Um... Exodus?

The goids need to attack palins base and make enginering thrusters impossible for 3 weeks.. after that everyone will hate them..let the salt flow!!

For example, that's exactly what needs to happen. Or at least, make it a 50-50 proposition getting there and out again safely, rather than a 1 in 1000. Make them attack something, make half the quests at least APPEAR to be somewhat thargoid related, for example, black box missions, at least make some of them say 'our convoys were attacked by Thargoids, Aegis has requisitioned the logs, but all our pilots are too scared to go and collect them, will you be the hero?'

Or a passenger missoin of some grieving wife or mother that wants a one way to Maia to go find her son who was lost in a Thargoid attack, pull on my flipping heart strings for crying out loud, I'm a sucker, if virtual pixels are suffering, I will want ot relieve that suffering, it's my nature!
 

Goose4291

Banned
I just had this mental image of undocking from jacques to see you and the old red aces waiting outside and seeing in the chatbox...'Hey verm long time no see...ye know what happens now right? Die cylon scum'

Ah the good old days ^

You forgot the part where we'd spam 3 Longbow Nuke missiles at you! :D
 
I just figured out what the problem is with the story in 2.4, in a nutshell. Nobody (in the game) seems to care.

That part of the simulation is very limited. NPCs do care about local war and civil war (they whine loudly). But they don't care about Guardians, Thargoids, engineers, politics, business, sports (CQC), crime, or any local or galactic news or rumors.

It would be nice if they occasionally (rarely enough to not be annoying) talked about whatever has their interest. Also, it would be nice to be able to ask them rumors and practical tips (business opportunities, outfitting places).
 
Yeah, calling it "Exodus" is a bit of a stretch. The people "leaving for Colonia" are the same people that were kind of out of the bubble, anyway. As an explorer, I can say that having Colonia is a great thing. But that's all there is to it.
 
On top of what has been mentioned above, the idea that I can only fight the thargoids in a wing of ships kitted out with special weapons puts me right off any temptation to get involved. I have no desire to play in a wing. I have no urge to set up a perfectly good ship with weapons that can only be used on thargoids. I had expected when the thargoids turned up that they would come in a variety of sizes and invade the bubble generating Thargoid interdictions, missions, war zones, USSs, CGs, ground bases, station assaults etc. - Generally for them to be involved in the everyday gameplay rather than a separate sub game. I've been looking at all the current 'storyline' and interaction as a tease for what is to come but the tease just keeps on going.
 
On top of what has been mentioned above, the idea that I can only fight the thargoids in a wing of ships kitted out with special weapons puts me right off any temptation to get involved. I have no desire to play in a wing. I have no urge to set up a perfectly good ship with weapons that can only be used on thargoids. I had expected when the thargoids turned up that they would come in a variety of sizes and invade the bubble generating Thargoid interdictions, missions, war zones, USSs, CGs, ground bases, station assaults etc. - Generally for them to be involved in the everyday gameplay rather than a separate sub game. I've been looking at all the current 'storyline' and interaction as a tease for what is to come but the tease just keeps on going.

i saw Ant beat a goid, and he isnt a top-tier PVP player.. so i think you should try for yourself before judging.
 
On top of what has been mentioned above, the idea that I can only fight the thargoids in a wing of ships kitted out with special weapons puts me right off any temptation to get involved. I have no desire to play in a wing. I have no urge to set up a perfectly good ship with weapons that can only be used on thargoids. I had expected when the thargoids turned up that they would come in a variety of sizes and invade the bubble generating Thargoid interdictions, missions, war zones, USSs, CGs, ground bases, station assaults etc. - Generally for them to be involved in the everyday gameplay rather than a separate sub game. I've been looking at all the current 'storyline' and interaction as a tease for what is to come but the tease just keeps on going.

1. It is only the beginning

2. You can solo interceptor's, I'd also expect to see the small scouts, like the crashed scout found near Pliedes.. Will Probably be launched form the motherships (Whenever they appear)

3. If you can't be bothered to kit out a single ship with anti-thargoid wepons, you won't be much help to anyone or yourself if the whole thing kicks off.
 
Something to think about is relative scale.

Sol bubble: ~20,000 systems, total population estimated at around 7 trillion (largest individual system over 30 billion)
Colonia region: 68 systems, total population around 7.6 million (largest individual system 450,000)

In other words, from a Colonia point of view, the 3 million [1] most nervous people near Sol deciding they've had enough of threats of the Thargoids and that they're going to run away to Colonia is a major refugee crisis requiring a full-scale response via CGs to consolidate the limited local production.

From a Sol bubble point of view, it is an insignificant change that doesn't even make the level of "rounding error" on census reports.

[1] I'm guessing, here. But if I'm out even by a factor of 100 either way it doesn't change the basic principle.
 
First time I heard about the Thargoid hypderdictions, I thought "cool, something is starting to happen".

