It MUST be that PSVR update I've been nagging about !!!! Whoop Whoop.
No?

No?
Currently not. There are some small behind the scenes improvements that will be unnoticeable and some tweaks to purchasable cosmetics that weren't working quite as intended.
Thanks!
There are some small behind the scenes improvements that will be unnoticeable and some tweaks to purchasable cosmetics that weren't working quite as intended.
- Fixed Belgian Flag paint job not being painted on the Cobra MK3 shipkit.
Thats all i ask for today![]()
.....
Run to the Hills!!!!!
GASP! Please tell me I can now re-position my alphabet bobbleheads. Please please please Santa ... it's all I want for christmas! (well, that and a recurve bow and arrow but hopefully my wife is handling that one).
I suspect that the "unnoticeable" bug fixes are things that would be very evident on stuff that hasn't been released in the live build yet.
Well, for bug fixes, they look pretty damn big. Downloading 13mb/s for 15 minutes. This update is more than 2gb.
I think FD knows very well what we mean with "lack of communication".
Unbelievable.
Post your dream patch notes, I'll go first.
- fixed bug where selling commodities and/or decrementing a quantity no longer makes any sound
- fixed bug where dark rectangular patches appear on planet surfaces
- fixed various issues with wing beacon mechanics as described so eloquently by ElectricZ over here
- fixed bugs where SRV rolls forward and ship accelerates in supercruise when entering camera suite
- allowed various warning alarms such as "overheating" to filter through to the camera suite
- fixed "popping" star textures during slow fly-by
- fixed "streamlining" of bobblehead livery which means they can no longer be easily re-positioned
- fixed numerous bugs with inbox messages overwriting each other or otherwise being unreadable/inaccessible
- fixed issue with exaggerated SRV damage in multi-player instances
- fixed issues with visual effects such as stellar ejecta rotating with your ship/head movement rather than staying fixed to the game world
Err, yeah ... that'll do.
I wonder what was so urgent that it couldn't wait for the usual weekly downtime tomorrow morning?