Modes Restrict or remove PvP from the game, making Open a nicer place?

Status
Thread Closed: Not open for further replies.
Lol, nice to know the mods can break out the trolling stick every now and then, even if they don't need any more association with anti-PvP bias.

9.5/10 trolling attempt AA. I am so, so proud of you. Considered OP that appears serious enough to some to draw them out, underlying message that is outright comical, already some serious engagement...this is a piece of work even SDC would be proud of.

To achieve that tiny last bit of pointage for max score the OP needs to be a little less verbose - if the troll puts in as much effort as the troll-ees, it's only half a victory - but I am a very impressed CMDR. *pats back*

Nice to know someone wants to have a productive discussion. That's the problem with people these days, too much talking, not enough listening. I am more than willing to hear everyone's arguments and respond in adult fashion.
 
I think the PvP/PvE system is as close to perfect as we can get at the moment. And with the upcoming improvements to crime and punishment, it's only going to get better. Fair warning, I am terrible at PvP and until I have a massive stack of spare credits, I am probably highly unlikely to engage regularly in it, aside from the sanctioned ship-restricted events. However, I spend about 75% of my time in Open, for the simple fact that it makes the galaxy feel not so empty. When I have a particularly valuable cargo or a lot of exploration data, I'll switch to my preferred PG. Not Solo, for the same reason as above. Honestly, Solo need not exist at all. Want to play by yourself? Create your own PG. Problem solved.
 
Personally I’d just have NPCs represent an equal danger to humans (as they briefly did) and remove the hollow box (as it accidentally was). Fact is that works. People may (will) complain, but it works and it evens out the playing field.
 
Personally I’d just have NPCs represent an equal danger to humans (as they briefly did) and remove the hollow box (as it accidentally was). Fact is that works. People may (will) complain, but it works and it evens out the playing field.

Better NPC's were enjoyable, but the game has to be accessible to new players so I can't see them coming back.

What's the appeal of no hollow boxes ?.
 
Better NPC's were enjoyable, but the game has to be accessible to new players so I can't see them coming back.

What's the appeal of no hollow boxes ?.
You can’t tell if you are looking at a human or not. It works both ways. A hunter would need to be dedicated to find a player and it makes the world feel more populated. The dangerous NPCs were dangerous by rank. Starter systems, system security status, all that makes it viable for new players.
 
I'd be in favor of just making an "official Mobius" - just add "Open PvE" to the menu and some text to clarify the difference from Open.

A ton of players use Mobius already, and like how it works for them. Why not make that popular option front&center? Why make people wait until they hear about it from another player or discover it from an out-of-game source? A lot of players want PvE only. Let's not add barriers.

The only con I see is that it risks fragmenting the player base a bit further as some people previously in Open discover they have a PvE option and move there. I think allowing people to play how it makes them happy is the higher priority nevertheless. You could also avoid that fragmentation by using a "PvP flag" instead so everyone is visible in Open, but only those who opt in to PvP can participate in it. I'd be perfectly happy with that as well, although it's probably more difficult to design & implement.
 
Make open a "nicer" place?

Good grief! (no pun intended)

I play open, I rarely get scanned by another player, let alone interdicted and only shot at twice, in 3 years (not including wars). If open was any nicer Harvard Uni would be on board looking for how we managed to design such a failsafe safe space (pun intended).

We have 3 modes. Its enough for all.
 
Aunt, do you need to talk? This is usually one of the comments I come out with when people suggest forcing everyone into Open, albeit I do so less eloquently!
Who hurt you, tell me who hurt you!


Also would you like the "opening can of worms" gif now or later? I feel it may have already been opened :D
 
Last edited:
We've seen sooooo many of these threads. Can't FDEV hire a minimum wage flunky to put together a survey monkey questionnaire, email it to everyone of the registered players and get some DATA on preferred modes, and mode options?

AND report that data?

If Steam reports currently active players at any given moment (let's say its 4k for fun), I'm pretty sure there are not 4k active posters/participants in the forums at any given moment. We really do need legit data to have an informed conversation about this.
 
Ahh - if only real PVP could be fully unleashed in an legal and ethical way.

I'd sit atop a throne of melted Netgear and Belkin potatoboxes :D
 
Personally I’d just have NPCs represent an equal danger to humans (as they briefly did) and remove the hollow box (as it accidentally was). Fact is that works. People may (will) complain, but it works and it evens out the playing field.

