That's the thing: everything being described here in this thread as a manifestation of psychopathic "in real life too" can be avoided with marginal effort.
Indeed. Don't connect to other game clients, or connect to a select few in a private group.
Otherwise if one chooses to connect to any old game client, one could potentially be in for a world of annoyance - if one's not a PvP-Pro-Bro.
As much as some of you guys want to resist the idea this IS a competitive multiplayer game, not your lifestyle simulator.
Well, it really is a competitive multi-player game. The main competitiveness -
designed right into the very heart of the game - is in the PvE gameplay, which - by design - can be done in any of the three game client connectivity modes/social filters. This game also - by design - could be a fantasy lifetime simulator if a player wishes it so, that's the beauty of this game.
If you're a probro pvper that means the latest deathmobile, and if you're a scientist wanting to explore dangerous alien ruins in your srv with your ship parked a few kilometers away it means hiring well armed escorts.
There are various impractical reasons as to why a ship couldn't be parked km's away from alien ruins - and still can't. This was explained before but the message still seems to have gone over heads. Plus, the explorer/scientist types are simply. not. interested. in random pew-pew, regardless of what other players want or have a deep psychological need for.
You guys don't really know the truth about whether this attitude makes me a psyco bad person in real life because not even one of you knows me (or any other PvPer) outside of the game/forum, but I can tell with an absolutely irrefutable certainty that those of you insisting that we're "bad people" are very irrational, illogical, narrow minded intolerant people yourselves who don't mind stooping to the lowest of the low accusations with literally no proof whatsoever to back it up. The last three pages of this thread is ample proof of this.
An actual quote from a published science paper on griefing...
Seeking an understanding of griefing and its forms, Foo and Koivisto (2004) analyzed discussion board posts and interviews conducted with griefers, non-griefers, and developers looking for common features. This resulted in a definition of griefing as typically
intentional and enjoyed behaviors which cause the victim of griefing to enjoy the game less). Similarly, four categories of griefing were found, the last of which exemplifies a form of griefing in which intention to disrupt other players’ experience is less concrete and the motive is different from mere enjoyment. These four categories of griefing are (Foo & Koivisto, 2004):
- Harassing- causing emotional distress for the victim by shouting slurs, insults, spamming, disrupting events, or threatening
- Power Imposition- dominating players through repeatedly killing them, targeting new and inexperienced players, or exploiting loopholes in the game to harass players
- Scamming- using fraudulent schemes to swindle other players
- Greed Play- when the griefer seeks to benefit themselves even if it bothers other players, such as stealing items or achievements from other players who earned them.
Yes, I think you guys are the problem. Your attitude is beyond the pale.
I personally have a problem with players whose entire reason and mental motivation for starting the game, is to embark on in-game behaviour which amounts to
intentional and enjoyed behaviors which cause the victim of griefing to enjoy the game less.
I don't see why that should be a problem. I don't see why that's an attitude which is "beyond the pale". In fact, I see my attitude towards griefing as a rational, normal, and healthy attitude. I also find it amusing that there are one or two posters who try to excuse griefing behaviour like it's just playing the game - like this is normal and harmless. That's failarious.
I'm just playing the game; you guys are the one's vocally, loudly tearing me and like minded players up outside of the game.
Other players are just playing the game too - it's just, well let's put it this way... Frontier add content like the alien wrecks, which happen to be designed in such a way that parking ships km's from the site is impractical for reasons which have been stated numerous times. The last thing needed is for other players "just playing the game", to deliberately travel to the alien wreck sites and take advantage of the fact that ships truly
needed to be parked right inside the area, and embark on in-game behaviour which amounts to
intentional and enjoyed behaviors which cause the victim of griefing to enjoy the game less.