How to deliver an in-game narrative (John Jameson)

Maybe at least get an area to search. So you dont need to fly around the whole planet to find what you are looking for. Btw I tried to make a mission where you should kill skimmers 9 months ago. I couldnt kill them with my ship. . I needed to go into my SRV to kill them. I thought, this ain´t realistic. If I want to kill them with my ship. Let me kill them with my ship. I find it cumbersome to fight in the SRV. Frontier you are doing strange things. Why is the skimmer immune to ship fire. Another mission was to find a planet which wasnt there or was far away. Delete and delete mission. Thats the last time I tried to do missions in E.D The potential are there but invincible skimmers and planets which need o be searched after to find. Nah, takes to long. Make skimmers destroyable by ships again and at least let us know where the planets are which we are delivering stuff to. Thx :)
 
Apparently you need an SRV to access this content?... I actually don't know. I haven't been able to find any information regarding this matter neither in-game nor on the net...

Somewhat concerned you feel the need to be told a crash site on the surface on a planet needs a surface recon vehicle to access.
You also need a Planetary approach suite, to approach the planet, but you worked that part out all on your own.
 
Do you really want to know? Serious question, because I'm concerned you won't like the answer. Look away if you're faint hearted.... still here? OK, don't say I didn't warn you though.... Deep breath... These things are found by using your PCs resource monitor. Your CPU isn't normally doing much in space with just a skybox and some tiny dots, but when you reach a planet with a 'hidden' site or base, suddenly you have a load of geometry that needs doing and then it 'spikes' even from seemingly impossibly high altitudes. The GPU always picks up a bit around planets but the CPU is usually twiddling its proverbial thumbs if it's only a barren potato.

So there you go - never ask a magician the secret of their tricks, you'll never be able to watch the performance with the same awe again.

I fail to see the difference between that approach and data mining the game files.
While I agree that there should be a better way to find these things in game, such as some kind of detail surface scanner or something, it doesn't excuse the use of such tactics.
 
GalNet. It should all be on Galnet, not reddit.

But in some cleaned up well and prominently presented form. Currently Galnet is basically some power play tracker, and I couldn’t care less about the gameplay abomination.

Do you really want to know? Serious question, because I'm concerned you won't like the answer. Look away if you're faint hearted.... still here? OK, don't say I didn't warn you though.... Deep breath... These things are found by using your PCs resource monitor. Your CPU isn't normally doing much in space with just a skybox and some tiny dots, but when you reach a planet with a 'hidden' site or base, suddenly you have a load of geometry that needs doing and then it 'spikes' even from seemingly impossibly high altitudes. The GPU always picks up a bit around planets but the CPU is usually twiddling its proverbial thumbs if it's only a barren potato.

So there you go - never ask a magician the secret of their tricks, you'll never be able to watch the performance with the same awe again.

So... that is the trick canonn use?
 
Somewhat concerned you feel the need to be told a crash site on the surface on a planet needs a surface recon vehicle to access.
You also need a Planetary approach suite, to approach the planet, but you worked that part out all on your own.

It took longer than I expected, but here's a cookie for first condescending remark. Well done.

Welcome to my ignore bin.
 

Deleted member 115407

D
I, too, am a filthy casual, so take from this what you will!

I'm fullbore 1000% in agreement with transparency with new content requirements, but I'm conflicted on the other points. No, ED doesn't have an in-game nav calculator, but the community does. Correct, there is essentially zero story, but there's deep and meaningful lore that's created through community groups. There's no handholding from FD when it comes to figuring out things beyond games mechanics, but lots of support from the community.

Beginning to see a trend? It's because I have found, empirically, that the things ED lacks within the confines of the game, the community expands and augments. Coriolis, eddb, hotdoy, and that genius with Down to Earth Astronomy, are all responses to what the game lacks. But in a sense, it doesn't mean the game is lacking; rather, I've found that the community augments my gameplay better than FD could.

Just another casual defending this ridiculously awesome game.

I have to say - reading your posts as though Rick is actually speaking them is marvelous :D
 

Ian Phillips

Volunteer Moderator
Apparently you need an SRV to access this content?... I actually don't know. I haven't been able to find any information regarding this matter neither in-game nor on the net...

Well, as I am about to start visiting the INRA bases and the crashed cobra, thanks for that nugget of information. I'm sure I would never have guessed that for visiting planetary bases and a crashed ship on a planet an SRV would be useful. I'd better make sure I take one with me.

Thanks again.
 
Well, as I am about to start visiting the INRA bases and the crashed cobra, thanks for that nugget of information. I'm sure I would never have guessed that for visiting planetary bases and a crashed ship on a planet an SRV would be useful. I'd better make sure I take one with me.

Thanks again.

Sarcasm?
futuramafry_400x400.jpg
 
Well, as I am about to start visiting the INRA bases and the crashed cobra, thanks for that nugget of information. I'm sure I would never have guessed that for visiting planetary bases and a crashed ship on a planet an SRV would be useful. I'd better make sure I take one with me.

Thanks again.

Cynical and condescending as usual. Sadly I can't add you to my ignore bin. Ah well. It must be very fullfilling for you.

I expect you to close this thread for shaming as per usual?
 
All good points, Globusdiablo.
Hopefully the forthcoming alterations to galnet will make a difference with the story delivery.

I too don't get much time to play so tend to stick to things that I can accomplish in a couple of hours. I visited the cobra remains over the weekend - I've been to a few of the big POI's over the years and as ever, finding them is a huge PITA.
I understand the theory but the process of finding it is ridiculous in a spacecraft from the future. Some way of entering your own co-ordinates or being able to spot anomalies from orbit would be really helpful and more in keeping with the rest of the available E : D technology.

Don't let it put you off visiting, though...it's well worth it.
 
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Exploration mechanics. This is why I've been crusading for better exploration mechanics for three years now. They aren't just for explorers, they could be utilized by everyone to find story content and anything else all throughout the bubble too. The current method of blindly searching planet surfaces for stuff is ludicrous. Google and YouTube should not be required tools to play the game...
 
Well, as I am about to start visiting the INRA bases and the crashed cobra, thanks for that nugget of information. I'm sure I would never have guessed that for visiting planetary bases and a crashed ship on a planet an SRV would be useful. I'd better make sure I take one with me.

Thanks again.

Thank you for your awesome addition to this thread! It really is helpful to the discussion and encourages good conversation and keeping things on-topic and polite. I can see how you earned your Moderator title with quality contributions like this.

OP they are good points and it is something that I hope, should FD embark on narrative adventures again, they keep in mind. There are threads about needing sand in the sandbox to help build your own adventures and in my opinion I think FD is struggling a bit with the small amount of sand as well. At this point 2.4 is a washout for me (though I hope some folks are still having fun!) and I'm closing up shop until QOL and Beyond.
 
...getting to coordinates on a planet, but IMHO that's acceptable as-is. It's an entirely in-game learnable skill.

What skill? Being able to stare at tiny numbers for a few minutes as they are slowly changing (instead of enjoying the view)? Memorizing two 7(?)-digit numbers for which you had to leave the game to google up? Figuring out which one is the latitude? Or what?
 
Well, as I am about to start visiting the INRA bases and the crashed cobra, thanks for that nugget of information. I'm sure I would never have guessed that for visiting planetary bases and a crashed ship on a planet an SRV would be useful. I'd better make sure I take one with me.

Thanks again.

That’s not really fair what you are doing. You pick one point of a very valid post, and comment on it out of its context thereby ridiculing OP.
It is simply a fact that you miss most content if you don’t visit the forums or reddit. And finding coordinates on the surface is neither challenging nor fun, just tedious and unnecessary. Sure some may enjoy it.
 
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