Since that date I've yet to be hyperdicted myself, even while I tried in the beginning to this date it hasn't happened yet. The only place I saw Thargoids is in videos on youtube. If I didn't watch youtube vids, these Galnet reports would make zero sense to me.

I don't get the exodus part either, my home system is not worried about Thargoids at all (or even acknowledging their existence). All they keep telling me is that business has never been this good and how happy they are to see me again. And also that its a great time to be alive or something like that.
 
Last edited:
1. It is only the beginning

2. You can solo interceptor's, I'd also expect to see the small scouts, like the crashed scout found near Pliedes.. Will Probably be launched form the motherships (Whenever they appear)

3. If you can't be bothered to kit out a single ship with anti-thargoid wepons, you won't be much help to anyone or yourself if the whole thing kicks off.

Not disagreeing with you as such, just wanted to put a point of view forward as it relates to building specific ships. For me, that issue is more related to my own OCD. You guys all know me by now, I really care about my ships' setups, I engineer them to the moon, I spend as much time in coriolis as I do in the game. As such, all my ships are as perfect as they can be right now, and I don't want to change them, not even just the weapons (but those wouldn't be the only changes they needed). So my only option is to outfit another ship from scrtch specifically for Thargoid fighting AND engineer it to the moon (with Thargoid specific engineering, all high capacity, no resists, etc) and then I've spent a BUTT-TON of time on a ship that can be used only situationally and is useless at just about anything else. I'm aware I don't NEED to engineer my ship to the moon to fight Thargoids, but every time I flew it I would be hearing a voice in my ear 'this is suboptimal'. Then what happens if FD randomly change the encounter again and that ship is no longer optimal (and a T10 is?), I'm gonna be annoyed beyond belief. Yes, I'm aware the problems are created by my own psychology, but Elite encourages me to play in this way in other areas (PvP, optimal PvE, etc), so it is FD that is departing from the model, not me.

If I did do that (build a ship just for Thargies), then I would certainly use it. But herein lies the problem, I'm more motivated to finish my Vulture and my AspX than I am to outfit ANOTHER gunship, AND engineer it to the moon. I already have a gunsihp engineered to the moon, that's why I want to work on the Vulture and the Asp. If I WANTED for ANY reason to go kill Thargoids, I would focus on a Thargoid ship, but I lack any reason to WANT to do it currently.
 
I just figured out what the problem is with the story in 2.4, in a nutshell. Nobody (in the game) seems to care.

Been saying the same thing for weeks.

It's not even like FDev are making it apparent that people are/were choosing to remain willfully ignorant.
There was simply no recognition of the current "situation" to be found anywhere in the general population.

And now there's suddenly an "exodus"? :rolleyes:
 
maxresdefault.jpg


Now eventually you do plan to have some thargoids on your thargoid invasion? Hello? It this thing on?
 

Goose4291

Banned
Heres an After Action question that will need to be asked:
Will the BGS population in Colonia systems grow at its conclusion? My money is on no.
 
First time I heard about the Thargoid hypderdictions, I thought "cool, something is starting to happen".

Since that date I've yet to be hyperdicted myself, even while I tried in the beginning to this date it hasn't happened yet. The only place I saw Thargoids is in videos on youtube. If I didn't watch youtube vids, these Galnet reports would make zero sense to me.

I don't get the exodus part either, my home system is not worried about Thargoids at all (or even acknowledging their existence). All they keep telling me is that business has never been this good and how happy they are to see me again. And also that its a great time to be alive or something like that.

I've gotten hyperdicted twice. Know what happened? Nothing
 
.... I really care about my ships' setups, I engineer them to the moon, I spend as much time in coriolis as I do in the game. As such, all my ships are as perfect as they can be right now, and I don't want to change them, not even just the weapons (but those wouldn't be the only changes they needed). ....

this is why the thargoids certainly won't work for you (and I suspect others) - we've had waves of new weapons (and balancing changes to the thargoids) over the last couple of month - for ages only size 2 weapons, but now size 3 are best - so you'd be on at least your second complete different ship by now. And presumably there is more to come.

Anyone logical looking at this 'story' is hanging back until it is done before outfitting a ship, as what you do today will be junked soon (which is fine if there is interesting stuff to find / do, but there isn't that much).

It's a shame, this could have been a lot of fun, but we can expect the first beyond update in Q1 (so - March) - they have just over 3 months to finish the 2.4 story, time to speed things up.
 
Yeah, the description is not very good.

But for the christmas carrier convoy, this is probably great news and maybe a bit food for role play.
 
Heres an After Action question that will need to be asked:
Will the BGS population in Colonia systems grow at its conclusion? My money is on no.

Excuse inbound!

Ah, but the current CGs are only to provide equipment to cater for an influx of refugees.
Whether or not the refugees, themselves, actually show up is anybody's guess.

Besides, maybe refugees don't show up as "residents" of a given system because they don't have citizenship?

Obviously, it's unthinkable to suggest that the game just flat-out doesn't model this stuff, right?
 
Back
Top Bottom