You must be the first player from Belgium I see.. no wonder nobody knew about this bug before
Vatican City Cobra Mk III paint, please
Pope
Helaba Im Belgian too
You must be the first player from Belgium I see.. no wonder nobody knew about this bug before
Vatican City Cobra Mk III paint, please
Pope
... and some tweaks to purchasable cosmetics that weren't working quite as intended.
Hi everyone,
2.4.09 is now live... the downtime is expected to be 15 minutes, or maybe slightly longer for those on PS4.
On PS4 this update will appear as 1.13. We are looking in to getting these numbers to match in future, in order to avoid confusion. Thanks!
The update contains a number of bug fixes.
Thanks!
Ed
Currently not. There are some small behind the scenes improvements that will be unnoticeable and some tweaks to purchasable cosmetics that weren't working quite as intended.
Thanks!
Anyone know how big the pc download is ?
There hasn't been a complete overhaul of the very code that does the planetary surfaces in past iterations, though. New materials/lighting/shading code, surface feature generation, and the end of the "beige-ification" that's made planetary landing boring for so many. I'm thinking the dark patches aren't going to continue after Q1.
Yeah, OK - good call! Strike that one from the list (maybe just bung it on the "things to check before releasing" list eh FD?).![]()
with the possible exception of moving bobbleheads around, which is my own personal little crusade
Do you mean that thing where the bobble heads move around if you jiggle your head in VR while in hyperspace? Not sure if I want that one fixed or not, it's quite entertaining...
The update contains a number of bug fixes.
...small behind the scenes improvements that will be unnoticeable...
Currently not. There are some small behind the scenes improvements that will be unnoticeable and some tweaks to purchasable cosmetics that weren't working quite as intended.
Thanks!