See title.
What about having PvE in relegated areas? I mean it could be controversial, but aside from cries that "FD sold us a game that said I could blaze mah own trail!", it would be a fair riposte to players that want to bring Open mode down to the exact same level of Solo play.
So, what are the arguments for this?And it They can be summed up in a single word: Toxicity.
Toxicity is the bane for many games, and with PvP in any game, you get very high levels of toxicity generated by PvE players that are terrified of the idea of interacting with other human beings.
No, PvP isn't immune to toxicity, but it gets much worse when any discussion around it is instinctually invaded by pitchfork wielding knights on high horses.
Ok, having said all that, there are times PvE can be useful and fun, even for those who are predominantly...no sorry, I can't bring myself to finish this one.
Suggestions:
1) Restrict PvE only to private groups. Players that don't want PvP...oh wait, this is already working as intended
2) Create special zones where PvE players are safe from murder. It could be called "private group" or something.
3) Implement a system of PvE consent. All who want to PvE have to ask the NPC nicely, as it is not ethical to shoot an NPC that hasn't given his consent. The consent lasts until the NPC despawns, and circumventing this mechanic to shoot an NPC that hasn't given consent will have you labeled as a neckbeard sporting psycho.
Thankyou for your consideration xxx
What about having PvE in relegated areas? I mean it could be controversial, but aside from cries that "FD sold us a game that said I could blaze mah own trail!", it would be a fair riposte to players that want to bring Open mode down to the exact same level of Solo play.
So, what are the arguments for this?
Toxicity is the bane for many games, and with PvP in any game, you get very high levels of toxicity generated by PvE players that are terrified of the idea of interacting with other human beings.
No, PvP isn't immune to toxicity, but it gets much worse when any discussion around it is instinctually invaded by pitchfork wielding knights on high horses.
Ok, having said all that, there are times PvE can be useful and fun, even for those who are predominantly...no sorry, I can't bring myself to finish this one.
Suggestions:
1) Restrict PvE only to private groups. Players that don't want PvP...oh wait, this is already working as intended
2) Create special zones where PvE players are safe from murder. It could be called "private group" or something.
3) Implement a system of PvE consent. All who want to PvE have to ask the NPC nicely, as it is not ethical to shoot an NPC that hasn't given his consent. The consent lasts until the NPC despawns, and circumventing this mechanic to shoot an NPC that hasn't given consent will have you labeled as a neckbeard sporting psycho.
Thankyou for your consideration xxx