rootsrat
Volunteer Moderator
So much this.
I'd take it s step further and say that they should also have the mission system make use of these assets.
Sounds like a no brained, no?
Yeah they do, it's called Jurassic Park.
LOL
One of this week's CGs is a good example of one where the gameplay hasn't been thought through very well.
CG Goods:
- Meta-alloys
- Platinum
- Building Fabricators
So that's two things that are hard to get - in fairly small quantities, and one that is very easy to buy in bulk. Guess which commodity 99% of CG participants will go for.
This CG would be far better if the building fabricators weren't one of the commodities. Platinum and meta-alloys are both involve very different gameplay to get, so would each appeal to different players. I suspect platinum would be much easier to get than the meta-alloys, so painite might be more balanced. If they wanted to add a trade good as well, then a very distant rare good would be better - so allowing a third type of gameplay.
There is also a concurrent bountyhunting CG, that I bet will complete in two days.
I don't want to knock the player who submitted these too much. It takes a fair bit of effort to put a CG together, so it's easy to overlook the gameplay side of things. This should be part of FD's role in approving CGs anyway.
Well, I guess on one hand when you're a player group submitting a CG, you do want people to participate, so you include a commodity that is easily available, so that people will sign up. On the other hand FDEV probably does not want to interfere too much with the player submitted CG's if they don't have to (i.e. if they adhere to all the rules). I think that's fair enough, that's on the submitting player group.
As a side note - as I mentioned in the OP, in our one we just had rare commodities to deliver and the target system was over 200 LY away from the source systems. No large pads, as it was an outpost too. So you could say it wasn't very "user friendly". And yet 2000 people signed up for it (where the other 2 CG's running had over 16000 people signed up for them!) and we actually completed the CG 1 day before the end date - because it had a (apparently!) good story behind it. That's the proof that even if the CG is not an easy one, people will get involved if the story is engaging.
My critique goes towards the CG's that are designed by FDEV, especially the ones that are supposed to be the narrative driven ones, especially the ones related to one of the main story arcs.