We can eject cargo...

so why not passengers?

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Does abandoning the mission get rid of the passengers?

#nevertried #wanttoknow

Did I do the hashtagging right?
 
I think that if you abandon the mission they wilk demand to be taken to a port. If not done in a timely fashion they will eject themselves.
 
Does abandoning the mission get rid of the passengers?

#nevertried #wanttoknow

Did I do the hashtagging right?

Hashtags are evil.

But to answer you (and the OP), no, you can't directly eject passengers.
However you can get rid of them by circumventing the problem and convincing THEM to eject themselves. :D

When you abandon a passenger mission, the passenger usually asks you to take him to the nearest port (i.e. next time you dock somewhere, they're gonna sod off), but if it takes you too long, they will actually eject.
Also decreasing their "happiness" (getting scanned, shot, rammed, whatever applies) will eventually lead to them abandoning ship.

The only downside is that you're gonna need to refurbish your cabins before taking another mission (replacing pods and laying new carpets isn't cheap)
 
Hashtags are evil.

But to answer you (and the OP), no, you can't directly eject passengers.
However you can get rid of them by circumventing the problem and convincing THEM to eject themselves. :D

When you abandon a passenger mission, the passenger usually asks you to take him to the nearest port (i.e. next time you dock somewhere, they're gonna sod off), but if it takes you too long, they will actually eject.
Also decreasing their "happiness" (getting scanned, shot, rammed, whatever applies) will eventually lead to them abandoning ship.

The only downside is that you're gonna need to refurbish your cabins before taking another mission (replacing pods and laying new carpets isn't cheap)

Thanks, getting them unhappy enough to eject themselves it is. Will add my support to the request to add an eject button.
 
Passengers can only eject themselves. Arguably this makes sense, because captains typically don't demand airline staff crack open the doors at 40,000ft because the passengers are being annoying. That said.. it'd be good if we could. Just sayin..

The most expedient ejection option, is to abort the mission, via the left menu. For some reason your passengers decide (after a bit of complaint on the forums about that jerk of a commander griefing their journey) the most appropriate course of action is, after yet more whining, to steal an escape pod and bail out. The thieving little buggers.

Side node; Frontier, when they punch out, if it's in normal space, I want to collect their escape pods (like cargo) and, in order to 'keep it green', recycle them at the nearest facility. Like a slave market err black market I mean, rescue contact. Yes. "rescue contact". *cough*
 
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Passengers can only eject themselves. Arguably this makes sense, because captains typically don't demand airline staff crack open the doors at 40,000ft because the passengers are being annoying. That said.. it'd be good if we could. Just sayin..

The most expedient ejection option, is to abort the mission, via the left menu. For some reason your passengers decide the most appropriate course of action is to steal an escape pod and bail out. The thieving little buggers.

Side node; Frontier, when they punch out, if it's in normal space, I want to collect their escape pods (like cargo) and, in order to 'keep it green', recycle them at the nearest facility. Like a slave market err black market I mean, rescue contact. Yes. "rescue contact". *cough*

Alternative option: slavery offers on all passenger missions.

Recently brought to station an occupied escape pod and the 'reward' beyond being a good Samaritan is a mere few thousand credits.

Anyway, if passengers can eject, so can the captain; even if it's an illegal modifications.
 
Apparently I have had 157 passengers eject:rolleyes:. Over 1400 passenger missions and 11000 safely delivered. Don't know if I would fly with an airline that delivered 98.5% of its passengers[smile].

In my defence I think most of those were time out failures due to conflict between the mission timer and real life/my internet connection. Plus one or two Beluga's trapped in the mailslot.
 
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Alternative option: slavery offers on all passenger missions.

This already happens. But, drum roll, it pays less than the original passenger offer (of course it does) because the absolute best and most proven way to convince someone to abandon their principles, is to just pay them less. Wait, no, that's not it. It's more. You pay them more. Whoops, terrible mistake; I'm sure that'll be corrected pronto.

I still occasionally shoot occupied escape pods; maybe because I secretly wish it contained one of the commanders who suggested the idea would be super edgy and great when a ship is lost, if you spent some time in an escape pod because of course you should; so they can enjoy an immersive 'game over' screen - and the resulting save reset, because they died. Wait, inside voice, kof, inside voice.

Back on topic; lemme eject malcontent passengers. [up]
 
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