Yes, I have used an SRV before, and I see that you prefer the condescending approach, which sadly doesn't surprise me. Oddly this is quite common actually; casual players can respect Git Gud players, but Git Guds can't respect casual players.
I think our little conversation has run its course. You're ranting/baiting now and your lack of genuine argument bores me. I will be ignoring further comments from you unless you bring something relevant to the topic at hand.
This game is not designed for casual players...
...and it's not necessarily a criticism...
2.4 added mysterious things. This infers that FD intended to make them not obvious for people to find, rewarding only the subset of 'hunters' willing to do all sorts of esoteric stuff to locate.
But now that we're here; can anyone tell me how to access the John Jameson audio logs?
- Thargoid Sensor morse is easily listened to without any aids, as is the Thargoid Link/Probe octal signals.
And getting back to the OP somewhat, I do have a considerable issue with this. We have some *great* mechanics in-game that can be used to deliver the storyline directly to players, without throwing down a beacon in the galaxy and saying "Look exactly at this point on this planet".
- Tip-offs after doing lots of missions for a faction. Instead of RNG POI, these could provide locations of the Unregistered Comms Beacons (as a concept, unlike the Op, I really don't mind these, except the bit where their discovery is literally by random chance) or planet-side signals, which will provide further clues on investigation
- Missions in general, especially chained missions. Chained missions are missions which spawn having completed a pre-requisite mission. Have a chance to spawn a mission that provides a clue to some "anomolous signal" or some other rumour that leads to some discovery.
- Reputation. A completely underused commodity in the game. Hitting 100% rep with a minor faction for the first time could provide a tip-off much the same as a normal tip-off. That would encourage players to go out and do things across the galaxy
- Assuming mechanics like that pinpoint a particular system for a rumour, some changes like in this suggestion post would also obfuscate things in the target system, without it being a ridiculous game of "spot the glitch" or needle-in-haystack searching like it currently is.
- Expand the application of the mechanics behind engineers. Create more hidden bases where single hermits reside which are dockable only with an SRV or a small ship. I believe these are referred to as 2nd or 3rd tier NPCs under the old system, but it'd be great. Then they could have specialised missions... why someone like Palin doesn't have a mission board asking to source Thargoid Materials/meta-alloys is a bit inane. Build rep with such a contact and they could pass on further rumours (for a favour cost)
This game is not designed for casual players.
Not so sure about the "easy" part there... recording the Thargoid Link sing and playing the video back over and over while trying to figure out if a sound was H or L and jotting it down in a notepad was hard. And I wouldn't have known how to trigger that or what to do with the results without closely following the Canonn thread, it's not remotely realistic for an independent player operating on their own to figure any of that out. Which stinks.
...but I do recognize that delivering story content has always been something of a challenge for Frontier.
...But at the crux of most major discoveries going on these days is someone exploiting a glitch, and that sucks, both for the game and the people putting in the effort to discover these things. It's the equivalent of getting to the end of a really difficult game and facing off against the final tough boss, only to have it glitch on some terrain so you can happily dispatch it without any tactics.
I don't ED currently is designed or intend to deliver story content.
My analogy is that it is a large Museum experience with POIs and interactive exhibits with a specific set of available interaction.
You visit the Museum over the years to see what new POIs and interactive exhibits have been added.
But this is fine with me. I didn't view the JJ crash site and audio log as a mechanism to deliver a narrative or story. It's just a POI.
In-game Codex is a good start. A Pilot's Federation Wikipedia.
1. Make the new content/story/lore readily available from within the game. Doh...
2. Have a working navigation system. We're flying spaceships in the future after all.
3. Make any requirements needed to partake in this new content abundantly clear.
Now, let's see how many FD can check.
1. Nope. I haven't seen any mention of this new content in-game.
2. Nope. This ridiculous triangulation business is, well ridiculous.
3. Nope. I flew out there. Spent a good half hour trying to triangulate my way there. Found nothing to click on. Nothing to lock on to.
The Codex coming in 2018 worries me. In theory it sounds like a nice feature, but I fear that Frontier will simply use it to guide players to all of the hidden stuff in the game instead of developing new game mechanics which allow players to search for them via gameplay. I want tools that allow me to hunt and explore for things, not an achievement book that holds my hand and leads me to it all.
Well there is truth to that. I mean, Elite is never going to be on the same level as Witcher or something as far as delivering story content. It's not that kind of game. I do sympathize with those who would prefer a little more than what we have at present, however. And I do absolutely think that ED needs to be able to deliver whatever story content it does choose to deliver in-game.
Disclaimer: Though I've been around a long time, I consider myself a casual player.
If you want the majority of your players to enjoy your content creation, you must first follow these simple steps:
1. Make the new content/story/lore readily available from within the game. Doh...
2. Have a working navigation system. We're flying spaceships in the future after all.
3. Make any requirements needed to partake in this new content abundantly clear.
Now, let's see how many FD can check.
1. Nope. I haven't seen any mention of this new content in-game.
2. Nope. This ridiculous triangulation business is, well ridiculous.
3. Nope. I flew out there. Spent a good half hour trying to triangulate my way there. Found nothing to click on. Nothing to lock on to.
I accept the usual suspects to hammer me with Git Gud and what not, but the fact remains; if this game is supposed to be accessible to more than a handful of die hard players, FD staff really need to pull their socks up on the matter of communicating content. Across the board.Apparently you need an SRV to access this content?... I actually don't know. I haven't been able to find any information regarding this matter neither in-game nor on the net...
I for one won't be bothered by new content leaks any more as I'm clearly not the target demographic, read also; casual player.