If NPCs were at the level of players, you'd probably see half the playerbase quit overnight. Even many of those who play in open i don't think would appreciate facing player level AI on a regular basis. Just imagine the ganking you would get in a CZ!

Now, if you want to suggest that there are some AI (Elite level) who are as competent as players, that might work. For example, some of the higher paying assassination targets.
 
We've seen sooooo many of these threads. Can't FDEV hire a minimum wage flunky to put together a survey monkey questionnaire, email it to everyone of the registered players and get some DATA on preferred modes, and mode options?

AND report that data?

If Steam reports currently active players at any given moment (let's say its 4k for fun), I'm pretty sure there are not 4k active posters/participants in the forums at any given moment. We really do need legit data to have an informed conversation about this.

FD have that data. They can take the info direct from the back end reports.
 
If NPCs were at the level of players, you'd probably see half the playerbase quit overnight. Even many of those who play in open i don't think would appreciate facing player level AI on a regular basis. Just imagine the ganking you would get in a CZ!

Now, if you want to suggest that there are some AI (Elite level) who are as competent as players, that might work. For example, some of the higher paying assassination targets.

That’s kind of what I meant. For a little while there and Elite NPC was Elite and damned hard to contend with (even in a dicey or Eagle) but the lower level ones were still lower level. How they get dispersed and/or spawned is where the balance point would be.
 
That’s kind of what I meant. For a little while there and Elite NPC was Elite and damned hard to contend with (even in a dicey or Eagle) but the lower level ones were still lower level. How they get dispersed and/or spawned is where the balance point would be.

The problem here is with it being a multiplayer game, there can't be a difficultly slider. No choice between "I can win" and "Bring it on". So, while one person can easily beat a wing of Elite FdLs, another person would get ripped apart by one.

The better players are crying out for harder NPCs, but those harder NPCs would kill the game for many.

Where FD might be able to introduce harder NPCs is have them only spawn in relation to missions taken, or in specific areas of space, with appropriate and very visible warnings for players that what they are doing might be very dangerous.

But of course, even if the warning is in 60pt bold underlined italics flashing red font, some people will still complain it is too hard.

But an across the board increase in difficulty would be a very bad move.

Also, and a bit selfish of my, but i enjoy flying my battle beluga in a CZ. Harder AI would prevent me from doing that, it wouldn't be viable. Remember how easily your ripped it apart with your ship. I like doing kooky builds, i don't want to be forced to min/max or metabuild to defeat NPCs. That's why i enjoy PvE more than PvP. I can do silly builds that won't work for PvP.
 
Last edited:
The problem here is with it being a multiplayer game, there can't be a difficultly slider. No choice between "I can win" and "Bring it on". So, while one person can easily beat a wing of Elite FdLs, another person would get ripped apart by one.

The better players are crying out for harder NPCs, but those harder NPCs would kill the game for many.

Where FD might be able to introduce harder NPCs is have them only spawn in relation to missions taken, or in specific areas of space, with appropriate and very visible warnings for players that what they are doing might be very dangerous.

But of course, even if the warning is in 60pt bold underlined italics flashing red font, some people will still complain it is too hard.

But an across the board increase in difficulty would be a very bad move.

Also, and a bit selfish of my, but i enjoy flying my battle beluga in a CZ. Harder AI would prevent me from doing that, it wouldn't be viable. Remember how easily your ripped it apart with your ship. I like doing kooky builds, i don't want to be forced to min/max or metabuild to defeat NPCs. That's why i enjoy PvE more than PvP. I can do silly builds that won't work for PvP.
Yep missions taken, sure. Also different sectors could provide higher chances of powerful NPCs. There could be regions that are simply tougher than others. No go zones for noobs or the combat naive could work.
 
Personally I'd prefer to avoid an Open PvE mode, despite being a 100% PvE player. However I would love to see a system like this:

High sec: Instant (< 15 seconds) death by elite overpowered god mode security force if you attack or interdict another player, high penalties
Medium sec: Swift (< 30 seconds) death by elite, but not invincible, security force if you attack or interdict another player
Low sec: Much like high sec is now
Anarchy: Free for all!

That would allow players to choose their missions and routes to avoid PvP (stay in high and medium sec only), or venture off into lower security areas to add a bit of PvP danger to their experience.

Best of both worlds, and it would create a noticeable variety in our galactic bubble which is currently sorely lacking :) I'd even be happy with say a 10-15% bonus for missions running to Anarchy systems in Open.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom