Following the trail of INRA bases just made it obvious to me again how much of a chore it is to go to a destination on a planet by coordinates.
On bigger planets, missing your entry point (initiating glide) by 1-2 degrees means that you have to fly in normal space for 30 minutes to reach your destination.
Explorers looking for new bases scan planetary surfaces with low graphics settings or cpu monitors, thus bypassing game mechanics.
It could be so much easier to locate and target any static planetary point of interest just with a few adjustments:
The Detailed Surface Scanner (already in game) could reveal high metal/material concentrations (like the INRA bases, alien structures, ship crash sites) on the planetary surface map (already in game).
The planetary surface map should allows us to set waypoints which can be targeted on planetary approach.
Done.
On bigger planets, missing your entry point (initiating glide) by 1-2 degrees means that you have to fly in normal space for 30 minutes to reach your destination.
Explorers looking for new bases scan planetary surfaces with low graphics settings or cpu monitors, thus bypassing game mechanics.
It could be so much easier to locate and target any static planetary point of interest just with a few adjustments:
The Detailed Surface Scanner (already in game) could reveal high metal/material concentrations (like the INRA bases, alien structures, ship crash sites) on the planetary surface map (already in game).
The planetary surface map should allows us to set waypoints which can be targeted on planetary approach.
Done.
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