...Elite has always required us to 'fill in the blanks', it's OBVIOUSLY a conscious design decision, so just embrace it, really. A codex isn't going to change anything, and nobody should care.
It makes perfect sense to me that one should not have to resort to using sources outside the game to find story/POI etc inside the game.
The formadine rift, Salome, Thargoids, Jameson's ship, Guardians, inara. I only know these things exist because of the forum posts and Obsidian Ant's video's. Within the game I have no knowledge of them and am busy pootling around the bubble, oblivious.
Are you being sarcastic or are you stating that you believe any and all design decisions made by FD to be working as intended? Obviously?
All this salt for something you could have expected. Yes, I find the 'lore' in Elite a little shallow, mainly because I'm not in possession of enough of it, for reasons stated (it's hard to find, if you don't happen across a thread referring to some or by miracle run across some in game, it's hard to notice), however....
Having this problem now is a bit like being married for 40 years to a woman who snores, then one day suddenly turning around and making a huge deal out of it.
Elite has always required us to 'fill in the blanks', it's OBVIOUSLY a conscious design decision, so just embrace it, really. A codex isn't going to change anything, and nobody should care.
Ignorance is bliss?
Agree with OP.
I've said it a few times before, but we have a detailed surface scanner that can pick out the chemical/mineral composition of a planet yet is unable to find POIs. Barmy.
...STOP. There it is, right there. "Everyone who DOES THE QUESTS" knows the lore...
I'm not sure what you mean. I stated simply without sarcasm, that Elite is a game where you have to go looking for the lore and fill in the blanks and that this is obviously a conscious design decision.
Do I think the Jameson's demise encounter is working entirely as intended and all the other lore snippets? Yes, I do. Could it be better? That's subjective. I prefer quest givers and being fed the lore by playing, but I accept that someone might have a different philosophy, especially if that is a side effect of the mechanics that govern the galaxy (see my post above) as it is now.
...But if FD want me to take part in or at least care about all this other content then they need to tell me it is there.
Yes, actually it is. But if FD want me to take part in or at least care about all this other content then they need to tell me it is there.
...Take World of Warcraft for example. The story is EPIC in every single way, great characters, well told, everyone who does the quests knows the whole story. STOP. There it is, right there. "Everyone who DOES THE QUESTS" knows the lore...
Agree OP, spot on.
You shouldn't have to play the forum or YouTube to know what's going on in the game.
It's a shame really, FD is hiding a lot of content in far away or remote locations for a few die-hard players.
Also there isn't an incentive to fly there once you've seen or read about it.
Btw; for the sake of argument, would you say that the epic story within World of Warcraft is thorougly described and communicated to the players in an easily accessible in-game narrative via quests?
Yes, I would. Blizzard really know how to deliver content, but it isn't exactly fair to compare spaceship man braben with the biggest game giant of our times.
But, yeh, Elite could certainly take some inspiration from WoW (and even less successful MMOs, like Star Trek online. When the borg came, it was properly scary. Also, in both of those games, if you want to immerse yourself further, there are optional quests and dailies which provide extra detail, plus books and plaques dotted around the world in places you are encouraged to visit (note; 'encouraged to visit').
Well hell, then we agree.![]()
IDo I think the Jameson's demise encounter is working entirely as intended and all the other lore snippets? Yes, I do. Could it be better? That's subjective. I prefer quest givers and being fed the lore by playing, but I accept that someone might have a different philosophy, especially if that is a side effect of the mechanics that govern the galaxy (see my post above) as it is now.
...(you know what makes that dialogue and voice acting so amazing? It's the piddle poor quality of the script, but he STILL managed to deliver it convincingly, if I ever need a voiceover, I'm gonna look him up).
The problem with 0.01% of players finding all the cool stuff by using texture glitches, windows resource monitors etc is that it makes the other 99.99% of players think they "missed" something, or that they're "not good" at finding stuff. This then feeds a negative loop where they know some cool lore thing exists but instinctively don't want to have a go at finding it. "It's just not my strong suit". "I don't like meta gaming" (datamining/glitch analysis/fourth wall breaking tools). Even if I turn my textures all the way down and watch for changes "someone else will still beat me to it" because they've got it down to a fine art with Salome/INRA/JJ/etc. "I'll just watch it on youtube - it'll be just the same". All of which leads to the real problem mindset -- "I'm angry! why does this game not do any lore or worldbuilding? How many thousand more times must I dock to fill this bar to 100% - is there nothing more to this empty synthetic galaxy?"
Good remark. To the point.I would argue that Elite: Dangerous treats its main narrative / content the way other games treat their easter eggs.
This little metaphor has emerged while partaking in this thread: