I think it should take the average player five years to afford an Anaconda playing 8 hours a week.
That would be my guide line.
What do you think?
It depends on your play style. If a game to you means a linear progression through time and credits to achieve a pre-set goal of an Anaconda then your question would make sense.
But for me, and many others, progression is not the main goal of this game. Ships, to me, are not a measure of success but they are a means of survival in the role I prefer to take on. I want to be a miner, so I need to find a ship suitable for that task and that may or may not be an Anaconda. I also would love to be a bounty hunter, for that aspect of the game I need a very different ships with different equipment.
As a miner I may want to go for the most precious ores. I won't need a bulk freighter. It may not even be handy inside a dense asteroid field. That is to say, unless I have a friend who goes in, jettisons the cargo that I then pick up.
As an independent miner I will have to choose wisely between cargo space, fuel consumption, speed and vulnerability to attack. I could load my hull with hundreds of tons of gold only to find myself being attacked all the way.
This is Elite, a game where you can do whatever you like in your own style. Goals in Elite for me always changed.
In Elite and Frontier I traded, so I could get fun equipment. But then I got bored so I decided to be a courier and delivered small parcels and installed some passenger mods so I could taxi them to other places.
And then that I would do for a while and my goals shifted again and I became a bounty hunter seeking out dangerous anarchy worlds. And then I would tire of the fighting and I would haul bulk goods in a Panther Clipper. And then I would go be a miner and do that for a while.
I did it all, but to me my preferences were mining and bounty hunting.
In ED, goals can shift depending on your play style or preferences. Big is not always better. My all time favorite ship is an Asp.
Now Elite is an online game, so a whole new range of options opens up. I intend to play with a friend, who says he doesn't like trading but rather bounty hunts. And I am thinking he will be my escort on mining runs or I will back him up as a wingman when he makes serious bounty hunting efforts.
Maybe this is the start of a loose cooperation of some like-minded people I can team up with when the game goes live. No pressures, just some leisurely mining, exploring around to find hotspots and sharing the wealth and have a fun chat, preferably on skype.
That is a goal in itself I suppose.