficult but let me take a stab at it. I don't think I'll avoid all the booby traps.


  • You can make multiple PDE account for your multiple in-game accounts but they would still require you to use the same Frontier Forums account.
  • You only earn your base income when playing a particular game account and doing things.
  • You can only be a part of one minor faction with all your accounts. Your income will go to whomever you set as your main account.
  • On registration you would need to send a PM or post a message on the registration thread on the forums to confirm that the CMDR you're talking about is attached to that frontier forum account.

I think this makes the most sense, but I'm open to better ideas.. as always nothing is set in stone.



XD I haven't played the game. But It always gets referenced in any thread about PDEs... I'll add a FAQuestion in your honour to head it off early just in case.

It's funny how you've got my question completely backwards :D I'm not recommending you to play EVE, all I'm saying is economy you propose already exists in gaming. No need to go far for inspiration.
As for constructive criticism - I'm not in favor of player controlled economy. It simply won't lead to any good. Player influenced economy...that is another question.
 
As for constructive criticism - I'm not in favor of player controlled economy. It simply won't lead to any good. Player influenced economy...that is another question.

You get that Olivia is proposing an out-of-game, player run system for those that want to take part in some kind of "virtual" player run economy right? I think the simple fact that Olivia is proposing this suggests that she's well aware that we'll probably never get a in-game player run economy (for all the reasons that you're alluding to ... FD have been quite clear that they won't be going down this route - they don't even want player owned assets afaik).
 
You get that Olivia is proposing an out-of-game, player run system for those that want to take part in some kind of "virtual" player run economy right? I think the simple fact that Olivia is proposing this suggests that she's well aware that we'll probably never get a in-game player run economy (for all the reasons that you're alluding to ... FD have been quite clear that they won't be going down this route - they don't even want player owned assets afaik).

That's exactly it! :D it'll be out of game but informing the decisions that players can make. For instance as an incentive to do missions that help a faction, or as a way to collect virtual goods... for in game areas to make spanky cool cosmetics.
 
Last edited:
Okay, I guess you're not defending this on reddit so I'll ask here.

I've been in three player-created economies. Each one failed because someone with a high enough level of trust abused it and stole from the "bank". How do you prevent that from happening?
 
Okay, I guess you're not defending this on reddit so I'll ask here.

I've been in three player-created economies. Each one failed because someone with a high enough level of trust abused it and stole from the "bank". How do you prevent that from happening?

Heya there sorry I'm also playing the game at the moment. There's nothing really to steal. in the end it's just data. data can be rolled back. Just like how Frontier support refunds your rebuy when glitches happen.
 
I'll just stay here then. I don't like having one conversation in multiple places.

What you're saying doesn't make sense. If there's nothing to steal then there's nothing to trade or buy. If it can be traded or bought it can be stolen. It doesn't seem like you've thought this out very well in terms of system integrity. People have to have faith in a currency for a currency to be worth anything. So let's say the person in ultimate charge of the ledger decides they don't like someone, so they're going to knock a zero or two off their spreadsheet. They also alter the backups to reflect this. What recourse would the hypothetical victim have?
 
I'll just stay here then. I don't like having one conversation in multiple places.

What you're saying doesn't make sense. If there's nothing to steal then there's nothing to trade or buy. If it can be traded or bought it can be stolen. It doesn't seem like you've thought this out very well in terms of system integrity. People have to have faith in a currency for a currency to be worth anything. So let's say the person in ultimate charge of the ledger decides they don't like someone, so they're going to knock a zero or two off their spreadsheet. They also alter the backups to reflect this. What recourse would the hypothetical victim have?

I think the heart of this question is about internet communities in general. All internet communities are dictatorships. We all rely on the admin's good will to continue being a part of their community/service. Democracy has been trying but the underlying structure of internet communities will still be dictatorships when it comes to who holds the real power. We rely on their benevolence and hope they're fair people.

If an internet community is rotten from the top, there's nothing one can do. I, however am not interested in ruining someone's day. I spend a great deal of time thinking of ways to enliven all our collective experiences in this wonderful game even if some people would prefer it was done officially by the game devs.

If you can trust that I'm being sincere, then you can trust I'll do right by those ideals. elsewise... well... this system is an opt-in system... also why aren't we worried about inara or edsm :p
 
Last edited:
No, the question was about an economy in general. An economy is not a community. It's a completely different beast. Regardless of the form of government a community takes on, it still needs a viable currency that people trust. I can't trust an economy with a single point of failure. What happens to the economy if you go away?
 
No, the question was about an economy in general. An economy is not a community. It's a completely different beast. Regardless of the form of government a community takes on, it still needs a viable currency that people trust. I can't trust an economy with a single point of failure. What happens to the economy if you go away?

it's the same difference really to me really. the economy system relies on a community of folks, with an admin who manages and has supreme power over it. there's 1:1 correlation here to what I said. I won't go and If I do I'm sure I'll ensure there's someone to succeed me.

if not, well...

What do you think would happen if Artie who runs inara, died tomorrow? or anthor for EDSM... or OtisB and Themroc of Eddb? Eventually bills will go unpaid and servers will go down and you lose all your logs, your data. It's always a risk.

As said earlier, this is an opt-in system, if you don't trust it, then you're free to not take part in it. ^^

Hope that helps.
 
When you talk about virtual goods to purchase from your earned tD, are you talking about virtual goods form the FD store, or completely imaginary stuff?
Also, if this system is optional, and player driven, how does one interface with it through in game mission board at stations?
 
When you talk about virtual goods to purchase from your earned tD, are you talking about virtual goods form the FD store, or completely imaginary stuff?
Also, if this system is optional, and player driven, how does one interface with it through in game mission board at stations?

completely imaginary stuff ^^ I imagine like PI's DIamond market, art can be made for each item. So not too imaginary. The should be art, a name of the item, perhaps stats and flavour text and description for it. Oh! and definitely a quality rating!

Interfacing with it at a station would go through the plugin on EDDiscovery or EDMC. Or via the bot on Discord. (or via the website)
 
Last edited:
The problem with aesthetics that are better than those in the store is that thy are better than the store, and that makes them preferable. That cuts off dome of the company's revenue stream for the game which pays for in-game improvements.
 
Back
Top Bottom